If you look at %’s, number of games played is irrelevant (unless you want to factor in a higher std dev somewhere). Healer meta is way more balanced, whether the hpals in this thread want to admit it or not.
So many people upset that rdruid is actually playable now
I mean lets just look at last nights ladder for example
I filtered this to only show healers above 25 last night.
Your going to see mostly priests a class that is also insanely strong but way less toxic as it has weaknesses. At the top you see r druids because despite how boring at bad for the game they are they insanely strong and dominate high level arena play. Then there is brown and myself as the last people playing hpal actively on ladder…
Thank you for this. 4/25 are rdruids (16%). So they are broken/need nerfs how? If they were this easy and bad for the game, you’d think more than this many would be queuing at the top rating. Especially because people claim rdruids are more broken towards the top of the ladder…? Where is the issue
You literally have just as many rshams as rdruids queuing at the top of the ladder. Where’s the nerf rsham thread?
I’m with u man, this was my first season on Hpaladin and I got 3k+ rated, I really enjoy Hpaladin meta, but only the pre 9.0.5 meta because that was when I liked it best idk why.
Druid player here, can cofirm. That thing is dumber than convoke the spirits, even. In zero way should i have a SBTL proc on a minute CD irrespective of bear form with 0 thought. It’s disgusting.
Oh, and we have a second Conduit that buffs it more by 20% Just did a quick test and mine healed me for 34k hp. Not bad
If the best players in the game are playing against one another, it should go 50-50.
If one the matchup is favorable it should be something like 70-30 one way or the other.
Ask vanguards what his hardest matchup is he will tell you godcomp.
So if ret/warr/r druid is winning every game into their hardest matchups vs equally skilled players that means the comp is overpowered.
The best players in the game should still lose to their counters if the people playing those counters are equally skilled. If they don’t that means they are overpowered.
cuz hpally dident run oom in 2 min flat, and u dident have to /afk look for drinks 50% of the game pre 9.0.5. The flat % mana nerfs are one of the laziest ways to nerf healers. They shoulda looked at burst healing, and went a little easier on the mana stuff.
I have no idea how hpal is going to function next season with blizz encouraging FoL more but no mana changes yet.
I completely agree, pre 9.0.5 is exactly where healer balance should’ve been and stayed. Hpaladin now is complete garbage and honestly why should I have to reroll to a diff healer to be a top tier class.
Well if were being serious here for a second, I did say hpals shoulda been nerfed still just in other ways.
But I take it you disagree with what I said above? This to spec specific,
yea doing damage as a healer is really fun, they should let all healers do more damage too.
I always did love taking an arms war who was like 60% behind a pillar hoj them and blowing wings, then watchin their healer trip while i throw judgements lol.