RBGs - Queue as solo/group

Why isn’t there a RBG system in place for solo queue? Arena makes sense due to the size limit being 1-2 other buddies involving coordination at a micro level but, with RBGs you require 9 other people to actively play. You could say raiding is similar to RBGs but, raiding is far less severe on the entry requirements for playing. Raiding is also the bread and butter of WoW along with M+ for content in this game so participation is far easier.
Class/Specs are balanced far more for PvE content than they are for PvP so you’re left with the biases based upon class/specialization choices rather than your ability. DotA2 is able to perform just fine with their rated system along with queuing with friends. There are calculations built in to determine the ideal matchup and with the new Mercenary Mode it’s even easier to just allow Cross Faction PvP.
This would further encourage Rated PvP content, reduce queue times, allow everyone to just play, and reduce the amount of time setting up a raid to just play the game. It’s an actual evolution to the current unrated BG system that will now just calculate performance on an individual level and allow higher level players to queue up against people of equal skill without having to setup raids.
I’ve never enjoyed the roll or get rolled situations in BGs. It’s great seeing a 100 difference in points in AB that is well fought over rather than 1k+ lead that is typically seen in some matches. Opening up Rated BGs to a solo/group queue would be preferable for everyone. You could even make it so Epic BGs are part of the line up for the Rated BG system if enough people are going to queue. Making the Epic portion of the name actually true.

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Join a yolo group or start your own yolo group. Fill 10 spots and then jam.

It’s the exact experience you’re asking for.

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It is not.

YOLO = Random assortment of people with mixed bag CRs/Skill/Spec that may or may not be considered a viable setup for that BG. It’s also dependent upon the Leader who does invite which brings into play the biases I mentioned before. It also requires players to actively look for a group that has slots available rather than allowing a system in place to do it for them. It’s also requires that formalized raid to be kept together and if it does fracture you’re back looking for another group rather than just queuing again.

Edit: This as I mentioned previously creates a barrier of entry either due to time, relationships, skill, rating, and interest. Unrated BGs are incredibly easy to just queue and play without having to be concerned with having to acquire 9 other people to play with. If Couterstrike and DotA can manage a rated system of play that can single queued I’m sure WoW can handle it. I’m sure the community would prefer it rather than having gatekeepers and/or ineffective tools preventing them from playing RBGs.

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The entire premise of both CS and DotA is centered around PVP. World of Warcraft is not.

Whether or not a game is centered around said content it doesn’t mean the content of the game can’t perform the same way. I don’t understand this argument at all.

You could have said the same in regards to Warcraft/Starcraft when it was entirely focused around the Campaign. But the custom user maps created additional “PvE” content and there were “PvP” based games out there. They even came with a ladder system in place. Starcraft2 even had a queue system built into it to help create PvP rated matches… a game designed around campaign PvE.

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All I will say is I would solo queue if it was available, and I know others would too.

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That’s the funny part about it all. No one would be against a solo or group queue with friends. Every rated game out there in the market performs some level of calculated arranging of matches even when friends are at an abysmal rating. This is a feature that should have been in place for years.

The complaint I could see is people who queue solo then demanding to not face premades, like happens in randoms now.

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Expectation would be to limit group sizes to 1-5 and setup matches so if the number of grouped players is 5 they’ll come up against a raid with ~5 grouped competitors. With expanding the BGs to “Epic” it could alleviate a lot of the problems if there are too many 5 DPS groups out there.
I wouldn’t want to have two groups of 5 go up against 10 randoms in a RBG. With mercenary mode those groups would be up against each other and 5 randoms put into each raid. If there are no tanks queued FC BGs wouldn’t be an option. It’s all about getting the right matchups and comps all set by the system.

Solo Queue would effectively be a YOLO.

These games have clearly defined class roles. also when matched with other players in DOTA you pick your character based on what the team needs. In WoW you may see a hunter and think base sitter, but that player may want to team fight.

Yes.

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This isn’t a logical argument. The entire premise of a movie theater is to show films. They still sell food even if they’re not a restaurant. Being a thing doesn’t prevent you from also doing another thing.

Also, the model of solo queue for rank and non-rank is completely replicable in WoW. Why use a suboptimal system when you don’t have to.

I think the majority of people that want Solo Queue have no experience under their belt. I’d say - get some games under your belt, and you’ll soon realize why it’s just not a good idea.

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If this vague argument is true, why does it run counter to the industry norm in PVP?

I don’t know. I’m not experienced in PvP other than World of Warcraft. I don’t run around suggesting ideas for something I have never tried.

The point I was trying to make is that the entire player population of both CS and DOTA are there for pvp. Their pvp player population is vastly larger than the wow pvp population. Not to mention that both games, mechanically speaking, are very different from wow. So saying, “hey this system that works in a completely different type of game with a completely different type of player base would work just fine in wow” is not the best take to have. A better example would be a ranked solo queue system that has been implemented in a different mmorpg.

So really all you’re actually asking for is random battlegrounds with better rewards.

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I play one day a week, so these barriers for entry outside of exp are fictional at best. I’ve also played at 2300-2400 mmr on my alt priest when it was 170 ilevel. You not getting into groups is a you issue. I have a community dedicated to alt games and inviting low exp players, as do a few other people. Instead of seeking out ways to improve your play, and/or find groups, you think a solo queue system is a bandaid fix. Solo queue isn’t going to randomly turn you into a hero(when 2400 right now is the easiest it’s ever been to obtain in the history of this bracket. bfa 1700 players are 2400 cr rn due to how busted mmr is). Solo queues are no different than yolos. 10 awful forum complaining players queueing up and getting matched together is no different than pulling 10 random kids from LFG. You’re actually at a disadvantage by not being able to pick and choose comp, or verify anyone can use comms. This is a player skill issue and nothing more, and I’ll die on that hill. I lead 1500 players in 1800+ games, and they are successful. You will not find a player above 2k cr or 2400exp that would advocate for solo queue, because not gaining rating is a skill issue. Make your own groups, play a more meta spec, mix/max gear, etc.

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I think that if people do not want to do Rated Battlegrounds - they should at least watch Rated Battlegrounds on Twitch to realize just how… I don’t want to say “complicated”… but it’s a word that came to mind… maybe “fragile” is a better word? RBGs are very fragile. You need the right comp, the right people, the right XP, people need mics… there are so many variables and if something is wrong, then it’s a loss. Not only that, but it’s important to “vibe” with people correctly, so it’s not toxic. Personally, I play better in a chill-serious group. This is something that’s just not going to happen with a random RBG group.

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My latest vod has me muted in disc yelling about how awful my healers are at 2400 mmr. OP has no idea what he’d be getting into with solo queue.

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Actually I think RBG did start off with a solo Q option as I remember it in Cata, but that I think went away in MoP maybe WoD… I recall something to the rationalization that there were people AFK or trolling or something is why it went away…

You know, those people looking to be carried like in the regular BG’s that I no longer do because they are filled with people who don’t actually show up to have a good time, but instead only show up for “progression”

I agree. High level RBGs can definitely be toxic, too. Don’t get me wrong. But a random RBG would just be dumpster fire.

I understand the argument of “you don’t have to do randoms if you don’t want to”… but why should Blizzard create a solo queue, only for it to last a hot 5 minutes because people realize how much it actually sucks.

I can’t even imagine, queueing for a random RBG, in WoW Voice Chat… who would be the leader? Who is the Target Caller? Would people even use Voice Chat? People would leave if 1 bad thing happened asap. It’s not even worth Blizzard’s time setting it all up.

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