RE: Mythic Raiding Needs To Change

Breaking up the tier into multiple raids is just inefficient.

Because raids exist, that’s why.

I’ll do you one better: my previous guild before we stopped raiding this season killed Mythic Nymue only to have it nerfed the following reset.

Good; meant the one reclear we did before calling it for the season was easier.

Is this a “Blizzard tunes the raid harder for the Race to World First then nerfs it later” argument? Because the fights are easier over time (players get more gear and more practice) and yes the fights are eventually nerfed. But if you’re waiting for a nerf to continue progression, then you’ve hit your wall. Either get stronger gear, get better, wait for a nerf that may not happen, or acknowledge this is your limit and be ready for the next season.

But that IS accounted for naturally…

Yes, it was the precursor to Heroic difficulty in raids.

Killing the boss on Mythic difficulty isn’t required to defeat the boss neither.

We have four raid difficulties now instead of two…

Yes.

“Company is bad for expanding its consumer base.”

Like what?

It doesn’t have to.

Yes.

Blizzard decided to elevate into an arms race with addon developers, but I don’t ever see them winning; just the average player losing. Mythic Smolderon orbs are a pain because players need to press a macro so the addon can assign the order, instead of removing the private aura and allowing the addon to do it immediately to cut out the frustration. Half of my guild’s first night on that boss was just making sure everyone’s addons and macros were working properly.

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