RDF killed wow (again)

All im hearing is you called me out on being a hypocrite and now I have no arguement for it.

In oculus. Yes that is true. I take that back but only for oculus.
Doesnt matter. It was inteded to summerize the entire rdf experience and it all a bunch of bs. Rdf doesnt have less social interactions than normal and it doesnt have more rudeness and mor ninjaing and all the other bs that ppl make it out to be. It had teleport to the dumgeon. That was the ONLY real difference that matters.

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no we had over a year with death knights before RDF came out. So it would have dropped before RDF then. But it didnt. It dropped when wrath ended.

PPl didnt stay because of RDF

It was implemented during the most successful expansion of all time, so no.

Yeah I’m just lying, and I’ve never complained about cross realm stuff or layers. You’re right. My post history makes it clear I’ve never complained about any of that, and am just lying. Thanks for clearing that up.

First of all, the gradual elimination of servers absolutely eroded the fabric of WoW, and this cheapening of dungeons was a large part of it, although for a couple weeks it seemed convenient.

Secondly, your argument that “it couldn’t have killed WoW cuz the numbers increased” is still fallacious, and just like saying that an economic policy didn’t harm an economy because there was temporary growth.

Absolutely false, the realm was the community. I can still name all of the semi-relevant guilds on my server from Wrath. It was a world in which you operated, competed, cooperates, and coexisted.

You’re almost alluding to the cataclysm/post cata philosophy of CRZ not mattering and the “only my guild/community”-centric thought process. On a server, it was like a small town. And for better or for worse, you knew everyone. Or knew of them.

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This is actually spot on, there are people out there that had wow killed for them with each of those changes. Things removed and things added every xpac has ruined wow for most people.

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No, that’s not an appropriate simile either.
You’re attributing RDF to be sole reason for the drop.
It wasn’t. And if anything, WoW numbers didn’t drop 1 bit after RDF came out.
Numbers dropped drastically mid Phase 1 of Cata for a number of other reasons.

Open world 1-70 is dead. I play on Pagle, and as I’m leveling multiple alts in varies level brackets, I rarely ever encounter another person, let alone find a dungeon group outside of Deadmines, Stocks and/or ZF.

The only reason those 3 are run is simply due to their location.
No one is wasting 20-30m on travel time, just to wait more time for another person to arrive.

There is no immersion. As there is no one to play with.
WoW is meant to be a social/group game.
RDF provides that social experience and group content to do.

Name 12,567 people you know on you realm. Go.
You guys got a crest? Or an anthem? Perhaps a flag?
Or some unique uniting symbol?
I mean, I play on Pagle. I don’t make BFFs with pugs in every heroic I run.
I don’t care about 10, 100, 200, heck, even 2,000 people add me on ignore list. There are 18,000+ more players for me to play with. Not to mention alts.

You’re full of crap.
All lack of RDF does is kill leveling experience.
If RDF Is brought back, leveling will revived.

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Oh, I know. My OG Retail guild died due to class changes & Orgrimmar getting changed in Cata.

It’s why I give zero credit to anyone claiming they know what exactly killed the enthusiasm for 10 million individual players over 12 years.

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I highly doubt you have 4 friends with you that only play when you show up and are always willing to do whatever you want when you want.

Oh also all play at the same time and make sure nobody out levels each other.

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you people want this game to die why?

What a total misunderstanding of what I said. And then going and reproving the point I made. Give it up lmao.

I’m not going to say all anti RDFers are microdosing, but it’s a safe bet many are.

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Isle of Conquest was added in patch 3.2. WoW subs dropped in Cata after that.

It’s really too bad a bg drove WoW into the ground!!

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The new system we have in place solves the massive issue a randomized system creates. I never played original wrath, but think about the difference in being able to organize your own groups for a specific heroic. Imagine if the last few pieces you need are in both Nexus and OCC. with the current system you can search for other people who might be interested in doing those two dungeons. You just have to put in a little effort either listing yourself or searching for others.

It seems to me that the folks that want RDF are so casual they cannot even be bothered to list themselves for the dungeons they want to do. They just want a queue to pop while they’re doing something else and completely remove any effort required to actually form a group. It reminds me of the dad gamers that can’t even be bothered to eat the fish feast on the ground let alone buy a 4g flask and bring it to raid…

To your main point, I 'd agree with that. The real community-killing, in my experience, was the cross-realm merging/zoning whatever. Once people could pop in and out of your little sphere of existence, “single-serving-dungeon-mates”…I think that did harm. Teleporting to instance was fine in comparison.

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The size of realms is another thing that turns it from a community that can get to know itself to an anoymous, sprawling city-sized experience where others become generic, randomized obstacles more often than familiar faces.

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Well, the subs dropping in Cata wasn’t because of Dungeon Finder, so you might want to think hard about this one before making any claims.

And if I remember correctly, one of the main reasons why subs started taking a tumble in Cata is because the content was terrible. The raids were bad, the underwater zone was terrible, etc. None of which had anything to do with Dungeon Finder.

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Exactly. The subs started declining IMMEDIATELY after GC’s “Wow! Dungeons are Hard!” blog which told people they were going to double down on the absolute slog that was early Cata dungeons.

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