Ray Tracing in WoW

This would make WOW look like a 2020 MMO with all the great gameplay we enjoy with WoW. If they implement this it would be god like.

A good chunk of WoW’s demographics are people who play on potatoes. Every step towards better graphics is a step towards alienating this demographic.

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they could

turn it off

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https://www.reddit.com/r/wow/comments/bfzsk1/raytraced_flythrough_of_boralus/

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Looks great without having to overhaul the already great game.

Indeed, I’ve seen threads on the support forums asking why WoW stopped working on their 2012 ultrabooks… the overlap between “people who play WoW” and “serious gamers” is not as large as some think it.

Even for those of us who play a lot, most of us are not running anything near top end hardware. I’m personally on a 6700k/980Ti right now, which is more than enough to drive WoW at a solid 2560x1440 60FPS… I suspect the vast majority of players are at a similar level of hardware or below.

So Blizz could invest a bunch of time and effort to make a handful-at-best of WoW players happy, or they could wait to do that until these fancy features trickle down to the masses and THEN invest said time and effort… the latter makes more sense.

That’s quite pretty, but it’s a different flavor of raytracing than what OP is talking about. That video is the kind of high-quality raytracing used to make Hollywood movies. It’s extremely demanding and each frame takes a very long time to render – that video probably took several hours at minimum to render.

The kind of raytracing used in games is lower quality and more of an approximation of raytracing but is still very graphically strenuous. Only users of the latest high-end cards (Nvidia RTX series) can meaningfully make use of such a feature – lower powered cards will struggle to render it at a playable framerate.

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Game runs my 2070 at 75c making it one of the hardest gamea on my gpu, also theres lots of needless fps drops and slow downs through out the game.

Wow has got to be one of the least efficient games out there…id rather then make the code less punishing on my gpu before adding another effext the engine will jave to deal with

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Playing on a 2008 Dell… Please no, I already have to play at 14fps in Retail.

In Classic I get a steady 60fps, but that’s… well… Classic.

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Really? That’s surprising, my mildly-factory-overclocked 980Ti hits 78°C with most settings ramped to max @ 2560x1440 60Hz… Your RTX 2070 shouldn’t be working that hard. Are you running 120/140Hz or 4K?

1080p, wow retail is the hardest my pc works. Usually 55 to 65 for ffxiv max setting and same for eso, where i run add on superhigh detail textures.

Wow is a very ineficciently run engine. Older cards do better with the game if i can recall

Would be fun to have in Classic

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Hopefully a WoW 2 looks like that, but honestly current WoW doesn’t need to push the envelope on graphics.

I’d like to know what hardware that was done on. The frame rate is low enough for the movement to be kinda choppy.

I’m not sure real time ray tracing is ever going to be viable on laptops.

I don’t like it. I mean, sure, it looks nice. But it doesn’t look like WoW.

I don’t play this game for it to look realistic and like every other MMO.

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Get out of town is that for real? That would be awesome to have in game, I read about ray tracing but never thought it could achieve that level of light quality.

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I don’t want WoW to look like “a 2020 MMO”. I want it to look like WoW.

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That looks gorgeous and I want to go there.
:<

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It looks good, don’t change the graphics just add ray tracing. Amazing lighting feature that will change the game

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I don’t have a PC good enough to see this in action but I’d love to see it implemented.

It can’t, not rendered in real time. That flyover was entirely pre-rendered and you should read the comments below the vid to look at what kind of computational horsepower was at work.