Rare train haters, report in

I didn’t like running in a zerg from event to event in Guild Wars 2, I didn’t like hunt trains in FFXIV, and swarming around rares in WoW is just as bad.

Absolute bottom of the barrel content when it comes to entry level gearing/progression. I’d take MoP scenarios over this.

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Noted
/note

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Hello, I see you posted a thread about killing rares. At least with Hunt Trains in FF14, people are doing it as a side activity, not as a method of character progression like in WoW, haha!

Thanks for your post and have a great day!

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I’ll admit it’s been the go to standard for too long. I understand it’s easy to keep people busy this way… But it’s boring now, at least for me

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It’s nice to have rares as an option for people who hate questing, but DF is doing rares wrong.

10.0 super rares were not solobale and only spawned according to timers and rare events. But you had to farm them for rare profession recipes and Bottled Essences.

10.07 Forbidden Reach rares were not solobale but were mandatory to experience the rewards of the zone. (Quest rewards are a joke.)

10.1 rares are again not solobale, don’t give any rep, only give 1 Drake fragment, and only very rarely drop any kind of gear or other reward.

SL Korthia and Zereth Mortis did rares better. Rares should be soloable and provide an alternative or supplemental source of zone gear, currency, or rep.

That’s because they are a farm tactic for currency.

I get exactly what they’re supposed to be. Instead of dropping gear they only drop a nugget to get you better gear… In some ways it’s worse because gear is gear… In some ways it’s better because you can upgrade beyond what may have dropped by itself.

Is it still rare farming at the end of the day… I’ve done that to death

Theyre for people who cant get a handle on their social anxiety but still want to get gear. Low effort development for low effort rewards.

Ya killing rares, is not quality content but this team has conditioned enough to eat it up so they aren’t worried.

The actual casual exclusively open world players barely have any gear eligible to upgrade in the first place beyond Whelpling and even if they do, it’s a big ask to expect them to kill 15 rares just to upgrade one item one Drake notch.

The group content players can probably get more fragments by spamming M+.

The ZC rares don’t even drop rep. I am an open world player and I barely see in point in chain-killing the rares.

Creating rares is cheap and easy for the devs compared to other content, and it fulfills their new requirement of forcing players to group up for “social interaction”.

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Yup I know. It’s low-tier IMO content they just shuffle out.

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It would be if there was a lot of other things that they were going to do.

But that is the content. For months

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Some of these 10.1 rares feel like they have 10 times more HP than they should have. It’s like fighting raid bosses that don’t have mechanics.

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I agree its boring. I never did hunt trains in XIV, but i did do boss trains in GW2. That was mind numbing as well, but it was a great way to level alts or (in higher level areas) make money, so it felt more rewarding. It was also never required or the focus of the game - just side things to waste time. Haven’t played EoD, so not sure if that’s changed at all. I will note though that some bosses were very fun to fight with their mechanics - they weren’t all punching bags.

Having rare farms in WoW be the main content of several zones in a row is…disappointing. I was taking a break at the end of SL so missed Zereth and the beginning of DF, but coming back at 10.0.7, i figured FR was just an easy way to help new players or alts gear up. Seems like its become a trend for their “content” to consist of killing the same rares in a big circle. I’m taking a break from BDO to come back to a game i used to enjoy - not to play grind simulator 2023 in a way thats even more boring and less rewarding than BDO, GW2 OR FFXIV farming. I hope this trend doesn’t continue - this isn’t content.

I don’t mind the trains.

I do mind that the trains include dumb DPS who draw too much aggro and run away, causing the rares to reset. Learn how to run in a circle, idjits.

While I’ve always thought rares had a place in wow, as something fun to do on occasion, and maybe get a piece of loot that you could auction off if you couldn’t use it, tying them to progression and overpopulating an area with them is extremely sloppy and lazy, especially with no story around why you’re out there killing them. Wow that was a long sentence. Rares used to be, you know… rare?