Rate Each Expansions’ Story

A-F tier. Explain why if you want to.

A Tier: Legion, Wrath
I find these to be Blizzard’s best storylines. No surprise considering the enemies are iconic to warcraft. They need to be blizzard’s standard. The kind that builds and furthers the world.

B Tier: Vanilla, MoP
These are expansions that develop Azeroth, and are very original. If blizzard were to fall short of their narrative goals, I’d rather they end up like these.

C Tier: TBC, Cata, WoD
Originally I was going to place two of these in the D tier, but recent expansions made them look better. I like Draenor. It’s a unique world, that feels warcraft. Draenor was made into a wild planet, while Outland felt alien. I understand why Horde fans may dislike WoD, but it personally made the orcs somewhat sympathetic. At the minimum, it turned the Blackrocks into one of my favorite cultures.

D Tier: Shadowlands
I want to like this expansion. I love it as a concept. Sadly, I can’t get behind the way blizzard is telling the story, and what it’s doing to the series.

F Tier: BfA
There are parts of the expansion that I like. Kul Tiras and Zandalar are great. But unfortunately, Teldrassil, the retelling of a faction war done worse, and the conspiracy surrounding Sylvanas, drag not only the expansion down, but the franchise.

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Lmao TBC is at least a F.

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I worked backwards, so I will just post it that way:

F Tier : WoD

I could go on. But what could I say that hasn’t been said? These things are oft repeated : Selfie Patch. Pathfinder. More Garrosh. Freeing Guldan at the start… it was a travesty in so many ways.

D Tier : MoP

C Tier : Cata, BfA, Shadowlands

Cata was ambitious, and it literally changed the map. It wasn’t as good as it could have been, but it wasn’t that bad. Almost the same could be said of BfA and Shadowlands. These 3 expacs were quite “meh”

B Tier : WotLK and BC

They were serviceable expansions

A Tier : Vanilla and Legion

Vanilla captured a certain magic in the franchise. It was captivating. Legion had alot of that same effect. I can’t really explain why. Maybe it was the focus on lore, history, and setting up the future.

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Why would you rate TBC an F? Maybe it’s because I started with that expansion, but it didn’t seem like the worst thing ever done. Granted, turning Kael’thas and Illidan into full-blown villains seemed weird (even I remember thinking that was weird just after skimming their backstories), and sci-fi/space stuff isn’t really my jam, but I thought it did a good enough job at portraying a dying, crumbling weird world.

Though I still think WotLK was better. And that expansion trailer, god DAMN. I remember adoring the contrast between Terenas’s words and what you saw Arthas doing on-screen. I don’t think the game will ever top that.

This I’m curious about.

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MoP gets a D from me because it was not as bad as WoD, yet it fell short of a C grade. Mostly personal preference.

I had no interest in a lot of it. The whole environment was a stark change - yet uniformly saccharine throughout. And the populace… Pandas? Celestials? Monkeys? Fishy-Eel-People (Jinyu)? I actually found the Mogu and Mantid the most interesting things about MoP.

And as a Horde Player, I also was not a fan of serving Garrosh only to undue him.

What the heck.

And then having Varian smack talk Voljin… that is like threatening Charles De Gaulle and the Free French after Uncle Adolf was chased across the Rhine.

A: WOTLK

B: Vanilla, MOP, Legion, BC

C: Shadowlands, Cata

C-: BFA

F: WOD

I have rated them based on my entertainment of the story, not whether it was actually good or not.

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A:

WOTLK - Excellent main and side storylines, well defined primary antagonist as well as interesting secondary antagonists. Introduced a few new concepts while providing payoff for several plot threads from vanilla/Warcraft III. Just solid all around.

B:

BC - Initially well defined primary villain which swaps partway through. Solid story structure with interesting side stories, overall fairly cohesive. Introduced several new concepts while providing payoff for plot threads from Vanilla/Warcraft 3. Some characters disappointingly squandered (and seems to be some agreement from the writers as many of those characters have recently been re-used in game.)

Legion - Well defined primary villains and interesting secondary antagonists. Good plot that introduces a few new concepts while giving story pay off from prior expansions, though mainly BC. Weakness here is that while the story is amazing you have to play every single class on top of both factions to see all of it. Some shaky story choices to justify Allied Races, and the ending seemed a rushed.

C:

Vanilla - picks up well from the ending of Warcraft 3 for the most part, though some odd choices for a few races to make it a two faction game. Has some of the absolute best stand alone plot lines as well as laying the groundwork for some of the best stories to come later on, but is broadly missing the pay off for many of its plot threads that would only come later on.

Cata - well defined primary villain, though he deviates from prior characterization. Interesting mix of new and old antagonists, some more interesting than others. Faction conflict probably at its very best with both sides having clear and understandable motivations for their actions. Things start to get kind of loose as pertains to time travel and the end with the dawn of the Age of Mortals seems to be a mostly abandoned plot thread. Kind of feels like this may be where the rot started to set in.

D:

MoP - Antagonists are kind of all over the shop, some are very good and memorable while others are entirely forgettable. The story starts out solid but this is where the faction conflict starts to go off the rails. There’s an attempt to make every characters actions make sense but many seem to act out of character for the purposes of preserving the status quo. It seems like partway through the focus shifts from Pandaria to just a ‘faction war’ story, leaving its setting and characters to mostly languish as the B plot and A plot swap with each other towards the end.

BFA - Similar to MoP the villains are all over the shop where some are great and memorable and others are forgettable, and still others outright despised. Likewise also the A plot and B plot seem to swap part way through, although this starts with a faction war focus and the swings around to a more predictable story line as it gets closer to the end. This is where the faction conflict is at its worst, with characters making absolutely absurd decisions to move the plot forward but also ultimately to preserve the status quo. There are many storylines that feel like out of place fragments of a different expansion, with no good impetus let alone a good pay off. Even so, the expansion specific storylines of the Zandalari and Kul Tiran islands are fantastic - a real shame that they took the back seat essentially after the first patch.

F:

WOD - Unfinished, bizarre alternate history/timeline story that was clearly abandoned for the ‘new shiny’ of Legion halfway through. Would be rated higher if it had a clearer vision, tighter execution, and had actually, ya know, not been badly butchered with huge chunks of the plot missing.

N/A:

Shadowlands - I think it’s unfair to grade it just yet as it is not finished, but so far it’s not looking good. The secondary antagonists are much more interesting than the primary antagonists. The story isn’t bad but you need to swap between four different covenants to see it in its entirety and huge swaths of the story are locked behind time gated content that slowly drip feed the plot to you. This can keep people logging in week to week but makes the story feel agonizingly slow and drawn out with not much in the way of satisfying pay off. Add in the out of character antics of some characters who are important to the plot and the push for an overly grandiose ‘cosmic’ macro verse being revealed, and it feels like the story is rushing headlong to a conclusion it has not earned. If I absolutely had to rate it I would not give it better than a D at this point, though if it were to be abandoned like WoD I’d give it less than an F - WoD at least was better paced.

A Tier:
There was non so far after WC3

B Tier:
Mop
Pandaria had a compelling story and the Zandalari’s part in the expansion helped also. Pandaria felt like a natural, lived in continent with a history. Mantid, Mogu, Jinyu, Hozen etc. I liked the story scenarios, or at lest the concept.
The small expedition teams were really fun.
Sadly Garrosh went crazy at the end and SoO was part of it, so only B.

C: Classic, WoTLK
Both not great on a story side but it was ok and the rest is worse. At least WoTLK gave Arthas story an end. Even though the scourge seemed at times a bit weak and the “I get you next time” did hurt my immersion. Classic let you free in this world and had at least some WC3 like vibes. It was adventuring.

D: Legion, Cata, BC
Legion made the Legion in to a pathetic joke, unworthy to WC3 in every way. I also really hated the Suramar retconcs and many other things, like the spider elves (Drow knock off).
The Titants story, Argus, Sargeras stabbing Azeroth with a Sword. It had so many stupid elements.
Cata was well… evil Dragon goes rawr stop him. Typical fantasy plot, but it wasn’t really something cool, or a well written story. It was rather basic.
BC was sad in many ways. There were some cool things in Outland for sure. Other stories were strange. Vashi trying to suck up all the water from Zangarmarsh was such a stupid moment. Kel’thas going crazy was also a waste.
Zul’jin died at least true to himself, but he was totally wasted like so many other Horde WC2 characters. BC was a mess and had many stupid plots.
Perhaps some were ok, Belves going to Outland, but many were below average, or wasted characters and potential.

F Tier with the worst down at the end:
WoD Alternative universe with some problems regarding Orcs. It’s sad the Ogre continent was left out too. Garrosh crossing over to alternative Draenor to cause all this was such a stupid way to take the story.
BFA
Sylvanas and Saurfang were both destroyed. The destruction of Teldrassil was done in such a tone deaf way it’s baffling and it was never resolved. Forsaken and Night Elves still have no new capitals in game. The Horde civil war XY plot was so bad, so very bad. At least Zandalar had some nice moments, but overall BfA is a insulting mess. Evne the male Zandalari are still looking light Night Elves.
Shadwolands is even worse. The story is retconing things from WC3 and has destroyed so much more, from Shamanism and other believes and ancestor worship. The new villain is a boring joke. The after lives are terrible and way too much like plains of mortals. The new cosmology is boring, destructive to old lore and I can’t think of one single positive thing about SL.
Even the Troll dungeon was bad and it pains me to write this. Making the Other Side in to a dungeon was insulting enough, but no they made it in to a sad joke with half of the bosses having no connection to Trolls at all.

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How much of that is pure nostalgia though?

Vanilla and TBC were got very good expansions but playing them live felt like WoW’s Golden Age.

I would have ranked MoP higher than a D.

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Everything.
Compare it to MoP, it’s rose tinted.

I often feel disconnected from this WoW nostalgia, coming from the RTS games myself. I have my own nostalgia too, even for things in WoW, for sure.

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TIER A- Wrath of the Lich King
TIER B- Mists of Pandaria, Legion
TIER C- Cataclysm, Warlords of Draenor
TIER D- Vanilla, The Burning Crusade, Battle For Azeroth

Shadowlands- Incomplete

I’m going to answer in terms of the overarching narrative, as it’s harder to judge some of the older expansions and iterations of the game when sometimes an overall story doesn’t really exist, but there’s really good stories on a small level. (For instance TBC’s overarching narrative was a bit weird at times, and our motives as players were unclear other than killing some significant people but the story of the Blood Elves and their fel-addicted society was fascinating indeed!)

A Tier: MoP
I found Mists of Pandaria’s story to be compelling. It was able to couple a narrative of discovery with the resolution of an on-and-off-again faction war in a way that was fascinating and had real consequences on the world. It FELT like a real war, in that there was noticeable devastation left in its wake that actually felt meaningful on all sides. Theramore was underwhelming in-game but the book was really good, and the battles in the Jade Forest, Vale of Eternal Blossoms, and ultimately Orgrimmar, were incredibly well done, in my opinion.

B Tier: Legion
Legion’s overarching narrative flowed really well. It felt like there was progression from the Legion invading, all the way up until the ultimate battle on Argus. The Nightborne and Draenei development in particular was amazing in my opinion.

C Tier: BfA, Cata, WotLK
Both had interesting overarching narratives with some cool story beats and characters, while also being a bit disjointed and lacklustre at times. In BFA one minute you’re fighting a war and the next you’re off to kill Naga and Old Gods - felt like two expansions mashed together into one, and not fleshing either plot point out properly. I’m still scratching my head and wondering why we couldn’t save Azshara and N’zoth for later. WotLK felt weird in that one minute you’re fighting Scourge, then you’re fighting Old Gods and Titans, then you’re having a cool medieval tournament and running around on horsies (which really did feel a bit out there. You don’t assemble an invasion force to attack the biggest threat in Azerothian history only to have a big party and games time right smack dab in the middle of enemy territory), and THEN you go to attack the Lich King, which was a cool moment. But it was a bit out there.

D Tier: Classic, BC, Shadowlands.
This is why the criteria being used can be tricky at times. If talking about overarching narrative… I can’t really honestly rank classic or BC highly at all. There were some amazing and beautiful stories WITHIN those games (loved the fel-sucking Blood Elves especially. Still the inspiration behind my void boi here) but the overarching narrative was quite lacking.

Shadowlands is personal preference I guess. I have not, at any point in this expansion since the prepatch, actually felt excited or overly invested in any of the story beats. It feels too disconnected from the Azeroth I know and love, and the peoples and cultures within. I see what they’re trying to do and I guess i don’t DESPISE it, but I’m not having tremendous fun either.

F Tier: WoD
Simple. They were underprepared and there was very little narrative to actually be told. The quest experience was excellent, I actually quite enjoyed that. But after that point… All quiet on the Western Front! There was not really any story content to speak of. Basically we kill Blackhand, Gul’dan captures Grom, then Draenor is free. Done. It was lame, underdeveloped, and poorly executed.

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Tier F: WoD

Tier D: Shadowlands, Vanilla,

Tier C: TBC, BfA

Tier B: WoLK, MoP

Tier A: Legion (WoLK would be Tier A but it over promised and under delivered)

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I’m going to post this by order of release.

Vanilla - High C: This is the beginning of WoW, and while it doesn’t follow the story structure that’s been set as a precedent for most of the expansions, that’s fine. It wasn’t about any particular characters, it was about the world itself. It’s a style unto itself, and it works when playing the game. Though in regards to storytelling, it’s not that great. Vanilla is about the environment and experience, not so much the story.

TBC - Low C: This expansion builds slightly upon how story is told in Vanilla, making it somewhat clearer, though still vague in other parts. Lore characters begin to get more focus here, for better or worse. It feels like Vanilla, with more special story moments put in. While this is nice, some characters could’ve been dealt with more respectfully. It lands at a strange spot, of not being good but not bad either.

WotLK - High B: This expansion is when the story gets cinematic, giving it focus, with clear explanation and exciting cutscenes. Lore characters become main characters, and the ones in this expansion are likable. Every moment keeps your attention, and none of it is too complicated to understand. While this might be most people’s favorite, I have a personal bias against undead. WotLK is no doubt great in all aspects, but my bias is what prevents me from rating it an A.

Cataclysm - Low B: This expansion starts with a bang, as we see when Deathwing breaks free, giving us another worthy villain. We’re given reason to visit the original zones again, with a focus on the elements. Not all of those zones have the same tone though, giving players tonal whiplash. Thrall is also the main character, who is just a self insert of Metzen this expansion. The overall story is good, but it has missteps.

MoP - High A: A story about the faction war, it starts without a world threat, and when antagonists become known they’re great. Pandaria gives themes which weren’t dealt with before, through incentive which every player at the time could care about. Since there’s no antagonist at the start there is a feel in the zones that’s similar to vanilla, and everything is a new concept. The lore characters involved are interesting here, including the villains when it becomes known who and what they are. I adore MoP, an expansion that gets the story right on nearly every level.

WoD - F: A story with many flaws, involving a weak threat, from characters that have already been dealt with. Draenor is a great setting, but how we get there nearly destroys established lore. The Iron Horde is little more than an annoying gnat, with cool looking technology. This might be WoW’s only filler expansion, with characters that aren’t bad but are meaningless. This stepping stone of an expansion ends on a loud fart, which sounds like someone saying “Draenor is free”.

Legion - Low A: It’s a story that ties up several loose ends, involving a threat which players have been anticipating, along with an enjoyable cast of characters. We go to the Broken Isles which has a diverse set of zones, building upon a setting which has been known about but unseen for years. The Burning Legion causes damage from the start, and we take bigger steps at each part of the expansion to go against them. This is what WoW has been building up to, and outside of faction conflict it’s nearly perfect. It’s not rated higher than MoP because the Burning Legion is defeated more easily than expected, and the Horde isn’t shown enough.

BFA - Low D: This expansion has two stories, which is the faction war and N’zoth, giving us a mixed bag of characters. Kul Tiras and Zandalar are wonderful, which are exciting places. But there is no denying that the faction war here is a rehash of MoP, which ends on a weak conclusion. The story with N’zoth is better, but could have easily been more satisfying. This is a disappointing expansion, because without the faction war it could’ve easily been great.

Shadowlands - High D: While the expansion isn’t finished, we have played through the setting that’s involved, and deal with the bland characters from BFA. The zones are interesting, but unexpected in a way that isn’t entirely positive. Villain motivations are vague here, yet ironically simplistic. Zovaal is plain, and has been described as a discount Thanos. This is what we know, and what happens in the future of this expansion probably won’t change how we feel about what’s already been described.

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honestly, thank you for admitting that you have a personal undead bias. I think that understanding and acknowledging that biases exist is important in our player experience and especially in our community experience.

My bias is against orcs, and that’s why I hated WoD.

I really like your summaries of the pro’s and cons of each.

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I think everyone has bias, but what’s important is not taking frustrations out on players. People should understand everyone has their likes and dislikes, and if they disagree they should just move on. I don’t like undead, but some of the best posters here are people who play them.

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A tier - TBC, Wrath, Vanilla and Legion. Each had tremendous villains and anti-heroes and both of these expansions were so rich on lore.

In TBC, there were some tragedies committed by the writing team which they tried to rectify in Shadowlands (Kael’thas), but TBC alone had Illidan, Kael’thas, Lady Vashj, Archimonde, Magtheridon, Teron Gorefiend, Karazhan and Medivh, the Amani trolls with Zul’jin, Kalecgos, M’uru, and of course Ki’Jaeden. Even though we were in Outlands, away from Azeroth, for the majority of the expansion, the threat of the Burning Crusade/ Sargeras was present everywhere. Outlands felt connected to Azeroth (Kara/ Sunwell).

TBC also gave us Draenie and Blood/High Elf each with their own rich lore and stories. They were the two best expansion races period. Outlands was filled with iconic lore locations and every zone is memorable compared to other expansions.

Wrath is A tier simply because of Arthas and the Lich King. The story of Arthas is one of the highlights of Warcraft before WoW was a thing. The Wrath cinematic is THE BEST cinematic ever made by Blizzard. Even if you ignore Arthas, Wrath had some of the best raids in the game (Ulduar, Eye of Eternity, Icecrown Citadel). Each of these raids had multiple major lore characters (Yogg-Saron, Malygos, etc.) It reintroduced Naxx, but Naxx is vanilla content and so is the story arguably, so I won’t really count it as a Wrath highlight. Wrath was the first time a large number of players got to experience Naxx though so there’s that.

Legion brought back Illidan and kind of turned him from a villain into an anti-hero into a super overpowered jailer of Sargeras. Class Halls were a nice addition to class lore as well as the Mage Tower. Artifact weapons had tremendous amount of story behind them and obtaining each had its own set of storyline–i.e., where the weapons had been stored/kept all this time. Legion introduced Xal’atath. Legion gave us the Brokwn Isles and Nightborne. It made reference to Azshara and the Old Gods. Legion helped WoD lore by giving us a glimpse into what our intervention had done to that universe—the Light being not so good. Varian and Vol’jin died, Sylvanas was kind of good as the Warchief in Legion ngl. Gul’dan remains one of the best villains ever. I mean we took a spaceship to Argus. Pretty epic expansion overall.

Vanilla was simple. Azeroth zones are filled with lore and remain the best zones to date. I am talking pre-Catacylsm of course. It didn’t force you to be the “champion”. You were just another adventurer helping the notable NPCs with their battles. It had more charm than the current expansions where you’re forced into this this major “Champion” role/ character that everyone relies on.

B Tier - MoP

C Tier - Cata

D tier - WoD

F tier - BFA and Shadowlands

A big issue with TBC that I didn’t even remember that well was that the whole Blood Elf civil war just sort of… starts.
You don’t report back to Blood Elf outpost literally down the road after you learn about Kael’thas doing messed up things with a giant corrupted crystal. No moment where the Blood Elves are worrying about what the Horde will think of them (which would have been a great moment of understanding from the Orcs).

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A Tier - MoP

I love how the actions of your characters cause massive consequences for everyone involved. Our arrival and our decision to ignore the advice Taran Zhu gave us surrounding the Sha sparks a chain reaction which leads to all out war between multiple factions. And how some of those factions use the chaos to their advantage, mainly the Zandalari and the Mogu when it comes to resurrecting Lei Shen. I do love how the Mantid isn’t just a generic old god bug army. It has an actual culture and power structure. I do love how the Mantid don’t want to conquer Pandaria. At least not yet. Instead they seek to grow the strength of their warriors. The stalemate with the trolls must’ve been something in the back of their minds. They follow rules and a pattern. They swarm the wall every 100 years, so what happens when they swarm 10 years earlier? What happens when their empress gets overtaken by a fragment of their dead God? Do they fight for the Sha of Fear or do they try to resist? The Sha was destroying their homes, corrupting their scared trees and destroying their culture bit by bit. Sometimes you find allies in strange places. Each of the Paragons feel like actual characters. While they are one-note, they scream personality. Blizzard achieved this by their banter with the PC but also each other. Even in their encounter in SoO they love poking fun at each other. We always knew our alliance with the Klaxxi was only temporary so the warning they gave us about Y’shaarj and their allegiance makes sense. Hell, when Kul’rik dies, he praises you for a good fight. He maybe an old god servant but he recognizes our short lived friendship. Not having a big bad from the get go did feel refreshing. The thing for be keeping this from S tier is the whole Alliance cat quest from 5.3. I know that 5.3 wasn’t originally planned but like come on. I feel like the Alliance side should’ve involved advancing on Orgrimmar from Ashenvale to Azshara and siege the back entrance. Have the horde go through the front gate while the Alliance goes through the rear. And that goes for SoO as well. Just have Zaela’s fight at the bridge leading from Ashenvale to Azshara, Iron Jug at the front gate to Azshara while the Dark Shamans are in the valley of honor. Maybe in the arena idk. Then both sides converge on Nazgrim in Ragefire Chasm.

Garroshs decent into madness was a bit rushed but it does make sense when you look at the bigger picture. I’ve gone into depth about this in other threads (long since buried) so i’ll give the cliffnotes version. Basically in TBC we find Garrosh in a sea of despair, doubt and fear. No matter our actions, he prefers to keep on swimming. Until Thrall arrives and shows him a vision of his fathers heroic death against Mannoroth (and himself). Empowered by seeing this, the young orc is filled with pride for his father and his name. So he follows Thrall back to Azeroth. Where he leads the hordes armies to Northrend, counseled by Orc Chuck Norris. Garrosh does try to take Varoks lessons to heart but he is shown to be more willing to kill the Alliance than the scourge. This is clearly seen in the Ulduar trailer where he goes and fights Varian. Who cares about Yogg-saron right? The evil human called me a dog! after I called him a pig! Hoping that Garrosh would grow out of this reckless anger. Thrall places Garrosh as the Warchief leading up to the Catacylsm. Thrall leaves Cairne , Vol’jin and Eitrigg as advisors but the young orc was too stubborn to listen to them. And one by one he took things to the extreme. In the end he was alone. He couldn’t tolerate anyone who voiced a different opinion. So he surrounds himself with Yes men. Such as Malkarok. Hell, the twilight highlands he sends his air fleet to attack 3 alliance ships and the orcs are praising him as a winner. Clearly Garrosh values defeating the Alliance > defeating actual threats like the Twilights Hammer. So we come to MoP. A land “untouched by war” for thousands of years. He orders his forces to secure the land for the Horde. He then learns about the sha, and not wanting history to repeat itself for himself and the horde. He seeks to control it. First by the Divine Bell and then the Heart of Y’shaarj. He even orders an assassination attempt on a fellow horde leader. One that has always second guessed him.

B tier - Legion, Wrath

Legion would be A tier if it wasn’t for the warrior campaign and other things. Side lining Helya like that always felt wrong with me. It would make more sense for Helya to try and stop the PC from reuniting Odyn with the remaining Keepers of Ulduar over some random Legion demon lady who wanted Hodir as a plaything. The Broken Shore (patch 7.2) storyline was basically non-existent. “Go kill 3 rares” was such an engaging story moment. Argus was fine but it did start the tread of “retconning the lore bible for reasons”.

For Wrath the whole “you beat my champion, I’ll get you next time” did get old real fast. Even if it was Arthas “testing us” it got to the point of being comical. Plus there was a good amount of cut content. Blizzard does have a habit of being too ambitious. Although the best example of that is WoD.

C tier - TBC, Cata, Vanilla

Personally I never played during TBC (started late TBC) so I can’t really comment on it. TBC’s story has gotten a bit better with things like Chronicles going into further detail behind why certain characters acted the way they did but that should’ve been there in the game in much cleaner detail. Mainly Kael’thas and Illidan. There is like a quest in Shadowmoon Valley that paints Illidan as a crazy madman who thinks he defeated Arthas at Icecrown. Given that Illidan has a massively fragile ego, a loss against the scourge, on their home base when he had all the cards would’ve taken a heavy toll on him.

For Cata the main problem is Deathwing and how he is portrayed. In the novels and short stories he is a well spoken individual who manipulates others to work for him, even if doing it is for, “the greater good”. He always had a hidden agenda. In game though he is presented as your generic “I’m crazy and mad for no reason!!!”. If Madness of Deathwing was the ONLY time we saw that side of him, I would’ve been fine. It is kinda implied that Madness of Deathwing no longer has the Neltharion side of him keeping his madness in check. Honestly I like to imagine MoD is just N’zoth removing off the strings and actually controlling the puppet with his bare tentacles. Also having entire zones or majority of zones being pop culture references got old real fast. Did we really need a CSI - Miami parody for Westfall?

For Vanilla the main issue for me is that a large majority of story threads just end prematurely. Also the order of some of the raids didn’t feel right with me. I feel that Naxx should’ve been before AQ. Like an Old God should be “stronger” than Kel’thuzad. At least for Wrath Arthas was the big bad so it made sense narratively why Yogg would be an earlier dealt threat. Plus it speaks volume to how big of a threat Yogg presented. We basically drop everything to storm into Ulduar and defeat the Old God that was on the verge of fully escaping. For AQ, we didn’t know that C’thun even existed until we started looking into the Silitid and their history.

D tier - WoD

WoD’s biggest problem was blizzard being too ambitious with little time to work. They wanted WoD to be a one year expansion and it shows. Most of Gorgrond got cut because of “orc fatigue” (but given WC3 reforged and the whole, “it was the purists fault” lie, I am starting to feel that the orc fatigue excuse was just that, an excuse). The ending of Spires didn’t feel right with me either. We get empowered by Terrok, we become his Avatar and we attack a random orc called Kargath over his former seat of power? Plus Rukhmar being a random World Boss was always wrong and it still is. She doesn’t even show up anywhere in the story. The rushed ending is problematic as well along with the “Draenor is free!!!” nonsense. But the leveling experience outside of Gorgrond and the finale of Spires is what saves this from F-tier. Plus AU Blackhand is one of the best antagonists Blizzard has done in recent years.

F tier - BFA

What needs to be said? Butchered characters and character arcs. Plot threads that make no sense. The only saving grace for me is Drustvar and given what happens to the Drust in Shadowlands it is kinda disappointing. During the Jaina chain, we go into Thros with Katharine and she says that we will return to save the other Kul Tiran souls trapped in that realm of torment but nothing happens. I was fully expecting a patch in Shadowlands where we go into Thros to remove the Drust threat for good.

Azshara is wasted even though she is the best part of BFA. N’zoth, like Deathwing has a personality shift the moment he shows up in game. What happened to the N’zoth in the Warbringers video? The one that talks calmly and only gets frustrated when Azshara refuses his offer? Even after showing her the Black Empire at its peak. The secondary antagonist of Warcraft gets fully released only to die a patch later. All because he wasn’t an undead elf with boobs.

Can’t comment on Shadowlands yet since it is ongoing but I will be putting it in F tier given what we have seen thus far.

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