- More circulation, and variable exchange rates between copper, silver and gold.
- Magic item injection should be tagged as well, so that when there are x amount of instances existing, drop rate % fluctuates.
- Unseen economy for npcs - where vendors are actually trading via a web (abstractly) and static prices for certain things instead adjust relative to a weighted figure (affects things like training, mounts etc)
- Vendored anything also impacts the economy.
- Gold and silver are less injected by drop rate, and more indirectly to xyz factions (so npcs you kill). If there’s a gold shortage, then things automatically get adjusted - to where silver or more trade goods drop (for example).
- Bag space should also be readjusted (more)
- Some items need to be tagged as perishable (food) and dynamically more in demand by vendors. Cooking will actually be more meaningful this way (and indirectly everything else i suppose).
Less fiat for the fix in essence.
3 Likes
That seems like a mountain of work revamping the whole game for a practically non-existent problem.
4 Likes
Non-existent problem?
Are you saying there’s no issue with inflation?
I see inflation as a wrecker of enjoyment. I see it as devaluing people’s time spent acquiring stuff, thus more potential for sub cancellations.
I think it would pay off for blizzard to harden their server economies.
Furthermore, a team of DB admins could inject values based from a weekly data report (done with maintenance). Essentially weekly reporting and adjustment. Why should that be difficult or impractical? As time goes on, i suppose it can get more sophisticated and real time.
1 Like
better idea outright ban multiboxing as this is one of the things people who use bots use. they should completely delete the account of the person using the bots as well as banning.
3 Likes
What inflation? Tokens cost just over 100k now. Gold is generally harder to come by now than previous expansions, unless you raw gold farm. You’re asking for a massive overhaul, over what? Prices of a certain item are a bit high for you?
4 Likes
Nah, MBers are okay people… Nerf DHs…
This is a problem? Haven’t noticed it once in my time playing this game .
2 Likes
What specific parts of the game is inflation affecting?
Inflation was caused by the Legion and WoD table more than anything else. People who had 10 mains were clearing 200k+ a week doing nothing at all for the economy.
There was no problem with Legion’s table as far as gold inflation. It’s WoD. I wish I had a whole bunch of alts to abuse gold missions in WoD. But alas, only did it on 2 characters.
So, uh, how would this stuff actually work? Can you give some examples and how they would help the economy and combat botting?
I would argue that people who multibox are far less likely to bot than the average player since they have more to lose.
1 Like
Actually multiboxers help the economy while some items are super low in AH. So what if they billionaires, they help supply the stuff for you. Without them then ppl will moan and complain the AH haves nothing in there to buy. But the botting is not ok which person not behind the computer.
2 Likes
imo you can blame tokens for inflation, if you look at eve online you can see how bad inflation has gotten with that game.
There is no inflation. A look at historical token price clearly demonstrates that. It’s been stable for years.
You are completely out of your mind if you think that 200k a week for contributing actually nothing to the game was not the major cause of inflation. PER mission PER character rewards of 5k+, 10 characters that’s 50k per mission cycle. It was absolutely out of control, and again, while they were doing absolutely nothing to augment the game. It’s completely different when someone is farming herbs/ore compared to just crapping out money.
In Legion? I don’t remember 5k missions. Can you show me a link or something?
Doubtful since it’s been nerfed now. But the mission table in legion was definitely the most egregious source of inflation. I was able to find one of the guides that states the average per character per mission cycle was around 7k. So with 10 alts that’s 70k, quickly scaled out of hand. I personally knew people who made more than 3 mil from the mission table. I think what would happen is it was 2k base reward, then if you 200%ed it you got 2kish or more, can’t remember the exact values.
`https://www.wowhead.com/guide=5653/class-hall-gold-missions-much-daily-gold-with-little-daily-effort`
Also, if you look at historical data for the wow token as someone mentioned earlier. In a year, the wow token went from 60k to over 220k, that year, was the second year of legion, when the mission table really ramped up those gold rewards. It’s pretty clear that the legion table was almost solely responsible for the amount of inflation that happened.
1 Like
But I’m enjoying those cheap clothes and skins on the AH…
And how am I going to farm 70k Coins of Air in 30 minutes if those multiboxers aren’t pulling those mobs to the center with Sunfire/Moonfire, and force spawning new mobs for me to pickpocket from?
70k Coins of Air worth 14k gold btw.
I kinda notice you didn’t really deny that it was a problem at its foundation