This is more an open letter to blizzard than it is a response to the 6.5k comments already here.
I don’t expect that they’ll see it, nor do I expect that they’ll care, but I’m a paladin, doing potentially idiotic things for the right reasons is my raison d’être.
See, here’s the thing. I’ve been playing this game for 15 years. I skipped an expansion here and there, but for the most part, WoW has been a staple in my game rotation. But you guys, 15 years is a long time. In that time, I’ve become a parent, bought houses, been wiped out by a tornado, built the house again, I mean…just life, ya know, but life when you’re a grown@ss adult, is a whole different life than when you have hours and hours of time to play a game.
I maybe have an hour or 90 minutes to play at a time. If I have to spend half that time traversing a world I’ve seen already for 15 years, in the name of “immersion” or whatever, then I just won’t play.
I know BFA has caught a lot of criticism, and I have notes, but I enjoyed the story lines and the plotline and the character writing. What I didn’t like was timegates, equipment gear gates, and mythic gates to being able to finish the story.
Every design decision has been seemingly made to force the player to spend an inordinate amount of time grinding. I mean, I realize WoW has always been grindy if you were trying to do a specific thing, but the last few expansions where actual content has been hidden behind grind gates has made me less interested in playing.
Removing portals is another example of timesinking. It serves no purpose to the player to be forced to spend 15 minutes getting somewhere that used to take a screen load. Many other games have instant travel, and the world is still immersive and entertaining, and not a boring bird ride across mountains. Forcing vanilla travel may serve as a matrix for Blizzard to be able to show user engagement increasing, but I put it to you that the more you make players pointlessly grind, the less likely you are to have players.
Some of your player base are “filthy casuals”, and we’re the player base that’s mostly likely to just let a subscription ride for years, or indeed decades at a time. Pushing us out closes down a reliable revenue stream, and that seems like a foolish decision.