I don’t understand where you’re getting the definition that “Group content is automatically more difficult than solo content.” Sometimes thats true, and sometimes the opposite is true.
Keeping with the same example, soloing Kyvessa is more difficult than grouping for her. Soloing Kyvessa is more difficult than grouping for RFC in classic right? Mage tower is more difficult than wailing caverns, right? Soloing Kyvessa is mechanically much more difficult than doing +10s, idk why being in a group changes that lol.
If you wanna say “Wow is an MMO and group content should always be fundamental to end game.” I think thats totally fair, and mostly agree. But assuming all group content is always harder than all solo content is just a little weird.
A task that requires more than one person is going by default going to be more difficult for a group than what a solo player can possibly do. Because one of these is possible, whilst the other one is impossible.
That means that there’s a ceiling for the type of mechanics that you can throw at a solo player.
You can solo Kyvessa, because that’s how it is designed.
The same thing isn’t true for group content that is designed with the understanding that there will be a tank, a healer, and a number of dps in a group. With the exception if you are cheesing something at which point you are talking about how to circumvent a challenge, not do it as it was intended.
Because you don’t understand what it is that I’m saying. This is talking about what can versus what can’t be designed when comparing something a person can solo versus what requires a group.
Sorry but it isn’t weird, this is de facto how these things work.
Understood, just didnt think someone would actually hold that opinion lol.
He said group content is definitionally more difficult than solo content. Bringing up kyvessa vs RFC is just a little reductio ad absurdum to demonstrate the falseness of that definition. With the actual salient point being that there are already real examples of solo content thats more difficult than current group content that yields myth track vaults, that’s all.
Who the hell cares how I gear up?
People who do M+ should mind their own business. Same with raiders.
If I do Delves and want to have Mythic-quality gear, what’s the problem?
None.
The real problem is the people in this game. They’re more focused on watching and policing what others do than on finding ways to make what they’re already doing more fun.
Probably because everytime they do something like this, the following season/expansion is full of people crying when Blizzard closes the spigot again. You can’t give people anything in this game because if at any point it gets taken away, due to normal gameplay reasons or because it was a mistake, people cry, and cry, and cry nonstop.
If you want recent evidence, go check the crying over the Turbo Boost changes lol.
Yeah, to a degree, I just think the power gap should be smaller and it shouldn’t take as long. The gap is bigger than ilvl suggests because of things like mythic raid trinkets and items. I know this is an unpopular opinion but I just think it’s better for the game.
That’s why I like Growl so much…one of the few high key pushers / mythic raiders that has similar opinions as I do on many issues…he’s advocated for something similar.
They just need to make raid gear only be powerful in raids. They dont need godlevel gear in open world. They also dont need a 30 ilevel bump for mythic vs open world. You shouldnt be able to walk into pvp with your mythic gear and 1 shot people.
Mythic raid gear is barely 1% better than heroic raid gear, which is given out monthly for doing 4 M0s and soon purchasable with dinars. I get that those arnt solo play options, but M0 is pretty trivial content…easier than a solo 11 delve for sure
This is spot on. The gear is the incentive for you to break out of the box you tend to stay in, and try something new. I’m guessing this is the reason LFR was excluded.
The power gap is already tiny. It’s 5 item levels on average. Between the best gear in the entire game and gear EVERYONE is capable of having in roughly half a raid tier.
How can the gap even be smaller without just giving everyone bis for trivial content?