RDF and Failing to Learn From History

This shouldn’t be an exercise of allowing one anti-social tool provided we stop with that one and no further ones since you think the damage to the WotLK community will not be too bad.

This is Blizzard correcting past errors. Frankly, I love that they are doing that and not blindly walking down the same path as retail.

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The “erosion of community” came about because of a large and diverse array of variables. The introduction of the LFD/RFD in WOTLK, the expansion that became the highwater mark for the game (based on player count), was not it.

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TBCC invalidates any argument that dungeon finder destroys the community. It’s the most toxic environment I’ve seen, and I’ve been playing since Vanilla.

Dungeon finder would remove so much of this toxicity. It creates accessibility to content. It brings people together, promotes social interactions. It’s just a fantastic system.

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Everyone should own an AK-47!!

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And that’s no different than what players, at least at max level, do now.

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OP, correlation doesn’t always equal causation.

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I don’t put in effort now or in classic. If it takes too long to get an invite I will just go do something solo or queue for BGs where I get magically teleported and then magically sent back to my city.

Which is why I barely do any dungeons unless my guildies need a dps for a dungeon.

The game must feel like a second job in order to be enjoyable!

RDF was not an error, LFR was and they are separate tools.

I am interested to see them defend this point!

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He also said the world didn’t die until Clataclysm.

Yeah i dont want to take away from those that enjoyed it, but, i loathed it. Ive never enjoyed underwater zones for wow, the depth perception has always been off for me in the game, so it made for a pretty bad experience. The zome by itself killed the entire rest of the game for me. Once i was done i could have just left and moved on but it took every ounce of love i had for the game to finish the zone, and once the zone was done, so was my will to play.

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You do realize that RDF was introduced AFTER ICC was launched… right?

I do agree that community erosion was a result of many different things. I could list them by each expansion. Point being, why include any of them on this Classic journey rather than blindly following the footsteps of retail?

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And LFR was a result of a Cata design mistake, namely merging 10/25 man lockouts.

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Again this is completely subjective and completely ignores that actual state the game is in right now.

Whatever benefit to the community you think not having RDF is going to provide is already hampered by the systems currently in place.

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You can click on my profile and see that I have been playing since Vanilla. Your experience in TBCC seem quite different than mine. Doing dungeons has not been a toxic experience for me at all especially relative to RDF dungeons n retail.

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That doesn’t invalidate that WOTLK was this game’s most popular expansion ever.

I missed when the purpose of these classic servers was changed. I thought the whole point was to play on servers that reflected the game as it was during that specific period.

What about Cataclysm Classic? While I can’t for the life of me see an audience for that xpac, what happens there? Does everything get thrown out that doesn’t fit your philosophy? And what precisely is that philosophy? Because much like what I thought these classic servers were supposed to be, it seems that the classic player philosophy has also changed.

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Of course. I also do realize sub count kept slowly trickling up despite no new major content patch for close to a year. So what was your argument exactly?

Doing dungeons has not been a toxic experience for me

So you have not seen HR loot runs being advertised, have not seen tanks hold groups for ransom, have not seen GDKPs being advertised all over, etc? Or is it that because you dodge the toxicity, its easy to pretend it isnt there?

here I am, back in Classic, enjoying a community/guilds again.

Because Personal Loot killed guilds, it has nothing to do with what is being discussed.

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True, this is subjective. We cannot quantity the harm that anti-social, QoL tools have on the community. I just know that retail communities are completely broken and here I am, back in Classic, enjoying a community/guilds again.

You may not like having your anti-social QoL tool but the game designer feels differently for the good of the Classic game.

You’re years late for that. We fully embraced some changes with TBCC.

Probably stuff like trasnmog, LFR for sure, possibly the account wide stuff.

“we’re going to remove RDF because of muh community!1”

“wts level boost”

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Why? Is flying to an instance considered content?

Even in classic, the sheer amount of lock alts logged at various places in the world used specifically to summon raids was a paramount feature to maintaining world buffs.

Traveling to content has never and will never be content.

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stopping you right there because you seem to come off as someone who talks down to people that you think are wrong.

It was done before and it was WILDLY succesful.

RDF was not why retail went to trash. Wrath was great all the way through. Cataclysm is where retail started going off the rails in most peoples opinions.

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