The work order system in WoW was a great idea… in theory. But in practice? it still feels super clunky. We’re back to spamming trade chat constantly, hoping a crafter is online and available. It’s outdated, awkward, and way too much hassle for what should be a quality of life feature.
Here’s what I think should happen:
- Warband Crafting Access
If I’m logged into FrankTheTank and someone sends in a tailoring order, I should be able to just hit “Complete Order” and it goes through using my tailor SallyTheHealer, who’s on the same account. Like seriously, we already have Warbands now. Why can’t we use that system to make crafting easier? I already leveled the prof, I already have the gear, why do I need to keep relogging and hoping the request is still active?
- Register Crafting Requests Instead of Spam
Let players register what they want crafted. Simple. Then when a crafter logs in, they see the queue of stuff they can fulfill. Done. No more “LF Blacksmith for one button press” spam in trade for 45 minutes. This also helps smaller crafters who aren’t mega-connected on Discord or whatever actually get some orders. Right now it’s just the same 3 people owning every market.
- Improve the UI / Systems So We Don’t Rely On Spam
The trade and services channels are straight up citywide spam dumps right now. It’s impossible to tell what’s current, what’s already filled, or who’s even still online. Blizzard seriously needs to advance the UI to support actual in-game postings — like little listing boards. Let players post their services or requests to an actual system, not just scrollspam. No more 10 copies of the same LF Jewelcrafter post because the last one got buried in 0.8 seconds.
Why this makes sense:
- Saves time
- Encourages ppl to actually use all the professions they put time into
- Uses the Warband system you already made
- Keeps the game feeling modern
- Helps the economy and crafting scene actually thrive
- Reduces chat spam and makes the cities feel less like craigslist
And yeah, I’m gonna say it — Blizzard has got to stop being so scared of letting players have fun.
Toys? Half of them have 4 hour cooldowns and are basically useless. Barbershop? Still gotta physically run there like it’s a retail store. Why is it a bad thing to let people use what they’ve earned? This wouldn’t break balance or anything, it would just make the crafting system way smoother and actually feel like part of the game.
We’re not asking for free mythic raid gear here. Just let us craft stuff when we wanna craft stuff. Let us use systems when we have access. It doesn’t hurt anyone and it can only serve to help you and make individuals HAPPY!
TL;DR - work orders good idea, bad execution. Needs Warband crafting, better request system, less friction. More fun.
Also just to add onto this, the exact same system could (and honestly should) be used for boosters too.
Boosting is a legal, allowed part of the game now. But it’s still treated like some underground spam operation in Trade Chat. Every city is just full of boost ads on repeat 24/7 and nobody can actually read anything else in the channel anymore.
Just make a GUI for it. Let people post the services they offer, pricing, requirements, etc. in a clean interface. You could filter by activity (Mythic+, raids, carries, PvP rating, whatever), server type, or gold vs gold-only. There’s so many options.
Instead of hiding behind spam macros, this turns boosting into a self-regulated player economy. It helps people who actually want those services find them without needing to hop between Discords or risk getting scammed by randos.
The system is already there for crafting, just extend it. Let ppl advertise and fulfill services like any other in-game feature. Clean up Trade Chat, support the economy, and give people more reasons to log in and participate.
We’re not asking for auction house 2.0 here, just tools that match the current state of the game.
If it’s legal, let it live in the UI.