Rant: You killed M+ and the rest of this expansion

I had completed the 3k achieve and resilient 12’s like a month before Lemix was released and I dont consider myself a sweaty tryhard by any means, so with Lemix launch obviously a lot of players wanted to do something else rather than retail.

Timing for both was fine.

You can call it that if you want.

But my point, which was to the other individual, was that remix enables the “go go go” mentality more than M+ because it’s designed to be that way.

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There isn’t. I’m specifically addressing the huge drop off when remix was released.

https://raider.io/stats/mythic-plus-runs?season=season-tww-3&groupBy=period

It’s just an issue of timing. 8 weeks into a tier is awful timing. Most players are or were still farming gear. Had it been 12 or 16 weeks, which would have been mid season, I think that would have been appropriate.

For sure, but even at 8 weeks, the majority of players aren’t going to be fully geared. I think 12-16 weeks would have made a lot more sense for a remix launch.

8 weeks is too short. Players are already getting done with remix… now what? Had they waited just 4 weeks it could have carried into the next expansion. Regardless, if we are now saying 8 weeks is sufficient, that’s going to kill the game off pretty quickly. The game is way too rushed.

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But a vast majority of people were already done within 8 weeks, the real “Problem” here is that Heroic gear is rewarded very easily to anyone, therefore content gets eaten so rapidly.

Thats why a lot of players went to Lemix, they had nothing else to do on retail and even then, Lemix has a very bad design of player retention.

I’d disagree with that. We are already seeing an increase in runs now that players are getting done with remix. That shouldn’t be happening if the ‘majority’ were done. Regardless, most of the people I play with aren’t done. We’re still doing groups or pugging as we were.

That said, if it really is people just being done, then this game is going to be dying soon. 172 days being the average tier length, 8 weeks isn’t even a 1/3rd of the way into a tier.

That graph is ten years old.

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And since then we’ve had practically another WoD with SL. realistically nothing changed over the last 10 years, I’d say fairly confidently we’re still following that same pattern up til DF.

In fact, DF and TWW’s highest praise was that they had “record retention rates” which is a nice way of saying “we temporarily stopped the fatal bleeding.”

Also, the problem isn’t that they initially dug their own grave, because Legion and DF saved them from it each time they tanked the playerbase, the problem is they have TWICE NOW thrown themselves back into their own dug grave, like lemmings with a hole in the ground.

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That’s something you should be doing in the first few weeks, not a million years into the season. Many issues people have with M+ get solved by playing in the right time: at the beginning. And those who learned that trick get done with the season and move on, which explains why seasons are dying faster and faster.

Sure Remix played a role in killing this season, but also notice that every time a new xpack is announced there’s a drop in participation in the current retail version of the game because people just log on hoping it would be as amazing as they imagine it with the vision of the new xpack in mind, but then realize it’s the same old poop so they just spam trade and not play and the LFG queue is empty.

Also turbo boost is boring and bad for the game, also there’s Fellowship stealing players. Lots of things happening all at once, all reducing retail players engagement.

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Turbo Boost lets them increase tuning of the raid content and actually extends the season. Without it, some guilds that end up clearing their intended difficulty level would just give up (and likely fall apart as a guild.)

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you also have people like me who are running keys in Lemix and I won’t touch m+ in retail. So you are seeing inflated numbers from that I imagine also.

7-8 weeks into the season wasn’t a million years.

You’re missing the point.

That’s all that needs to be said.

I think the game should embrace the inevitability that the season will die before the next one comes and design around this instead of stretching its actual lifetime which results in lower quality due to more obvious gating (which should be avoided at all cost) and the boring realization that any trinket that drops feel lame because a better version can be bought during turbo boost anyway. Makes the early season feel less important because there’s a fake cap.

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Of course and still the likelihood of the majority of those keys being run by people that would never touch retail M+ is slim.

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You might be right in your statement and still wrong about the topic. Participation in low to average M+ keys (what majority do) has nose-dived. As a result, overall tanks and healers will be less and groups take significantly longer to fill, since the release of Legion Remix.

You’re not wrong, but don’t tunnel-vision on just that one statistic. What I was saying earlier is other games, like Fellowship and Arc Raiders server slam, released on that exact week. A large portion of my guild swapped to playing those games. The remix isn’t the only thing to blame.

Worst opinion in this thread. M+ is the only reason a lot of people play.

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I think it’s time for the way Blizzard handles seasons to be looked at. I have no ideas atm though.

I’m not sure if this is the way to do it honestly. Idk.

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we’re doing m+ in remix.

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I get that there are other factors, but my complaint is mostly on the factors that Blizzard has control over.

Even if we ignore this specific issue, in general we have tons of competing or over lapping content and it’s just spreading the player base super thin. :frowning:

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Correction: mythic+’s are the reason all the sweats plays. As soon as mythic+ goes the way of the dodo, the sweats won’t be missed.

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