I had to do some digging but here’s a post I wrote about how I feel Rare’s should work through out the WHOLE game, past, present, and future.
I’m going to be brutally honest I am not a big fan of how Rares work in Dragonflight. I wasn’t a fan of how they worked in Shadowlands as seen by my post here: Shadowlands Rares: Easing the Restrictions
As it is now 10.0 Rares; like 9.0 rares, have a daily loot lock out and an excessively long respawn rate. With dragon riding you added customization options that drop of specific rares. Some are more annoying to get than others. I’ll use one particular customization/rare that is annoying to get …
I’d also like to edit and post that we, the players, knew about the mistakes back in June/July that would cause this “underpopulated” issue you just now found.
I had accidently posted a topic I meant to post here in the Community Council forums and despite this it drummed up a lot of discussion on the mistake the players feel was made in relation to the change of ZC rares very early into the patch.
We still to this day were never told what the primary objective of the caverns was and I think we deserve to be told at least this much.
I just hope that Blizz can learn from the huge mistake they made with the caverns and not do it again. Why make rares…
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