Rdruid mastery change

Blizz… It’s hard for me not to be sarcastic and say “basic math is hard for engineers, I know” but… seriously. How did this slip?

Talking about the 30% increase to mastery for the first hot, with diminishing effectiveness for each hot after that… Did you do the math? Did you test the algorithm? Do you mean you actually intended for this to be a nerf past 2 hots? Do I need to sacrifice 1/3rd of my hps on a fully hotted target to get 6% more hps on a target with only 1 hot? Is that what rdruid needed?

Do NOT let this go live. A fully stacked regrowth hitting for 1.8-1.9m on live hitting for 950-1050k on 11.1.0 does NOT feel good at all. Rejuves 180-190k vs 105k does NOT feel good at all.

And yes… it is common to have 6-10 hots rolling on several targets at a time during healing checks in M+. This is an absolute massive nerf to those who were doing just fine and playing around the specs strengths/weaknesses for 6% more healing on a single hotted target? That’s NOT when we need the mastery-invoked hps.

1 Like

Yes, this is a huge disaster and a massive nerf to a healing class that was already very non-meta.

The only way this could work in it’s current incarnation is if it’s accompanied by an additional large flat healing buff that shifts the effective break-even point (compared to live) to past the first 3-4 HoTs.

I like what they were trying to do in theory - change the current state of druid healing where you have to pre-hot someone with a half-dozen HoTs before your healing feels potent. But right now it’s nothing but a massive nerf.