I’ve been 99% of the time a tank/healer player since…ever, partially for the faster queues and partially just personal preference. I’ve never really dedicated any sort of significant time to DPS.
Anyway, I figured it’s the end of an xpac, there’s spare time, why not. I’ve been leveling/playing an unholy DK and I gotta say, it’s been a blast. I love having more pets up and different kinds of pets/minions floating around, I like that I can make Scourge Strike ranged (even though I probably shouldn’t cause the other option is a DPS gain and trying to fight at range means no AAs, which means no procs, but eh…>_>). I like the rotation of summoning, applying wounds, bursting the wounds, and death coil procs.
That all said, the ramp up is…unpleasant. Death and Decay on a 30 second cooldown, even with two charges, feels really bad - but only in comparison to other DPS specs I’ve tried playing (WW monk, outlaw rogue, arcane mage…arc mage actually has a similar issue, but still). It just feels bad when I have this lengthy setup while everyone else just starts blasting. I don’t feel particularly rewarded for the long setup, either - it seems like Blizzard is intent on making everyone do the same DPS, always and forever, regardless of how much ramp up time they do or don’t have and how much utility they do or don’t have. Which is, IMO, not great design. I wish they felt more free to give classes and specs actual benefits and drawbacks, instead of having meta classes and then everyone else a second class citizen.
But, overall, I’ve been thoroughly enjoying unholy DK. The state of Blood Draw on the class talent tree is atrocious, as is the overall organization of said talent tree, but it’s been fun whacking things with a large sword and turning my ghoul into a power lifter. And I genuinely enjoy the damage rotation even if the design of the rest of the game doesn’t really reward or support it properly. Here’s hoping DKs get some love in the war within o/