Rdruid mastery change

Blizz… It’s hard for me not to be sarcastic and say “basic math is hard for engineers, I know” but… seriously. How did this slip?

Talking about the 30% increase to mastery for the first hot, with diminishing effectiveness for each hot after that… Did you do the math? Did you test the algorithm? Do you mean you actually intended for this to be a nerf past 2 hots? Do I need to sacrifice 1/3rd of my hps on a fully hotted target to get 6% more hps on a target with only 1 hot? Is that what rdruid needed?

Do NOT let this go live. A fully stacked regrowth hitting for 1.8-1.9m on live hitting for 950-1050k on 11.1.0 does NOT feel good at all. Rejuves 180-190k vs 105k does NOT feel good at all.

And yes… it is common to have 6-10 hots rolling on several targets at a time during healing checks in M+. This is an absolute massive nerf to those who were doing just fine and playing around the specs strengths/weaknesses for 6% more healing on a single hotted target? That’s NOT when we need the mastery-invoked hps.

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Yes, this is a huge disaster and a massive nerf to a healing class that was already very non-meta.

The only way this could work in it’s current incarnation is if it’s accompanied by an additional large flat healing buff that shifts the effective break-even point (compared to live) to past the first 3-4 HoTs.

I like what they were trying to do in theory - change the current state of druid healing where you have to pre-hot someone with a half-dozen HoTs before your healing feels potent. But right now it’s nothing but a massive nerf.

best part about this was that after BFA our master was reduced by 50% overall.
This “buff” still doesnt even bring us back to what we were in BFA and is a nerf past 3-4 hots, lol.

How do i apply to be a dev at blizzard? seems they let anyone do anything nowadays, ill take free paycheck

for the luls i tried it out and it seems that per hot the “buff” going to ptr kinda worked out for me to be :
1- +3%
2- +3%
3- +1%
4- - 1%
5- - 6%

this is quite sad, they could have just did the 30% mastery buff and stopped there. I could be wrong, but unless im giving them way to much credit and this mastery change allows them to finaly juice up our spells so we arnt actualy always the worst raid healer.

At this point, I think that we need a new mastery altogether. I think is better than be in this constant ‘trial and error’ of mastery tuning.

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I took a stab at a resto druid mastery rework idea a couple months ago, would love feedback.

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That’s very well thought of! I’m no theorycrafter, but this reads as super good to play with. Hopefully whomever is responsible for Resto’s design could read this and get some inspiration, but sadly I can’t see the Mastery changing before the next expansion, given they’re still insisting on the one we have. I commend the work, but sometimes is just time to let it go.

I feel the ramp up is the worst feeling for a Resto in raids, you’ll basically depend on the new Flourish, especially on bigger groups. Think we needed something else to complement that. Like if the Grove Guardians had a good AI and would triage the group with Rejuvenations if they were above 60% health and Nourish otherwise, for example.

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I’m not sure of the general feel of druid ramping in raids across the entire player base, to be honest. Pre-nerf Flourish always seemed to be a fairly popular spell, but perhaps people just weren’t coming to forums to complain about it as much. I’m certainly open to other ways to have that big healing cooldown, but do think sticking with the theme of the spec is important. While our current mastery is problematic with the current incoming damage profile, I personally think it would work quite nicely as a cooldown.

Having Grove Guardians intelligently a HoT or Nourish seems like it would either be overpowered or useless. And even if it was tuned just right, it doesn’t really feel like I’m responsible for the healing which doesn’t feel great. Truthfully I’ve always hated the idea of Grove Guardians, making them be the basis of one of our major cooldowns makes my skin (or bark?) crawl.

I appreciate the testing. But, was lifebloom included in that, and if so, are you talented into the talent that allows lifebloom to give multiple mastery stacks? Obviously that would affect the results, but so far no one who has run tests mentions that one way or the other.

it was, but was my raid setup, no lifebloom mastery talent seletected