Really, why are you all so obsessed with playerhousing?

Moonguardians will finally have a place to have fun times of their own.
In private.

Goldshire is not all of MG. I’m getting a bit tired of this insult towards real roleplayers.

As someone from Balmung in XIV who gets the same rep, same.

yea, that its possible and they just choose not to do it right.

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Murderhobo’s, <had to laugh, when on another thread I was complaining how all the towns now look more like homeless encampments.

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same reason folks are invested in rbg’s, raids, mythic+, casual content in wow, or just focusing on having fun, RP.

honestly player housing is better than folks focusing on what anduins love life is, or about a entire story thing involving sylvanas.

its just a way for us and our chars to set roots, and settle somewhere.

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To add more to what you said, it is also a way to bring life back to the game, and repopulate all these empty cities. There is so much people can use housing for, in all respects of the game, there isn’t a reason it shouldn’t be implemented.

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I think so too, but for a completely different reason. Wildstar tried to release when MMOs were kind of undergoing a huge accessibility renaissance of sorts because of WoW, namely that it caught on very early because it was very easy to get into and find your way around compared to other games and kept going that direction, so people expected MMOs to follow suit.

Wildstar trying to be the black sheep at that particular moment was poor timing more than anything, not a lot of people wanted to rush back into an MMO is my life sort of atmosphere then because that’s a natural accompanying thing to an MMO of that sort of focus. In addition just shortly after it was ESO which was one of the easiest MMOs to get into if you never played an MMO before which sucked a lot of oxygen out of the room considering that game had no shortage of hype due to Skyrim and dominated coverage of new MMOs.

Maybe a couple years ago would have been a better point since that’s when we started to notice people were wanting a different thing entirely out of MMOs. It seems like the ones that are getting the bulk of attention lately are ones wanting to return back to that older style just without it being as overbearing. Eventually one of these astroturfed and overhyped releases is going to hit the right nails on the head.

Especially since if you look at the MMO market now, you kind of have an option for the primary niches of players. Back then the idea with MMOs was they were meant to be all-encompassing experiences and you should only have ever needed to play one, in fact you still kind of see this sentiment today albeit more rare. Wildstar was not an all-encompassing experience, it was a specific experience for a specific niche, and one that right now isn’t really nailed by any MMO on the market they could have had to themselves. That being extreme PvE that is difficult by just being difficult as a baseline. Not difficult because of a niche difficulty setting, or not “super mega hard then we’re going to nerf everything repeatedly two months later because it was just overtuned to look harder than it was meant to be.”

If Wildstar were to have released in 2019 they’d still be around for sure and probably would dominate the MMO market as far as difficult and engaging PvE is concerned. People are starting to sour of attributing that to WoW as they see more and more the game is more tuned to be hard but designed to be simple then they just lower the tuning to what it was meant to be after the RWF is done with.

i’m drunk atm, an i will say das true, an thanks for adding to that.

but im guessing they don’t add to it alot considering the fact that they wanna focus on pvp stuff atm, not rp or pve stuff, or just give us a small area to relax in


das right, a customizable home can give you a private home to relax in, if you wanna just chill.
maybe get a dog too, like that one farm in pandaria


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I don’t know if someone said this before but a guild hub would be amazing

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beats a entire mob of players hoarding an area for themselves maybe.

I don’t care if we get player housing, but I can readily understand the interest. If you can’t imagine what an extremely popular feature in similar games would possibly add to this one, that’s a you problem.

Except here’s the thing. People are looking at player housing in other games and outright assuming for a fact that it would operate like those exact systems, it wouldn’t. The game engine itself can not support even the basic things that people would expect from playerhousing. If you want a good idea of what playerhousing in WoW would end up looking like, look at how Old School RuneScape’s housing works, but think even more limited because you’d at best have a small selection of houses to even start with, let alone furnishing probably being tied to specific hotspots where you select what type of chair will be in the chair hotspot.

There is a necessity for a graphics overhaul as well. There is a lot to improve in terms of player enjoyment. Somehow we are still stuck with the metaphorical chimp throwing darts at stocks, which essentially is equivalent to borrowed power. If they the Devs have already established the move away from such systems, this frees up some resources and time, if not more overall time.

The other issue being that we are spoon feeding them ideas, and not many are sticking.

Which is my point.

The resources to create new models and new systems and update professions to support PH (and/or create an entirely new profession) aren’t small.

The debate is entirely around whether those resources are worth it. I’m personally of the opinion that they’re not, but I’m not gunna pretend to not be biased, I couldn’t give a wet fart about PH in any game that has it.

Players want the RPG back in MMORPG.

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I hope if they do player housing it has no access to mailbox, ah, bank, transmog npc, character model changer, space for mounting, and all chat channels are disabled except whispers/guild.

We cannot have people hiding themselves away from the populace. And we cannot have people complaining that social critical mass has fallen to keep even the current expansion city as a ghost town during peak hours.

I agree OP.

To me it feels like a giant ego-placating device.

Certain types of players want it to invite others to their personal alter/showcase/museum to themselves to show off what they’ve personally done in the game, and really have zero desire to see anyone else’s accomplishments.

It’s basically a measuring device for player egos.

And if I’m way off base, would anyone still want them if they were solo-instances only and not accessible to other players ever?

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False. They will continue to inhabit Goldshire and Wayfarer’s Rest because it is their meeting hub. This would give the rest of us a private place to role-play though.

Gotta say I agree. Garrisons were player housing that were also important. It made the game too easy and made the world feel empty since everyone is at home was the real downside. I don’t roleplay, so if housing doesn’t offer me some kind of gameplay benefit then it’s completely pointless for me.