I think Blizzard is just a bit out of touch with the on-the-ground realities of the game, and are more trying to navigate “fixes” for situations they just cannot reign in or control.
Primary example: PvP servers do not exist. There’s nothing they can do to stop congregation and segregation of server populations, other than just block character creation… which would be bad. At this point, they should just link servers and add War Mode to cultivate a balanced World PvP experience. BLASPHEMY I know… I even agree. But the truth is that I haven’t had one genuine World PvP experience on the PvP servers I play on since TBCC launched, at least not like it was in 2004-2008. Sure I’ll get one shot while leveling, or a rogue pops out of a dungeon entrance here and there… but nothing like the actual rivalries and conquests of old.
Which brings us to the “community feel” and “spirit of the original” of not doing RDF. This too is not going to go as planned. RDF allowed for levelers to look region-wide to complete dungeon quests and story content that their server community had largely dried up on. RDF allowed for everyone to be on an equal playing field when finding content without having to worry about gearscore, meta spec, loot rules, etc. RDF provided engagement for shorter, casual sessions at end game for alts and such.
If the players cared so much about preserving the “spirit of the original”, they wouldn’t flock to 99% PvP servers where no PvP happens. Likewise, the dungeon running community is going to be nothing like the “spirit of the original” because a) players play the game wildly differently now… and b) the ORIGINAL had RDF. End of story.