Real Player Housing: What Do YOU Want To Have?

Same. /10char

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Id enjoy seeing all of the people who want real player housing go back to FFXIV. Then they can sit in a 20 minute queue during a new expansion and hope they can get in on a house, and find out 5 guilds bought out all the plots before they can even get logged in.
Its loads of fun.
Wow is fun just like it is. We already have our garrisons, and don’t need ridiculous housing, which would also be another huge money grab when people start crafting furniture and selling it on the AH for 1,000,000 gold. And that’s exactly what they would do.

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I wouldn’t spend any time at my player house. I’d be too busy playing the game.

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Here is my suggestion for player housing in WoW:

Three tiers of houses to choose from. Each tier corresponds with size and cost.

Houses are located in a designated location in capitol cities.

Houses are scored and ranked based on how many decorations are placed as well as their rarity.

All players can access a menu that shows the top ranked players houses which they can visit.

Inside of houses are instanced. Top ranked player house is displayed in the city. Scores are calculated every couple of days to give others a chance for their house to be displayed.

New profession: Furnisher. Furnishers can find rare crafting recipes from enemies, treasures, etc. They can of course craft furniture for themselves and to sell to players, and can craft trophies that can be placed in player homes to grant them global buffs.

New profession: Logger. Loggers can cut down trees to gather wood for crafting furniture.

Yep. That’s my suggestion. My completely original suggestion.

You are assuming that houses would be put in the shop. Is it possible? Sure, anything is possible. Would they do it - they might be tempted to do it but I think the backlash would be so huge it would cost them subs. I, for one, would fold up my tent and not even close the door behind me if they did that. And I’m pretty sure just about everyone who wants player housing would do the same.

ESO sells houses - but they are a free to play game and get the majority of their income through their store. But that’s ESO and while WoW is on a sub, creating player housing and selling the houses would be ruinous. As bad as they can occasionally be, decision-wise, I don’t think even they would do anything that dumb.

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Honestly nothing.

I played FF14 just to see what “real” player housing was all about. And well…… it was just dumb. I think the Garrison concept is actually better.

I’ll play the sims if I want to play house.

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how often did you see other players in WoD with garrisons? people complained there was no one in the world or hub cities because players just sat in their garrisons. if you log on to wow today, oribos can either be slightly populated or a ghost town, which would only make the world worse.

world/hub city population has always been a crutch on wow and PH would just make it worse.

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I want people to stop saying Garrisons and Player Housing in the same sentence.

It’s not even remotely close to what player housing is in any other game in the genre, especially a modern one, and especially one that launched during WoD.

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I’m gonna post something soon, I just wanted to snipe post number 69. I will edit this, though, and then quote myself!

I’m sorry, I can’t hear you from atop my yak.

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Choose your style of house from those of your faction. Stormwind/goldshire, Dwarven/kharanos, Elven, you get the idea. Then let it display appearance sets like in the class hall. Add in other things in old raids/dungeons/areas that are collectable, and displayable. Bring back the jukebox from your garrison, add more music rolls.

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I think player housing could be done in a really cool way and would add a lot of incentive for people to farm materials, or at least log on to try and make their place a little more custom.

For example… Let’s say you built your own little place.

Want a rug for a room? Buy or trade with a tailor for a rug. Want to build a fireplace? Buy or trade with a miner. Bearskin rug, run around on a skinner or leatherworker.

Want to expand and add a room? Farm more wood and materials.

I’m a pretty casual player and I can see a lot of ways that it could be designed to give people the incentive to log on more often, especially during these content droughts.

The number of new recipes, or just the added incentive to work on professions could be fun, if done properly.

I’ve played a couple of other games that have housing. For me it was fun to farm different things for upgrades and add custom things to my house.

The possibilities are endless and could really enhance professions, regular gameplay, and give those who like to auction things off a boost.

Examples…

-World bosses have a chance of dropping something you could hang on your wall. For example, a world boss that looks like a lobster might have a chance of dropping a claw that could be displayed. A fur covered world boss might drop a skin that a leatherworker could turn into a cool rug.

-Dungeon or raid bosses might have a chance of dropping some sort of trophy that you could display on the wall.

-It could be a huge boon for professions. Tailors could make you some rugs, given enough cloth. Blacksmiths might be able to make some sort of iron fence or other decoration. Miners-a cool looking fireplace.

I think it would open up a lot of opportunities for professions, as each could craft something to put up on the auction house, or collect materials on an alt to upgrade your housing.

I’d hate to see the basics of housing tied to dungeons or raids. Make it accessible to the casual/solo player, but allow for trophy’s to be found for those who like to raid/dungeon.

I think it could be really interesting for both the casual and hardcore player. Different rewards for different playstyles, without forcing anything on either style of play.

To quote Siersha-“Choose your style of house from those of your faction. Stormwind/goldshire, Dwarven/kharanos, Elven, you get the idea. Then let it display appearance sets like in the class hall. Add in other things in old raids/dungeons/areas that are collectable, and displayable. Bring back the jukebox from your garrison, add more music rolls.”

The possibilities are endless and would add a whole new dimension to the game, for both the casual and hardcore player.

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I am thinking for myself, purely from experience. I’m just saying it has to be that way otherwise it’s going to be filled with ghost towns

I’d have them be instanced areas located in a major city of your choosing (stormwind/ironforge- org-silvermoon)
They would have a big open general area, with mailboxes vendors etc (I really liked the vibe outside the MT and I’d love to see that in some way)

You would be able to invite other players inside, they would have limited access to interact with things but not change them

Inside the actual house you would be able to pick predesigned modules (similar to the house building from Skyrim, I’d love to see 100% customizing but I don’t see that being reasonable) You would be able to build 3-5 rooms each with its own theme. Garden, trades room, trophy room, pvp hall etc

You’d be able to either place furniture or upgrade preexisting furniture while also having places to leave trophies from pvp, raiding, mythic+ and other things around.

I think a guild hall could work like this also

I like to quest i dont wanna decorate a house its that simple

That’s because Garrisons were the main progression of the game. Everyone had to be in them to progress. Most housing in other games is a side hobby. And the real content drives people out into the world.

You…you want player-housing? :joy: :rofl: :joy:

Not-happening.

I do not want player housing unless they Implement Millhouse manastorm as a butler

My ideal housing system would be something like Rift’s Dimensions, WildStar’s skyplots, or ESO’s housing:

  • individual instances that are accessible to everyone
  • different “locations” to purchase, could really go wild with the options here, from a home in Stormwind to a plot of land in Blades Edge Mountains to anywhere else you could imagine really, the sky’s the limit
  • the ability to own multiple homes
  • full customization in terms of decoration, including the ability to manipulate the placement of items on the X, Y, and Z axes, rotate items on 3 axes, and resize items, ideally also includes the ability to dye items
  • tons and tons and tons of housing decor (revitalize crafting), with the “building block” types pretty easy and cheap to access

There were entire communities in Rift and WildStar (and likely in MMOs like ESO) dedicated purely to housing. I personally spent sometimes weeks of play sessions at a time almost exclusively working on whatever build project I had in mind at the time in both Rift and WildStar. Housing can be just as engrossing and time-consuming as any other aspect of an MMO - and has just as rich a community aspect, as well. (Hell, in WildStar, there were literal Communities, which were communal mega-housing-plots that combined 5 individual housing plots and which 5 people could cooperate to build upon.)

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Putting housing in the store would be very profitable. Would it cost them subs… It may. I don’t see any hard evidence of that. People quitting the game in mass numbers because of housing being available in the store seems highly unlikely. Some people don’t like the mounts. in there. I don’t see people quitting over that either.

What housing will do to the game is dramatically turn it on its head. The years of lore and background of Azeroth will be replaced with an apartment like landscape filled with thousands upon thousands of virtual homes you’ll never visit. Housing will not go to everyone. It will be highly sought after and only those who are willing to pay with their wallet or by being the most resourceful in the game will profit.

Just like another poster said. People will try grabbing up all kinds of land to flip or give to friends. That happened in Ultima. People found out how to exploit the game for gold. They used it to by up a bunch of deeds. This way everyone of their guild members go looking for land to build a home with a deed in hand. This greatly increased the chances of getting a home. People won’t be content to “just by a home for themselves”. They will work the game to profit big off it. Much like boosters are doing now. That what happens when WOW becomes all about money. People and friends wont matter anymore. Only the gear, gold, and housing. And yeah, I’m sure Blizzard would look to turn a big profit too.