Classic: 9
As others have said, it sets the foundation for the rest of the lore and expansions, it explores the world on more micro level, it introduces a lot of amazing grounded stories, and it gives everyone a place in the world with their own challenges. There are characters, factions, and aspects of Classic we all still pine for today that really speaks to the strength of its lore and world building. There was an attention to detail here that showed, especially for such a thin team and the tech available in the early 2000s.
Where is that last single point? The Horde was just ever so slightly under baked compared the Alliance. I dont want to turn this into a âwho had it worseâ discussion, but Horde was simply done second and therefore didnt have the same time and attention the Alliance got in its creation. There is a reason why things like the Scarlet Crusade, Syndicate, Argents, Defias, Explorers League, and SI:7 had some really strong staying power and remain factions we still are deeply involved with (for better or worse) but not the Burning Blade, OG Shattered Hand, or Grimtotem. Despite this, it still only gets docked a point.
TBC: 6
Visiting destroyed Outland and getting our first glimpse (in WoW) of Dreanei and Orc culture is the real strong point here. The story of also trying to find prince Kealâthas was also a great initial hook. Environmental story telling does a lot of work here as some of the lore itself was quite lack luster, could have been missed, or was otherwise shorted sighted. The untimely ends of Keal, Illidan, and Vashj, the using up of the remaining vials of the Well of Eternity, the quick reigniting of the Sunwell and dipping a Naaru in it, the Anveena debacle, really drags the story itself down and as time goes on this number for me seems to decrease. In Wrath it would have been an 8, by Legion a 7, and nowâŚ
Wotlk: 8
Immaculate vibes from the start. Howling Fjord was of course amazing environmentally and in design, had great stories from creating a foothold and how difficult it was to maintain it, to perfecting the plague. Borean Tundra doesnt get enough attention for also being good, just overshadowed. The Taunka were amazing, learning more about the Earthen and dwarven history (I guess human too), and this build up to the Wrath Gate when you suddenly had to find another way around.
It isnt a major gripe but a lot of the Titan stuff in the Lich King expansion was a distraction. Good lore but a distraction, so it doesnt take too much away from it. Argent Tournament was fine, there was probably a better way to âprepareâ to siege Icecrown, and as was said the lack of Sylvanas or Jaina at the end with Arthas was a misstep. I still dont know what they were on that made the Drakkari cannibalize themselves, especially in the 2nd half of Zulâdrak. Lastly the whole plan to âallowâ the champions of Azeroth to personally reach the Lich King, just to kill and raise them is a bit of a head scratcher. Like how many of your own forces did you lose in getting there my guy? Was that really the trade off for 10-25 murder hobos turned super DKs I guess? Really? Still, way too many positives that outweigh these.
Cataclysm: 6
I appreciate the effort of an updated old world. It was part mechanical of course, but continuing stories from where we left off after 4 years, especially after some major ones, like the Forsakenâs, being wrapped up is a great thing to do. We got to explore and be introduced to ânewâ kingdoms like Gilneas, see a new path for the Forsaken, get more Wildhammer stuff, nab the Dragonmaw, turn up the tensions between the Horde and Alliance now that theyâre both focusing back home and have stabilized some since Classic, all good things.
Deathwing was a cool introduction but certainly feel as if he was given too much power to just not have actually ended the world right then and there. He bodies Alex, Malygos is gone, what has Nozdormu ever done, and Ysera is⌠? All Iâm saying is that he could be beating them left and right, but make it difficult. Show that he needs time, and allies, and planning, and not can just go on a one dragon crusade.
We of course get a lot of upheaval (the point) to loved places and that is mostly a net neutral lore thing but they havent been touched since and again is starting to suffer âBC syndromeâ that the further time goes on, the worse Cata gets. We need a new old world update
Pandaria: 8
What a fresh and lovely introduction to an entirely new continent and people we didnât see. The Pandaren story telling was excellent, the Sha were cool and unique, all the peoples of Pandaria were fun and interested from ookin in the dooker to actual serious push and pull issues of Pandaren and Yongol, particularly with the Mantid. Even a lot of the faction war stuff brought to Pandaria was net lore positive. We got Blood Elves doing cool Blood Elf things, we got Spellbreakers back, Lorâthemar went from âwho?â to someone we all know and love now. Volâjin was given such great attention and story and the build up to the rebellion, narratively, was good. The gameplay of the rebellion and siege was something to be desired.
Now the siege of Org, Garrosh, some of the Alliance stories like Varian telling Tyrande to have patience, losing some loved characters and locations, the inaction of folks like Thrall, the âlets retell Gromâs storyâ basically, all not the most enjoyable things, but it was a story that could be done once and be enjoyed. The problem is it wasnât done once 
WOD: 6
We get so much more amazing orc and dreanei lore, ogre lore, and see Outland in its full glory. That itself would have given WoD a 8 or so rating. Unfortunately a lot of cut and rushed content really drags this down and a lack luster/hurried conclusion really hurts the lore here.
We lose 2 of the Warlords right off the bat and hardly get the chance to really explore their clans. Then another gets his own raid and couple dungeons right after (Blackhand was actually pretty solid tbh), orcs go fel crazy again (not the worst choice, but still), Grom is way too easily forgiven, and then we have to track down an AU Gulâdan? On top of that, as already mentioned, this idea that the orcs now were inherently war ready and blood thirsty? No thanks.
Legion: 7
Nighborne, Stormhiem, and Highmountain carry this by a lot. All of those had such deep and rich lore and/or great stories to follow. Without rehashing the entire story, the depth of the Suramar questlines, campaigns, and raid really hold up. Stormhiem was a great story and even better when it was current and seemed a lot more âmorally greyâ than what we âlearnâ later. Highmountain showed us how much love tauren can get, and I slowly wait for the OGâs to get the same love.
The Class halls were hit and miss and became an overall net neutral thing. We get a lot of great lore from some, we get some pretty dumb lore from others. Warlocks? Great job. Priests? Boooo. Death Knights? Yep! Warriors? Nope. Rogues? I still dont get it or like the concept of the Uncrowned. Thats something youâd think would be squashed real quick once word got out. Kirinâtor? Was the Kirinâtor. The artifact weapons, cool, unique. The players getting them? Eh. Now if a lot of the named NPCs who were with us end up being the Class Hall leaders, much better.
The sword and stabbing the planet? Dumb. Only the Vindicar and dreanei going to Argus to end the Legion? Short sighted. The Legion suddenly becoming like this techno-fel almost Mechanicus army? Seemed off. Wanted a lot more magic and casting and what not, less spaceship in the sky. Also space travel? I know it exists, but Iâd rather we not. It leaves a poor taste and is disconnected from the stories we tell a lot. Argus itself though was pretty cool, so it gets a slight pass.
BFA: 6
What could have been is really the theme here. Zandalari? Amazing, A+, they can, and do, nothing wrong. All land is Troll land, and yall better get use to it. The pomp, the circumstance, the dinosaurs, the loa, the architecture, amazing. Kulâtiras also gets high praise and my god did Drustvar give me actually creepy vibes. I havent felt those since I first created poor Imfernal here back in OG Tirisfal having to find my way through there, Silverpine, and WPL. The Drust are fun and unique, the Order of Embers are a really cool, if not typical, witch hunting order. Stormsong is fun and unique, as is Boralas, and they all feel unique without being separated.
Then comes the rest. Oh boy does the rest come. War of Thorns, dumb. Siege of Lordearon, dumb (because of the War of Thorns). 4th War in Kalimdor and EK quite literately being a rehashed Cata, dumb. Battle of Dazarâalor, dumb (because it comes at the expense of the rest of the war) but really emotional conclusion. AU Magâhar, dumb. Baine, very dumb. Sylvanas, dumb. Azshara, cool but dumb. Nzoth, very dumb. Putting 3-4 expansions into one and ruining a alot of great characters, mega dumb! The saving grace here is truly the Zandalari and Kulâtirans
Shadowlands: 3
Shadowlands gets ragged on enough I dont think I need to rehash a lot of the problems. I will double down, however, on the lack of Forsaken in the Necromancy world, Calia deserves to be thrown in the Nether, Forsaken hands fall off when they clap, Golden should never write another word of Warcraft, Sylvanas is ruined, Tyrande seems dumb, and Bolvar is a chump (and everything else wrong with Shadowlands).
So what gives it its sparing few points? The afterlives were, mostly, well done in isolation. Bastion is beautiful, the Greek smurfs are cool, and their roll is quite needed and honorable, even if theyâre robotic doing it (though they do fix that). Maldraxxus was 10/10 what I wanted from an undead battle royal. The characters were great and enjoyable, the different houses, even if mostly destroyed, were fun to learn about and you really saw the inspiration and pull for Azeroth necromancy. Revandreath, sin stones, (basically) no one is irredeemable, and the vampire courts are still enjoyable.
Lastly, it shows that if we are going to have cosmic level whatever-ma-whose-its, that they do go to bat with one another. The Light invades here, the Void there, and surely theyâve gone there, and that these are powers in conflict with one another. Now do I ever want to go to another Shadowlands ever again and see this happen? No. Will I kinda enjoy it in its own little pocket dimension with a big âdo not openâ sign? Yes.
Dragonflight: 6
Dragonflight really lives and dies on specific storylines, mini patches, and most everything not directly tied to the dragons. The Centaur are amazing and Iâm so glad they decided to give them some love, story, and character, even if the story is a bit over done (1 group, usually the militarily strongest, defects to the villain, how could we ever see that coming?!). Sab and the Black Dragonflight are objectively the best. Bringing the Blues together (even if Kalecgos is a bit winy). The Dragonmaw questline. The Kosharg. The Tishamat. The Darkspear heritage. Forsaken heritage.
What really brings it down is Alex being ineffective as always, the Dracthyr kinda just being there and not having any real modern hooks or story, Tyr and every paladin lining up behind him (looking at you Liadrin!), Baineâs just kinda alright story, all the other not good-great heritage quests (sorry Worgen and Nigh Elves, Humans were okay at best), side stepping Teldrassil for Belâameth, and the overall shallowness of the Primalists. The Incarnates had something there, at least something to be expanded on, but the Primalists themselves were just goons. Few, if any really, had a lot of reason to be there, nor do we ever see them in the previous story to connect some dots of a building cult/threat, or even as a major schism in the Earthen Ring.
Overall its a lot of peaks and valleys without inspiring or giving much.
TWW: 6
Ongoing of course, but similar to DF its a lot of peaks and valleys without inspiring or giving much. The Arathi and Nerubians carry alot of TWW proper. Such fleshed out and well characterized peoples, stories, history, and culture. Undermine is a gold mine for goblin vibes and stories. The Stromgarde Arathi story line gives us some good attention and lore to the old world, so an overall positive despite its disappointing execution and details.
Dorn and the Earthen are uninspiring and kinda boring. Theyâre robots so what do we expect but still. We kinda ping pong around from the Isle of Dorn, to the Siren Isle, to Undermine, to Zandalar, and now to Kâaresh (what did I say about space travel!?). So some of the story itself is fine, but just not really great or cohesive. Weâve dropped story lines and people like Orweyna and the Harronir. Now I know TWW has gone from its own expac to part of a trilogy so Im willing to cut some slack, but nothing is really great, so it remains just above average.
Midnight: High hopes, low expectations
This is their chance of showing they can do old world updates. Quelâthalas has about 20 years of development to show, meaning a lot can/should have changed. I want to see so much Blood Elf love, so much Amani love, I want to see the Horde be heroic, I want to see all the Blood Elf stories be continued and expanded. The runestones, Thasâalah, the arcane sanctums, the Reliquary, all the sweeping brooms and Saltherilâs benders. The Amani should be given story and care rather than mindless villains and if we do battle the void (obviously seems like the theme here) what better than void killing trolls.
However, the past few expansions do not give me hope and I somewhat expect Vereesa to run a Purge 2.0 on SMC and Thrall just go âWell maybe she was just having a bad day,â Umbric throws Rommath through a nether portal, Tyranda chastises Thalyssra for not having Elune in her life, the city gets a fresh coat of High Elf blue and the Amani are Zandalari target practice.
The Last Titan: Moderate hopes, moderate expectations
Everything about Northrend is fun and cool and they have the time to cook. Really similar to Midnight we get to revisit a place again that should have 20 years of story we can expand on from whats left of faction outposts and settlements, the Taunka, Zulâdrak, Wyrmrest Temple and the dragonflights, and the Ebon Blade and all the undead.
While I still dont have a lot of hope, Wrath was such a crucial expansion for WoW and anything that touches that again (especially, hopefully) needs to do well and Blizzard I think knows that. That if nothing else, they need to nail Northrend or they will never hear the end of it. So theyâll give it the attention it deserves after having 4-6 years to work on it, knowing its coming.