Incorrect? …You are saying that the #1 way to maintain uptime and efficiently spread Doom Brand is tab targeting? No. That is false because you only use one GCD to apply it, if you apply it to a target that still has doom brand it is wasted, and if you are tab targeting to trash mobs to apply doom brand to boost pure ST damage you don’t want to HoG the trash mobs and you can only cast it twice before a third would be wasted by not using HoG because of shard overflow so tab targeting would involve tabbing more than necessary. You mouseover the “extra” target you want to doom brand then continue DPSing the primary target, you don’t tab through them unless you are making another “I only tab brand on 2-3 targets” claim. Example: Doom brand on Spirits when brand is already on both golems on M. Fyrakk intermissions, you tab, you dumb.
Unfortunately you’ve shown you don’t know how to play Affliction, and now you are saying you don’t know how to play Demo. It isn’t an insult because it is true*
And yes, we did ask and you said it would be inefficient for high-end PVE content like Mythic raid. If you said you needed that many keybinds to be efficient in high rating arenas, then we probably would agree on that point but that was not the argument you were pushing.
Only thing you used to support MNK over controller was FPS games. We aren’t playing a FPS. Your second argument was “only better for console games” which is bunk because most PC games where CHARACTER MOVEMENT is involved, were console games (So games like Civilization where you are handling menus don’t count as they are not moving characters through 3D space) were designed with controller controls in mind with keyboard and mouse control binding as an option for those who preferred it. If you want one simple thing as proof as to why controller movement beats mouse and keyboard movement, try this. Move forward. Then move back. Move left. Then move right. To do those on a controller you only need to move one thing. To do so on Mouse and keyboard at full speed, you need to swing your camera while moving, not once but two to three times depending on if you move back by strafing left or right. That is why controller movement beats mouse and keyboard for moving a character efficiently through 3D space.
In a first person shooter, you cannot see behind you while you are moving so if you are running and are checking behind you, you are either having to completely spin around or use something like a radar, while in WoW, for example, seeing what is behind you, around you, under you, and ahead of you is very important, you might swivel your camera to run from something but doing so might blind you from something else. Imagine running from something without having to swing your camera, while moving at normal speed, not backpedaling speed, that is how controllers are designed to move characters.
Not having mouseover is one con against controllers, something I already said. Not having easy addon access is a second con. Being limited to 88 combat keybinds is a con to some but 88 keybinds or more to play anything is excessive, not something I have encountered on anything. Focus macros are neither pro or con in the argument because you can make focus targeting work on controllers too. The pros for controllers or even just console would be cheaper rig to play it on (a 500 dollar PC is a potato nowadays), movement would be able to have improvements if it adapted from FF14’s controller movement control options and people with consoles just playing the game on their consoles if they so choose.
*Apologies for sinking to your level. I shall bow out from this train of discussion because I am just going in circles around a wall who’s only defence is nuh uh. Have a good day.