Re-thinking AoE target caps

Looking at how season after season in M+ there is a pretty clear dps meta that involves classes that can almost always perform insane mass AoE as well as super strong single target it may be time to look at rethinking these caps. It makes plenty of sense that some abilities are geared towards a cap of anywhere between 2-5 targets or up to 8 .

However, why is it not possible to have them do less damage to targets 6-8 and then even less damage to anything above 8 targets? Say an ability does 100% of its damage to 1 target, 75% to 2-5 targets, 50% to 6-8 and 25% to anything after(using simple numbers). Wouldn’t this give Blizzard multiple knobs to tune in order to reel in over performers or bring up under performers with less full “aura” type tuning that only seems to at best band aid some specs for a short time before a new season comes out and it goes back to whatever the next meta is.

This would not really balance things as I imagine it’s difficult when utility and survivability is factored in but it would at least help alleviate quite about of the complaining that is present on these forums in relation to damage performance.

Just my $0.02 would welcome others opinions.

8 Likes

As a warrior, I would love for Blizz to revisit their AoE caps.

10 Likes

100% Fury just feels awful above five. No amount of skill can bridge the gap.

6 Likes

I do not understand why some specs have a tax on being able to do damage beyond five targets. It does not provide for interesting game play.

:+1:

:surfing_woman: :surfing_man:

6 Likes

I do not understand why Blizzard won’t do anything about capped classes. Not cool to keep ignoring the issue…

2 Likes

We will roar and they will here us in the lands of the Celts indeed.

Uncap us please!

:+1:

:surfing_man: :surfing_woman:

Definitely a quit angle if they don’t address this. I’m sick and tired of being a liability in keys and raid playing fury. Why the hell is our class unable to outskill anyone on another class who’s even a decent player?

2 Likes

It could make sense in a world where you trade damage. For example if you have fully uncapped aoe, that means you do terrible damage on 1-6 targets but go giga in big pulls. If you have softcapped 8+ damage, then you do good st damage, medium 2-6 then strong 8+. If you are hardcapped 5, you do great 1-5, etc.

The problem is raid exists and blizz wants every class to be within 5% of each other on ST. And for some reason it wants hard capped specs to the same damage on 2-8 as soft/uncapped specs. And then they go into the stratosphere on big pulls.

Target capping isn’t currently interesting in any way, it just means you do less damage in big aoe with no compensation.

It’s actually mind boggling to me that it’s still working this way. Very poor design IMHO.

4 Likes

Target capping is a design flaw in my opinion , they implemented it because they didnt want aoe dmg to go out of control, there are better ways to deal with it , but i guess they eanted to take the ez way out on this one , since its ezer to cap targets than do math…

What baffles me is that after the initial implementation of target cap they fixed some classes , what comes to mind right now is dks , breath of syndragosa for example , after they implementated squareroot falloff it magically fixed all its problems .

They can fix it, its a matter if they want to tho.

So we ended up where we are right now …

2 Likes

Target capping AoE/cleave is a lazy fix.

All other MMORPGs uses a more elegant way to address this.

:+1:

:surfing_woman: :surfing_man:

1 Like

Back when Blizzard first decided to start changing rules around AoE target capping, before M+ existed, they implemented a strict hard cap of damage on certain spells (e.g. the spell Blizzard) while allowing targets to be uncapped. What this meant was a spell would do full damage up to a soft cap number of targets (usually 10), and as additional targets were added, the damage split between all targets would be reduced so that the maximum damage of the spell per hit or tick was still baseDamagePerTarget * 10. Compared to these days, where uncapped specs have square root scaling on the damage to additional targets as targets are added, it was a very concrete limit on the amount of damage one could get per spell cast.

They’ve demonstrated they obviously don’t want to go back to a hard damage cap on AoE spells, and players certainly like numbers being able to grow bigger in wild situations, so it’s high past time to adapt the design of every spec to fit the approach instead.

3 Likes

Capping some abilities makes no sense as they do not do enough damage to off set the limit.

It is a pure mathematical number.

:+1:

:surfing_woman: :surfing_man:

wait they went back and started adding aoe caps again? cause that worked out so well in BFA right?

how awful. completely immersion breaking and stupid. probably them just cheaping out on hardware again.

Hard target caps are stupid AF. Nothing else to say really.

Soft capping abilities to use the square root scaling system at various target counts would be fine.

Big pulls are fun, blasting damage is fun. It’s good for those pulls to exist. What’s not fun is randomly being a class blizzard has chosen just can’t hit all those targets, and so you do half the damage of the classes that can hit them all.

Stupid.

6 Likes

Specs that are capped with damage do not do more damage than specs that they are not capped.

Remove the tax from these specs.

:+1:

:surfing_man: :surfing_woman:

5 Likes