Rearranging and Removing Portals

source?

…because history has shown us when there has been a truly detrimental change, players have no issue with navigating their way to the forum and voicing their outrage.

Even if the game has flaws, at least they’re trying. And at least they’re willing to openly admit they’ve made mistakes. I mean, that’s what FF14 ARR launched as. Them fixing their mistakes.

How many times has blizzard openly admitted they screwed the pooch without trying to spin doctor it into a “we’ll do better next time” routine.

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How do you get to broken isle without a hearthstone? I’m so lost.

There is still a portal in Ogrimar / Stormwind. But it sends you to Azsuna instead of “new” Dalaran.

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Thank you for the link. I bookmarked it for the next time someone tries to use “the vocal minority” as an excuse to support their cause.

EDIT: And yes, some of those numbers are indeed terrifying. Especially when you think about the raw numbers. This isn’t a company with hundreds of customers and one upset customer. This is a company with millions of customers across the globe.

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interesting, I will look over that.

Also, I have been going over the Q&A post and have seen some interesting things, including many questions about the portal issue, names I have not seen in here I might add. There is even one by someone that I would have not expected to see post one, if you look around the 533-534 post count. Interestingly posed question.

So his post in there just shows he was 100% trolling in here. Nice to know. :smiley:

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I wouldn’t be surprised if a number of people against the change aren’t posting here simply because they know that this thread is basically a target for forum trolls.

“Balance” for the utterly impractically ridiculously spread out design of Dazor’Alor. Bank to mission table (before they added a 2nd table in the Great Seal) was like 2 minutes. TWO MINUTES. Don’t get me started on the amount of time wasted going up and down the steps from the scrapper / anvil / crafting trainers.

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I may not main Horde, but I started levelling one and yeah … Dazaralor was indeed poorly designed.

  1. It takes 12 positive experiences to make up for one unresolved negative experience – “Understanding Customers” by Ruby Newell-Legner.

This one was interesting. Good read.

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All very true.
Wow’s lightening in a bottle came from several perfect timings/things.
A great IP - Warcraft
Mistakes of other companies
Network effect

I watched another game die due to Wow and that company’s own mistakes.
Dark Age of Camelot
It had great PvP and 3 faction realm versus realm.
Superior to Wow in my opinion and many others.
1 vs 1, 2 vs 2, small man vs small man, group vs group, zerg vs zerg, siege warfare etc all in a persistent world (separate from Pve areas). 2/3 of the population PvP’d.
The rest Pve’d, farmed, crafted, all the usual things in an economy where even crafted gear was required by top level PvPers. The levelling Pve, like most games kind of sucked, not enough quests, thus requiring long group grinds of mobs till your eyes bled.
Top level though was awesome, until they released an expansion that was, in fact, great. Something for everyone across all play styles except for one thing…the introduction of 24-100 man Pve Raids. Raids that dropped gear that was ‘required’ for success in PvP and RvR. Pve raids that very often were intense enough that computers at that time just couldn’t do it. Lag and D/connects were common. And it was 12 levels of 10 of mostly these type Raids. Probably equal to 2 expansions of Wow raids. Frustrating for Pve’rs, intolerable for PvPers. Especially when PvP battles didn’t crash people out as often as the PvE raids did. Different servers.
Boom.
At that time Wow dropped.
A very casual game in comparison.
Level grinding was mostly grinding quests.
The promise of easier gearing.
The promise of easier, smaller Raids. (Ironically Wow became notorious for ‘Raid or Die’ comments which to this day make me laugh. 40 mans haha if only they knew.)
Story. A story many knew.
Game mechanics (movement/casting on the move etc) were different. Not greatly better but different enough.
FUN.
People left Daoc. More and more. People still communicated with their guilds and word spread. Whole guilds left for Wow.
DaoC tried but kept making the same mistake. Focussing too much on Pve oriented releases instead of focussing on the health of the whole.
Anyway, they went through ownership changes EA, and then a saviour company talked EA into letting them run it and UO.
Life support. This happened to many games at the time.

Wow is nowhere near life support but they no longer have their two biggest advantages; network effect and something for everyone. This is a mistake that has been made before by others. It has always been close to fatal. Hyper-focus on one aspect of the game drives people to new, different games. People communicate with those left behind.
I do like Wow and hope it changes its path.

tldr: history doesn’t repeat, it does however rhyme.

Forgot the thumbs no likes left :+1::+1:

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I gave it a like, heh.

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So they pushed hotfixes but nothing about portal fixes yet? Do they even know it is an issue haha?

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Stats at the top of this page show 1036 users in this thread. That’s way above average for a forum thread. Seems to me folks are navigating their way here just fine.

Though two dozen posters are shown as “Frequent Posters” that still leaves 1012 others posting here, and the vast majority have clearly been against the changes. The specifics of what posters would like to see range from all portals in all cities to just a few of the missing portals returned, but you only have to read the thread to see the majority aren’t satisfied with things as they stand right now.

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That is interesting. I have a very long list of unresolved negative experiences in WoW (I won’t go into them here other than the portal change). Taken individually most of them are fairly small (with a few major ones) but it winds up being death by 1000 cuts and, while I have many good memories in WoW, there aren’t 12x as many positive experiences compared to the negative experiences that have been building up over the years.

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The interesting thing is, industry experts did an analysis on WoW.

It wasn’t supposed to succeed. By all the rules about company health and everything it should have failed. It was a fluke. It was lightning in the bottle. Which of course can’t be replicated. That’s something people forget.

But, Blizzard, with bad decisions can let the lightning out and give others a chance to steal some of their lightning. Not exactly good business tactics.

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I just logged in on my rogue to check and see if the portals would now show up since I have some quests for the portals. Nope still not seeing them, and there were 5 other people that ran in with me and stopped and stood there and left.

But I saw something really sad to see. Where once there were many people in Legion Dalaran, it is now a ghost town. I just ported in here last night and it was pretty full as it usually is. But tonight, it is just a sad sight to see this. I count about 25 people here now from both factions. Where there had been 4x times that amount at least before. I thought I was in Old Dalaran at first.

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no one here expects you to get it, son.
Just stop, youre embarrassing yourself

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