RBGs: Waiting Lobby Simulator

Like 50% of my time spent attempting to play RBGs (only because they offer reward, when regular BG’s offer nothing useful) is spent waiting around in LFG for a specific class that the leader wants to fill out a composition.

When I get fed up with that, I spend the other 50% applying for groups that don’t accept me because I don’t fit the class comp or rating specifications that they’re looking for.

Can’t even get a game in. : /

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As with most things in the game…the reward structure is just borked 3 ways to Sunday.

There is little reason to do an RBG unless you truly enjoy the content.

Better ways to farm honor, conquest, rng rewards after matches, rating … you name it.

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I mean the new season starts very soon lol but yeah things like adding a timer to Seething Shore or maybe dampening could improve our queues. I feel like a lot of people got tired of the 30min+ games of Seething Shore although I enjoy the BG.

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Make it like it was in vanilla. Reward based off of merit. Not a segregated threshold.

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Remove RBG

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I think removing Seething Shore from RBGs would better a better option.

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The gameplay in RBG isn’t even enjoyable.

It’s too high intensity, it feels inherently too well coordinated which also makes it feel broken to play.

No class has the tools to survive being simultaneously targeted by 6-7 players all at once. You die in the duration of one stun, and there’s very little healers can even do to prevent it…

Assuming you can manually find/create a group of 10 willing players, and actually get yourself in queue – that, in and of itself, is a frustrating experience, and a logistical challenge in many cases, that needs to be frequently repeated after most games as people filter into/out of the group.

The whole thing is stupid.

I would like to see the pvp in this game be abstract like Planetside2. Reward based on merit. The elites have their niche and the casual can have fun. Win win.

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i havent had any fun with pvp since they gutted classes after mop

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If you can’t get in a group then start your own.

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You’ll have to excuse me, dude; but this is the laziest response to a legitimate and pervasive problem self evident to anyone with half a grain of common sense.

I’m not gonna spell it out for you.

shrug

I already did that in prior posts; you just chose to ignore them.

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I’ve made my own groups and had fun with em. It’s a bit odd calling him out for being lazy when you don’t want to make the group and put in that effort. It could be fun! The next season is literally starting in mere hours and you’ll probably fill pretty fast come the beginning of it.

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Until u hit 2300+ even then. It really only took me 5 to 8 mins to find a group. It’s slow but not horrible unless u try and queue alliance on a Wednesday morning

I did because it has no logic. “Forming a group is tough so I am not going to do it and complain because no one else is doing it.”

My goodness, do you want blizzard to hold your hand or…

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Hmm… I guess I have to hold yours, because you’re tentatively illiterate.

Right, because you addressed all of those points, and refuted my assertion that:

  1. The queue system is highly inconvenient

and

  1. The game-play sucks;

Which, I assert, are both in place to promote a gear progression system that suggests rated content is the place where progression takes place, instead of being a venue for cosmetic/non-functional rewards for try-hards who want to go pro, and/or want to prove their skill by looking cooler than everybody else.

I have no problem with that.

The issue is that true competitive gameplay takes place on a level playing-field; which is why the Arena Tournament is offered on a separate server with premade characters that act as a control variable.

If you’re offering stat advantages to the players winning in rated, it shouldn’t come as any surprise that they’re winning their increasingly more skewed matches as time goes on, because they have an inherent edge over the competition before the match even starts.

Consider the player who has a bunch of s1 385’s from M+10 and/or high rated PvP content – that player has an advantage over other players going into s2, and it isn’t any surprise that they’re going to get back up into the high brackets, and ultimately continue dominating the ladders.

There isn’t any doubt that skill is involved, but there’s a fair amount of success that you can also attribute to the fact that the rated system is skewed – based on the idea of statistical advantages being afforded to players who are participating in arena/rbgs at higher ratings.

My assertion is that this incentive skews season results, basically based on a loose notion of whoever got there first.

At the end of the day, I just miss the progression systems in Vanilla, even though they were also inherently flawed.

There’s something to be said about the sense in which Vanilla PvP progression rewarded both effort and skill. If you participated, you made progress towards rank/reputation(s); and if you were skilled and performed well, you made progress towards ranks/reputations more quickly; but either way, ultimately had the potential to reach the same destinations.

The problem with the rated model is that there is no reward for effort. You can spend 3-4 hours straight doing match after match and never make an inch of progress – in some cases, even making negative progress – towards a goal you might have in mind.

For instance, I made a valiant attempt to hit 1800 in the final throws of BFA S1 on my warrior, but his gear was average-ish, and I hit a point on the competitive ladder where my character simply didn’t have the stats he needed to continue making ladder progress – somewhere around 1680.

Like, multiple, multiple times – and playing at that level wasn’t rewarding the kind of gear pieces I needed in order to make further ladder progress.

I spent probably 8-10 hours doing arena after hitting that point, tried playing with other compositions; but short of a 10-12 match winning streak (which seemed unlikely), I ended up just giving up on the plate helm/shoulder/chest appearances, because my character simply wasn’t as powerful as higher bracket players.

At any rate, it felt bad to have expended so much effort without making any progress at all; and at the end of the day, I figure I should’ve run some M+ earlier in the season, because that would’ve given me the advantage I’d have needed to continue.

But obviously, this is a conversation about RBGs, specifically.

The gameplay in Unrated BGs is simply more enjoyable. It’s more random, more spontaneous, less organized, more chaotic, and all-around better than what’s found in rated content – but offers no legitimate rewards.

Now, normally that wouldn’t be a problem, because gameplay is a reward in-and-of itself, right?

True – However, this model or school of thought falls flat on it’s face when there is other content available that is legitimately rewarding that is of a similar content strain; because it challenges you on a fundamental level.

It says: “hey, you could be doing the same thing and get paid for it;” and your brain goes, “dang, I like money.”

Push comes to shove, you give it a try; find out that it’s super dumb because it’s too coordinated and otherwise frustratingly stop-and-go – and as ends meet, I just think it’s stupid to design a gameplay variant that’s less fun than the original simply for the purposes making something that was once fun, competitive; overly-so.

Think on this:

WoW is a consumer product that aims to entertain the user. If a content variant is less entertaining than it could be, how is it not logical to increase the entertainment value offered by that content variant?

Wouldn’t that logically suggest we were doing our jobs better?

OR

Should we accept that people are now playing WoW full-time for their jobs, and perceive it as a commercial venue for revenue generation, and not care that something that we’ve made is too competitive and un-fun; and continue further development in that direction?

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Jdpp is right. Starting your own group would solve the issue of not getting invited.

FWIW, I abandoned RBGs a long time, all I do is PVP and have found less stress with just queuing random BGs. Learned to be satisfied with getting the conquest weekly cap program gear.

Good luck, have fun.

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I hope you feel better with that off your chest.

The game needs more leaders. No one wants to lead. People just sit back and whine that they can’t get into groups instead.

I don’t really care why you think the gameplay sucks. If a game sucks, I don’t play it. I don’t cry about it.

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Good Luck learning to read

o/

In the amount of time it took you to craft that wall of text you could have assembled a RBG team! Ok maybe not that quickly. ; )

Good luck, have fun.

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To claim gear is holding u back is so off bat. Literally only azerite piece and trinkets really matter. I’m one of the worse geared people around my rating yet comparatively to other spriests the damage isalways the the same or higher. And to think vanilla u could push grand marshal without a dedicated pvp and pve guild good luck. the gate keepers were raiders with overwhelmingly powerful gear and funnily enough the grand marshals weren’t the most skilled.