Reasons why WoW fell off in Cata

Lets hear your top reasons why WoW fell off in Cata.

Because Deathwing burned it to the ground

11 Likes

Because it was too hard for the Wrath playerbase, and DS was a bad raid.

Otherwise it was a really great expansion with even better class mechanics than Wrath (except Ret pallies I guess).

5 Likes

what? I mean… it was not exactly pleasing to look at but the raid itself was really good.

2 Likes

I mean… I think this guys wins lol.

I am curious though. I’d long since quit at that point. I’ve heard some people say Cata ended up being one of the best expansions but clearly if didn’t start that way.

The loot was great, the tier sets were great and ofc looked great too.

But overall it was a really bad raid. A couple good encounters, a few mediocre encounters, and then Spine and Madness were just a terrible way to fight the big bad. Spine is also objectively a poorly designed encounter. And yeah it was v ugly.

It was also too short of a raid for it to be the only thing we had for like 9 months.

1 Like
  1. I think the fad wore off, WoW wasn’t THE game anymore.

  2. League, Minecraft, Roblox were released/gaining traction.

I think those 2 are the biggest hit to the player numbers.

8 Likes

Don’t forget Rift!!! “RIFT is coming to kill WoW!” Look how successful it is today!

6 Likes

Well I’m saying those 3 because thats when they came out, and all are very successful.

Eve was still in an upward trend then too. Looking for better dedicated pvp it was the best option then.

I actually rolled into eve game with wow burnouts, trying warhammer online around 2008…and then we went to eve as a decent sized group.

Easymode heroics and RDF in Wrath made increasing their difficulty in Cata fall flat even though it was a good idea.

Taking a good deal of seriousness out of the game with countless pop culture references overwhelming the game and revamped world.

4.1 was more recycled stuff that was average.

Dragon Soul, and LFR.

1 Like

I got myself a TBI around the end of WotLK so all I really remember about Cata is getting insta-gibbed by Deathwing once and puttering around Thousand Needles in my little tugboat.

That and wandering around feeling lost and a little sad.

I wouldn’t mind exploring Cata Classic.

4 Likes

I got used to having fun in Wrath dungeons. Then Blizz listened to the 1% of sweaty tryhards and Cata dungeons weren’t fun.

Also, they butchered the talent trees.

6 Likes

LFD, lfr “gut” of stats, slashed talent trees. Drakon soul

2 Likes

A large chunk of the OG playerbase graduated from college around that time and gained a new swath of responsibilities includong job/spouse/family etc. This translates to less WoW time, especially early in their careers.

This one is easy.

RDF, LFR, and a huge content drought at the end of the expansion.

WOTLK had 2/3 of those things and we can see Blizzard is attempting to correct some of those mistakes this time around.

2 Likes

Wait…you were one of the people who wanted them to nerf heroics in Cata?

If I had to name a mortal enemy on this board…

2 Likes

End of the Warcraft 3 Storyline, thus people stopped caring.
Unnecessary Overhauls to Systems.
Difficulty Spike of Dungeons (Mixed with the Unnessessary overhaul to systems like healing)
Somewhat annoying dungeons, mixed with very long dungeons that felt like a slog, that was overall not enjoyable.
Boring opening tiers raiding.
Deathwing didn’t have the same villian draw precense as illidan or arthas.

1 Like

If that were true, I would be praising Cata up and down. It’s exactly the class mechanics that put me on course to quit WoW; originally.

not exactly the same problem, but this seems to be an issue with every expansion… Blizzard flubs the content releases or makes things too easy and then there is not anything to do. Then the numbers drop.

Legit the biggest problem with mutli mode raid, people just LFR then quit.