He should try the story forums. He would either raise hell or get ignored quickly but they are pretty uptight there.
Actually not a bad theory⌠take out RDF 1-68 keeps people buying boosts therefor buying gold. Therefore keepingbots subbed
Theyâve said throughout TBCC that theyâre revamping the tool and we have yet to see it. Wouldnât be surprised if itâs not in Wrath classic on launch. They are trusting a small group of streamers to tell them what people want.
Thatâs why you see Soda popping up around the forums giving his take against RDF. But he never argues for an improved LFG tool. He is a popular streamer that will never need to find pugs in the LFG channel, so the rest of the playersâ plight doesnât affect him. And Blizzard is listening to people like that, not realizing how different streamers have it.
kinda plays in RDF favor most of the time if you have droughts you end up with subs dropping off and they didnât.
Community was destroyed due to both the character boosting and dungeon boosting. GDKPâs and RMT has further destroyed the community. The only âcommunityâ that exists in classic is your guild and even then everyone is busy RMTing so they can raidlog and complain thereâs nothing to do
You must have been in some horrible guilds.
Ours is around a lot and most donât GDKP
The community outside guilds was dead long before the rise of GDKPs and boosting though.
Except LFD had nothing to do with that, itâs just a lazy scape goat for people(including the devs) who donât want to look at bigger reasons why that happened.
The reality is weâve seen 3+ years of classic with no LFD and classic has failed to recreate the original social atmosphere. Itâs silly to think that it will suddenly happen in wrath classic just because no LFD.
Exactly, itâs the whole truth. The dungeon finder existed in WOTLK. If they donât want it, donât play it.
Under an LFD system, there isnât meaningful interaction, thatâs what you seem to not understand. Quality > Quantity, ever hear of this phrase, they use it a lot early on in preschool? Youâd do well to study it.
In the current TBC classic I respecced from shadow to holy and have leveled all the way to 65 so far in the last week and a halfâŚin everyone of these groups there was the same amount of human interaction as I remember with RDF. We have had very little conversationâŚits been like being in a group with a bunch of bots. I donât understand the âiT dEsTrOyS tHe CoMmUnItY!â argument. Last night I spent 45 minutes in Shat LFG only to get invited to a group of 3 DPS. That group fell apart with no communication and then I got whispered for another group of 3 DPS. Yeah, RDF will totally ruin the communityâŚ
And they fight for the LFG tool, which is just as âun-socialâ as the LFD tool they demonize.
Except LFD had nothing to do with that
Not according to Blizzard. Use whatever mental gymnastics you want to make yourself feel better or to make the oppositions arguments look less valid, but you are wrong. Dungeon finder was controversial when it was first added in patch 3.3.0 and it is responsible for the collapse of server communities and social bonds, as outlined by Blizzard in their WotLK Classic announcement. Your opinion does not outweigh the opinions of people who make this game. This is Blizzards game, they can do whatever they want with it, including ignoring people like you who are in favor of destroying the social aspect of the game for the sake of a QoL/time saving feature.
The reality is weâve seen 3+ years of classic with no LFD and classic has failed to recreate the original social atmosphere.
Speak for yourself. In less than 3 years Classic has brought back a very strong sense of community and has led to more social bonds/social interaction for me than retail has over the past 10 years. There are very clear differences between Classic and Retail and many of the best differences are there because dungeon finder does not exist in Classic.
and it is responsible for the collapse of server communities and social bonds, as outlined by Blizzard in their WotLK Classic announcement.
No it isnât. Prove it. Without using Blizzardâs statements.
I can prove its not honestly, but they donât listen anyway.
I honestly donât know a single person who quit retail WoW over community. Everyone I know quit over gameplay changes, mechanics, lore, etc. Thereâs an argument that could be made that a stronger sense of community might have kept them in, but itâs impossible to prove and I donât think suggesting that Peer Pressuring someone to keep playing a game they donât like is a good thing.
The only person I know who quit over âcommunityâ issues, quit near the end of Classic WoW because of guild leadership.
I highly doubt, anyone ever put down âRandom Dungeon Finderâ as the reason for cancelling their subscription in Blizzardâs survey - but I probably just gave a few trolls an idea.
âAs a result of this automatizing the group formation process and instantaneous means of traveling to the dungeon, the time and incentives for the members of the group to socialize and build relationships (Yee 2006) was reduced for groups formed through Dungeon Finder.â
âThis Dungeon Finder removed both the necessity of players to manually look for other group members to do dungeons with as well as the necessity of travelling through the world to the dungeons location. This removed much of the time and incentives for social interactions in the form of socializing and building relationships (Yee 2006).â
âplayers grouped through this Dungeon Finder were less concerned with sustaining or building reputations and relationships with other group members from different realms since they were unlikely to ever meet again after the dungeon. Some respondents in Crenshaw and Nardi (2016) stated that automatized group formations led to players disregarding each other, while more or less objectified other players as non-human.â
âMany players claim the social experience to be an appealing and charming part of MMO games, and that this Dungeon Finder diminished communication within the group as well as reduced playersâ loyalty to the group (Crenshaw & Nardi 2016). Since the Dungeon Finder quickly could find replacements for players leaving the dungeon, players and their loyalty to the group were no longer as important and the social experience was reduced to instrumental at best (Crenshaw & Nardi 2016).â
https://www.diva-portal.org/smash/get/diva2:1270798/FULLTEXT02
Yee, N. 2006. Motivations for Play in Online Games. CyberPsychology & Behavior, 9 (6), 772-775. https://pdfs.semanticscholar.org/794e/19fe40a3207ae29eec4ddf4f2feeb773a3ff.pdf
Crenshaw, N., LaMorte, J., & Nardi, B. 2017. " Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft. Proceedings of the 50th Hawaii International Conference on System Sciences (HICSS). http://hdl.handle.net/10125/41401
There have been extensive psychological studies done that prove my point. This is only the tip of the iceberg.
âThis Dungeon Finder removed both the necessity of players to manually look for other group members to do dungeons with as well as the necessity of travelling through the world to the dungeons location. This removed much of the time and incentives for social interactions in the form of socializing and building relationships (Yee 2006).â
Relationships were still necessary to progress beyond dungeons and effectively raid.
âplayers grouped through this Dungeon Finder were less concerned with sustaining or building reputations and relationships with other group members from different realms since they were unlikely to ever meet again after the dungeon."
Due to a technological limitation that prevented them from effectively maintaining an in-game relationship with players on other servers. A limitation that is now only an artificial and arbitrary construct in the Classic universe and does not exist in the retail environment.
Crenshaw, N., LaMorte, J., & Nardi, B. 2017. " Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft. Proceedings of the 50th Hawaii International Conference on System Sciences (HICSS). http://hdl.handle.net/10125/41401
This is limited to WoW players who went back to play on private servers. Thatâs a pretty biased subset of people to start with.
None of that explains how other games are able to build stronger communities while still providing automated matchmaking services.
other games are able to build stronger communities while still providing automated matchmaking services.
Your turn to prove it.
Your turn to prove it.
FFXIV is both super social and provides LFD and has their normal raids matchmade.
FFXIV is both super social and provides LFD and has their normal raids matchmade.
This is not proof of anything, sorry. Letâs see some data, studies or something else substantial.
See, anything that goes against your point you just dismiss, no point in talking about it.