So I’m new to classic, just coming back to the game since cata, and don’t know all the little things they do for new expansions and what not. But I was looking at realm pop charts and it’s insane that almost every realm is 1 sided, though I don’t think those charts are precise or anything but does seem like an issue. What are the odds they let people have a free transfer, or faction swap come cata or before? Have they done this for BC or LK? What do the people think about this?
Can only hope they open up some tree transfers before cata, needs time to settle the realm pops.
The dust has settled regarding faction balance. There is one balanced server and the rest are 100% horde or alliance. I suggest that if you want to be on a balanced realm, you play on Grobbulus. I wouldn’t expect any movement from Blizz on this. They completely failed at faction balance in classic and tbc and the free transfer experiments in Wrath ended up with everyone back on the megaserver or quitting the game.
The faction unbalance is a player created problem. The only thing Blizz could do is force faction transfer people then turn off server and faction transfers. When free transfers are offered, people always think it is others that should transfer off. Blizz should merge low pop realms together to create mid pop realms.
It’s funny how you say its a player created problem, then list several things that Blizzard should have done to address it, but chose not to. They failed the players, not the other way around.
It is a player driven problem, but Blizz finally used a solution people have called for at least a decade in SoD. They force balance all PvP servers. Such a simple fix, and despite very high pop servers, there have been no complaints.
The realms are “balanced” exactly as players wanted, meaning they wanted 1 sided mega realms, so that’s what they got. When the game started, and realms had both factions, players unnecessarily fled minority factions in favor of majority factions. The end result is 1 faction realms. The irony is that damn near every PVP realm is 1 faction. These are people that claimed to want PVP, and act tough on forum, but play where they are no enemies, no one to actually threaten them out in the world.
Some people blame Blizzard, and Blizzard certainly could have regulated populations, but this shouldn’t be necessary, and you are responsible for your own actions. Passing all the blame over to them is childish.
The majority of PvE guilds moving ahead of time to these servers had something to do with it.
It’s almost as if they knew that the majority of the casual playerbase would follow…
Exactly how it played out.
So as usual, I’ll blame the PvE elite…
Who act as an in-game liaison to the devs. whose ideas are then listened to and affect the rest of the game.
Oh wow…
Here’s someone corroborating my point of view in their very first sentence of their post.
people pile onto those servers because they’re afraid of the dead server boss. There used to be over a hundred servers but most of them died. There’s one 50/50 server but it’s a dangerous proposition. The top 3 pop NA servers used to be faerlina benediction grobbulus, each with around 30-40k logged weekly raiders (maybe around 100k total characters at full capacity).
As the population dwindles later into an expansion, those single faction 40k servers have dwindled to around 13k, which is still very comfortable for fillng pugs, guild rosters, etc. Lots of people for every player to access. Grobbulus was 20k/20k logged raiders so each population is already halved in terms of who you have access to. And now it has dwindled to 3.5k/3.5k, smaller than many of the 100 original classic servers. Of the 3.5k half each faction has access to, a large portion only speak spanish, or bahasa or whatever. It really gives a feeling of “dead game” at certain times of day.
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