Unless Blizzard has another build they are not showing us this is what is actually on ptr.
Actually Fixed
Mistweaver
Tiger Palm damage increased by 10%.
Blackout Kick damage increased by 10%.
Rising Sun Kick damage increased by 10%.
Spinning Crane Kick damage increased by 20%.
Enveloping Mist mana cost reduced to 5.6% base mana (was 6%).
Revival (Rank 2) now learned at level 56 – Revival now procs Gust of Mists on each target healed.
Revival healing reduced by 10%.
Resplendent Mist (Conduit) now correctly affects Chi-Ji, the Red Crane’s Gust of Mists.
Fixed an issue that caused Tear of Morning (Runecarving Power) healing to not benefit from Mist Wrap (Talent).
Fixed an issue that caused Touch of Death’s damage increase to not increase the healing of Ancient Teachings of the Monastery (Runecarving Power).
Fixed an issue that sometimes caused Monks summoned by Fallen Order (Venthyr Ability) to not be able to cast Enveloping Mists.
Fixed an issue that caused Thunder Focus Tea to not increase the healing of Tear of Morning’s (Runecarving Power) Enveloping Mist heal on allies with Renewing Mist.
Fixed an issue that caused Enveloping Breath to double dip from Enveloping Mist’s healing bonus. (the wording on this is incorrect. Enveloping breath doesn’t double dip from its own healing amp, this is how all other heals that increase healing work, which means its a 10% nerf to enveloping breath )
Things they didn’t say are fixed but are fixed
Mistweaver
Jade bond now correct reduces the cooldown of your celestial when Chi-Ji, the Red Crane’s Gust of Mists heal.
Mana tea no longer interrupts any channel.
Said to be fixed but during testing it isn’t
Monk
Fortifying Brew’s cooldown now resets when an encounter ends for Windwalker and Mistweaver Monks. (tested in tower so could be different systems?)
Fallen Order (Venthyr Ability) cooldown now resets when an encounter ends. (tested in tower so could be different systems?)
Fixed an issue that prevented the healing of Bonedust Brew (Necrolord Ability) from critically striking.
Mistweaver
Harm Denial (Conduit) now correctly increases the healing of Expel Harm when used on an ally.
What does this one mean? Does it mean everytime you’re out of combat? So if you fall out of combat in arena pvp situation fort brew resets?
All those damage increases are surpose to buff the mw fistweaving legendary aparently. MW will still be one of the lower healers, and you’re still better off taking any other healer with you in pvp and pve in 9.1.
I’m fairly certain it’s meant to reset with other major cooldowns.
So if you use it and then wipe immediately after, it’d be back up.
I don’t PvP much but I don’t think falling out of combat in arena’s resets cooldowns.
They’re very careful with terminology, “encounter” usually only applies to dungeon/raid bosses iirc.
Additionally, the domination gem system spices the mix of healers up considerably. A lot of the tuning for the shards could still be changed. Some of the shards effects should not be underestimated, as the synergy between 5 of them can have a dramatic effect, especially for a damage dealing healer.
So in raid when you wipe or reset a fight your major cooldowns, IE Revival, celestial etc reset
Now this should happen to fort brew as well but in my limited testing it doesn’t
they could have another build but nobody knows besides them
I’m not pvp master but from what i’ve seen/heard a lot of people are very excited about mw in pvp and are rating it very highly.
There are a lot of people who are excited about pve mw due to the fact revival can be a raid wide lay on hands, we will do roughly equal if not more dps than disc, celestials is a strong cd, etc etc
All the twitch streamers I’ve been watchign that have been multi rank 1 mw monks and some multi glad mw monks can see the only decent change is survivng stuns better. But 1 interupt and you go from 100-0 in 3 secs (problem solved if soothing mist wasn’t on GCD), they all say mw monks will still be the bottom of the healer list for arena. They lack the utility of other healers. After playing hundreds of arenas on my mw, the stun problem is not my main problem thats the sure. I die more often when they get an interupt on me when I’m 100 and die in 3 secs when they dont even pop offensive cd’s than I die in stuns, (no matter how hard I try fake cast). The new revival pvp talent is good but thats it but won’t help much vs melee cleeves, they nerfed mw monks healing by taking away the pvp talents 20% vivify and the passive healing of counteract magic (the new counteract magic requires a dispel which I always save for cc’s).
Theres too many problems with mw monk to survive this fast pace meta, back in mop and wod they had soothing mist off GCD and that was the only way I survived this fast pace heavy dps. In BFA I had all the defensive azerite traits, pvp tanking trinkets and vers corruption and I could survive anything nearly. Now we got nothing.
MW is still in a bad spot. Damage is still low (and is still more constrained than any other healer- i.e. they have the trifecta: all substantial damage is melee, aoe is capped, aoe requires spamming GCDs)
The raidwide lay on hands is akin to a druid popping tree → tranq → flourish and talking about how strong their meters are. Requiring a bunch of mastery and/or popping kyrian with revival when other healers can get through the fight without wasted stats and overstacking CDs isn’t impressive. The revival change is good for sure. But unless MW starts cranking 15%, 20% more healing than the desirable specs, it means nothing. Even then, MW also depends on Druid being significantly lower throughput, since they bring innervate, roar, more flexible CD use, and brez that doesn’t take uptime away from a DPS.
M+ still sees shaman as a safer healer, hpal as bigger damage, druid as more utility, and priest as a mix of damage an utility. MW brings nothing special and in fact they are lacking in a critical area: massively impactful CDs that enable time saving pulls/strategies.
If MW did more overall damage than an hpal. Hpal would still have upside in the fact that ashen hallow and wings concentrate their DPS more than a MW and therefore can enable a bigger/burstier situation. Yet MW has both less dps and less ability to focus that dps into a window.
Then we come to a seasonal affix that supposedly helps the more mana hungry healers because they can pick powers to offset that. Problem is, that means they aren’t picking a utility or throughput power, so they just fall even further behind.
I’m not here to rain on the parade. I’m here to say there is no parade and Blizzard shouldn’t get the idea that there is.
9.1 was supposed to be an opportunity for a “shake up” that Blizzard said they wanted to avoid in the middle of a content patch. Yet here we are with one last opportunity for a shake up (heroic week tuning) and I don’t think we should be happy with what amounts to little more than tuning which could have been done two weeks into 9.0
Edit: Just to be clear, Magnapinna, absolutely no hate at you. You use your time to try and help and actively make this game better and I 100% commend that.
mw healing got nerfed with the counteract magic change and the refreshing breeze change which both increased healing output by a decent amount. MW has been horrendous this season and the only thing they gave us was Eminence next season (dematerialize nerfed and not enough PvP slots)
So basically:
Nerfed MW healing (counteract magic, refreshing breeze)
Gave us a port during a stun
still have no instant heals to react to random high damage bursts in this fast paced meta
cocoon is worthless still and the Chrysalis got nerfed for some reason.
damage bonus off chi’ji should have never been removed
How does counteract magic work in 9.1.
If I dispel ignite, shadow word pain, and vampiric embrace do I get 30% additional healing for 10 seconds or do I have to detox on cooldown to keep the buff stacking.
It’s difficult as it is juggling GCDs for efficiency so if I have to worry about a 2 second overlap on this buff that is a pretty big deal. Either way I think this is more overall healing potential than 9.0 if your able to use it. The new RB I think is going to be good into caster cleaves if its also stacking CM.
I don’t care too much about dematerialize it looks like a trap pick. You will get trained to the ground vs some comps because you can easily kill through 20% and you probably won’t pick eminence + demat, since not having eminence will hurt you vs melee cleaves.
I’m pretty confident in MW next season though once I am geared.
Hpriest going to be the best for sure but I think MW will be competitive.
9.1 MW main and I’m HYPE. MW is pumping rn. Find a casual mythic/raiding guild that prefers you to enjoy the game you pay to play and stop chasing the meta.
Like some of the things people complain about to me show that they don’t really understand how to properly maximize mw in raid or mythic +.
at least make cocoon not completely trash like it is now
dispelling people just to dispel people for a buff is bad game design. If someone has 3 magic debuffs and you dispell them yea you get 30% more healing. The only saving grace for MW this season is if this talent somehow is so good that it makes MW competitive with the other healers. The problem is vs teams that you can’t dispel anything versus or very little things to dispel is that you will lose a lot of HPS because you have no counteract and a way to avoid that was to play refreshing breeze, but that got changed as well so a MWs HPS vs say a cleave with very little to no magic debuffs will be lower next season than this current one.
Most of you are talking about pve, and mw is kind of okay for pve even now. Not the best but it’s okay. Whereas in pvp mw monks are unplayable, useless and they ain’t going to be that much different in 9.1.
MW are pumping a lot of healing in Raid.
With the recent buffs to dmg spells (That increments Atotm healing) and the massive buff to Revival i’m pretty sure MW are gonna be top HPS healers.
In terms of M+ they are good for +15s but they really do lack team support.
They do bring 5% physical dmg tho. but yea not that much compared to PI on my priest.