Rate my Demon Hunter Spec?

I’m bored, so I let ChatGPT help me make a 3rd DH spec.

Wrath Specialisation

Role: DPS with strong crowd control

Weapons: Polearms and Staves

Primary Attribute: Agility

Description: Wrath Demon Hunters harness the power of dark, magical chains to control the battlefield, pulling enemies in, stunning them, and inflicting devastating blows from a distance. This specialisation emphasizes crowd control and area-of-effect damage, making them masters of manipulating enemy positioning.

Main attacks:

Striking Whirlwind:

  • Description: Spin your weapon in a wide arc, striking all nearby enemies.
  • Effect: Deals physical damage to all enemies within 8 yards and increases your dodge chance by 20% for 5 seconds.

Bolt of Wrath:

  • Description: Channel dark energy through your weapon, launching a bolt of shadow magic that slows the target.
  • Cooldown: 2 seconds
  • Effect: Deals shadow damage and slows the target by 30% for 6 seconds.

Key Abilities and Mechanics:

Chains of Anguish:

  • Description: Summon magical chains that bind and pull enemies towards you, dealing damage over time.
  • Cooldown: 5 seconds
  • Effect: Deals shadow damage to all enemies in a line and pulls them towards you, slowing their movement speed by 50% for 5 seconds.

Chain Pull:

  • Description: Launch a chain at a target, pulling them towards you and stunning them briefly.
  • Cooldown: 5 seconds
  • Effect: Deals shadow damage and pulls the target to your location, stunning them for 2 seconds.

Entangling Chains:

  • Description: Spread chains in an area, rooting enemies in place.
  • Cooldown: 25 seconds
  • Effect: Roots all enemies within 8 yards for 4 seconds and deals shadow damage over time.

Vortex of Pain:

  • Description: Create a swirling vortex of chains and shadow energy around you, damaging and pulling enemies toward the center.
  • Cooldown: 5 seconds.
  • Effect: Deals heavy shadow damage to all enemies within 10 yards over 8 seconds and pulls them toward the center.

Wrathful Surge:

  • Description: Enter a state of heightened fury, increasing your attack speed and the potency of your chain abilities.
  • Cooldown: 2 minutes
  • Effect: Increases attack speed and chain ability effectiveness by 30% for 20 seconds.

Spectral Chains:

  • Description: Unleash spectral chains that lash out at multiple enemies, linking and slowing them.
  • Cooldown: 20 seconds
  • Effect: Links up to 5 enemies, slowing their movement speed by 40% and causing them to share a portion of damage taken.

Chain Reaction:

  • Passive: Your magical chain attacks have a chance to trigger additional shadow bolts, dealing extra damage and briefly slowing targets.

Wrathful Gaze:

  • Description: Fixate on an enemy with a wrathful glare, causing them to cower in fear.
  • Cooldown: 45 seconds
  • Effect: Causes the target to be feared for 4 seconds and increases the damage they take from all sources by 10% for the duration.
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Chat GPT was pretty good. I would like to see a healing spec myself, but I do prefer Druids. Their healz tickle in all the right places.

Ask it? It did make a mistake on which ‘family’ fel is. I don’t think it’s shadow magic, at least?

But I gave it a lot of pointers on what I wanted to see in the spec and it wrote it out more clearly.

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I’m going to work on that and see what I come up with. Using Fel and Sigils would be a good healing tool. This should be fun!

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10/10 I love anything you do :smiling_face_with_three_hearts:

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Oooh, I shall keep an eye out for it when you post it! It beats those troll posts for sure. XD

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It’s Demon Hunter.

-∞/10

Oh, my bad. it’s just a hunter. who happens to also like to kill demons.

Why you wanna kill me? :sob:

Free damage buff

Healing Demon Hunter

Name: Cursed Redeemer

A beacon of hope in the face of despair, the Cursed Redeemer uses their understanding of Fel Magic and Sigils to mend wounds and protect their allies. They also understand that those who use fel magic also pay a price.

  • Role : Healer
  • Weapons : Warglaives, Daggers, and Staves
  • Armor : Leather

Unique Abilities :

Soul Mend : Sacrifices a portion of your health to instantly heal an ally.

Fel Shield : Surrounds an ally with a shield of Fel energy, absorbing a set amount of damage.

Fel Infusion : Infuses an ally with Fel energy, healing them over time and leaving a temporary mark that increases their resistance to Fel damage

Fel Sacrifice: Sacrifices 1/3 of the life of you or a player within your group with the highest health to heal your target for that amount.

Fel Siphon: Heals quickly but due to the volatile nature of Fel energy it will siphon some energy over time from you and your target.

Fel Aegis: The Demon Hunter calls upon their mastery of Fel magic to surround an ally with a protective bubble of Fel energy. This bubble absorbs a significant amount of damage, protecting the ally from harm, However, the volatile nature of Fel energy means that the bubble sometimes saps the life force of an ally, dealing minor damage over time.

Sigils

Sigil of Restoration : Places a Sigil at the target location that activates after a short delay, healing all allies within its radius.

Sigil of Sacrifice : Places a Sigil at your location that activates after a short delay, redirecting a percentage of the damage taken by allies within its radius to you.

Sigil of Life : Places a small Sigil at a target location that activates after a short delay, creating a zone of healing energy that heals all allies standing within it.

Sigil of Protection : Places a Sigil on an ally that activates immediately, reducing the damage they take for a short duration. When the effect ends, the Sigil bursts, healing the ally for a percentage of the damage they took during the effect’s duration.

Sigil of Unity : Places a Sigil on the ground that activates immediately, causing a small percentage of healing done to you and also heals all allies within a certain radius.

Sigil of Hope : Places a Sigil at the target location that activates after a short delay, increasing the healing received by all allies within its radius for a short duration.

Sigil of Resurrection : Places a Sigil on a fallen ally that activates after a short delay, reviving them with a percentage of their maximum health and providing them with a temporary shield that absorbs damage.

Talents could include abilities that enhance their healing, provide damage mitigation, or increase their own survivability. For example:

  • Fel Mastery : Increases the healing of your Fel Infusion and Fel Shield.
  • Sigil Mastery : Reduces the cooldown of your Sigils and increases their radius.
  • Sacrificial Pact : Calls forth a Demon for 1 minute that helps heal and when you use Soul Mend, the Demon increases healing and when it dies, it explodes and inflicts damage to your enemy target on death.

Attack Spells

Fell Rush
Throw Glaive

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This is a work in progress, but what I have come up with so far. Let me know what you think.

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So a spec that has CC, OP in melee and OP from ranged.
Are you sure this isn’t a leaked DH spec because that sounds about right.

I really like it! Fel Siphon could be a bit like a brewmaster’s stagger? take the big damage but sooth it into something easier to heal?

Totally random idea that came while reading this;

A talent skill where you seal the pact with the party; permanently taking % of damage of the entire party but it will instantly res someone who died during battle.

Everyone would be down to 80% of their health while the pact is active. removing this ‘debuff’ would explode it and damage the player down to 20% (say a party member is being a butt and tries to skip out of the pact)

Making the pact is something you’d have to actively press, like a Warlock’s closet or cookie well. So you can’t troll people with it against their will.

Nah, the damage would be lower than the other specs, a sacrifice to controlling the battlefield.

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Thank you for the suggestions. I had some :wink: help writing it up, but I wanted it to be something that doesn’t just give health. Fel is a magic that takes as much or more than it gives. I wanted to go with that theme.

Suggestions that I was given I would put in, then take out, then rewrite and I really spent some time on. I want to keep tweaking.

BTW, Fel Sacrifice is a spell I came with on my own. It’s probably why it’s the longest one. Imagine using a healing spell that heals your target a lot but sacrifices the health of a target that has the most health by 1/3.

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0/10

You can like it or not like it, I don’t care, but add to the discussion instead of just trolling.

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Let me stop you right there. Gross.

No >:O

People need to stop trying to make demon hunters healers. They aren’t healers and never have been. Their fighters.

Another DPS spec makes the most sense, maybe a debuffer support spec. But not healing.

So are Paladins, Druids, Priests and Shamans. They all have combat or tank specs. Why can’t a Demon Hunter?