In the cave area north of the N. Elf version of goldshire (Don’t remember the name because it’s the first time in that zone since maybe 2012.
On the quest to get a Grill’s head. As I entered the cave I noticed there was no NPCs anywhere. Classic has thought me to ‘know’ where the NPC’s are so I don’t get ganged up on. I figured someone or group ran through and killed the mobs on way to boss. A short distance in to the cave, 4 grill spawned all at the same time in different areas of the open chamber I was in. All 4 immediately rushed to attack me the moment they spawned in. I saw them spawn in, and there was no hesitation, there was no looking around. They appeared and I was instantly flagged in combat as they rushed my character.
Edit - and, yes, there was distance between my character and the 4 NPCs.
I never saw it like this in Vanilla either, not to this extent at all. I have died and have saw others die because of the ridiculously fast respawns. I was in a group in one of the caves in Elwynn Forest the other day and many times our group couldn’t even progress through the cave because the kobolds kept immediately spawning on top of us keeping us locked to a small area. I see now why some people just give up and start running out because you can’t just clear normally and move on.
Earlier in Westfall while killing goretusks they would respawn the second I got one killed. They need to definitely tone it down.
I’ve experienced this too. Makes caves interesting and extra deadly.
Does anyone know if it’s tied to the amount of players in the area? There were a metric tonne of us on the hill killing defias in westfall last night and we still somehow never ran out of mobs because they were respawning so quick.
It’s a bit of a double-edged sword; it’s great when you’re grouped up but a bit of a pain when you’re solo and just want to loot this one damn mob and be on your way but can’t because he keeps respawning before you can safely loot him. :s
I was with a group at the Hillsbrad Fields and we were trying to get Human Skulls. We camped outside of the town hall and right when we finished a chain of mobs four respawned simultaneously. As we tried to run out, two more simultaneously respawned in our path.
My magey mageness saved me, but my companions were not so lucky. It was kind of cool though!
For the most part, I’m fine with the spawn rates. It makes questing slightly more efficient (by the time you hit the high teens, the drop rates are low enough to where the faster spawn times are really appreciated by me!)