Everyone playing a class ranked above 8 should just reroll. Much easier on Blizzard.
Swap ya poop class.
Everyone playing a class ranked above 8 should just reroll. Much easier on Blizzard.
Swap ya poop class.
I’d like to see this by class dps specs consolidated rather than just spec. Classes that have more than one viable dps spec could be consolidated. It would provide a more accurate ranking. The top 100 for all Hunter specs consolidated would be more comparable to Ret for example.
Top 3 specs all do very good damage, but what separates them IMO is that they have a host of CC options that effectively allows them to cross CC and set up win conditions on their own.
Demo Warlock, DH, SP.
Ha. HAAHAHAHA.
You honestly think that’s going to happen.
We got our last PvP tuning patch last week. Enjoy the rest of DF Season 1.
(Stop assuming I’m a Demo Lock)
I really hope Blizzard has the good sense to ignore anyone clamoring for nerfs/buffs to classes based on shuffle.
Lotta dent headed takes around these parts lately based on shuffle.
There’s no way you aren’t trolling
My apologies for my misunderstanding of what you meant by random.
I do think there should be balancing specific to either shuffle or premade. Logically I think shuffle more closely resembles open world and unrated BG balance, and therefore would make more sense as the baseline, but either way make one the baseline and then implement changes that are specific to the other. If a spec is doing too well in both then make a generic change, but if demon hunters are only a problem in shuffle just reduce their damage or healing or whatever in that game mode in specific.
It means committing to more spinning plates initially, but long-term I feel it would be far easier than trying to balance for both with a single template. As you’re pointing out the contexts are simply different.
Yeah I agree with you there, it’s just tough because we can barely get Blizzard to do PvP only tuning as they seem to do PvE tuning first and just apply that as a blanket buff/nerf to every PvP mode.
I would def love to have specific tuning though, it’s just hard when posts like this pop up and people ask for big nerfs without seeing the history of how blizzard doesn’t really understand separation of game modes.
I didn’t open the game since , awaiting fix from blizz.
No point really to compete with ENH if the class is in a broken state.
That is some gap.
People could probably be better about clarifying their contexts. Maybe OP means differently, but I know that when I say that based on y data we should make x buff or nerf, I mean that in the context of the game mode the data is from those would be appropriate actions. The big question of how to handle two game modes with imperfectly aligned balancing demands still needs answering.
If they’re going to do one template for both the most reasonable philosophy to me would be to hammer down any positive outlier in one so long as they wouldn’t become a negative outlier in the other, and then do the same with negative outliers in the reverse direction. If Outlaw is hurting in shuffle and buffing it won’t overpower it in premade then let 'er rip. If Havoc is overturned in shuffle but would hypothetically become outright dog in premade with any more nerfs, hold off on changes until you can figure out how to lower the difference between their efficacy in each mode. If Shadow is gangbusters in both then nuke it from orbit.
So this blew up relatively significantly (sorry) and I apologize that it took so long to get the data.
So these are the same two tables, but using 3’s data via Drustvar. The placements are very similar, and the disparity in rank (43 out of a possible 50) continues to be a sign of massive imbalance between the specs.
Class | Spec | Type | #1 | #100 | Sum of Ranks | Rank |
---|---|---|---|---|---|---|
Priest | Shadow | Range | 2552 | 1983 | 4 | 1 |
DH | Havoc | Melee | 2568 | 1935 | 4 | 1 |
Warrior | Arms | Melee | 2449 | 1837 | 11 | 3 |
Rogue | Assassination | Melee | 2434 | 1837 | 12 | 4 |
Warlock | Demonology | Range | 2404 | 1901 | 14 | 5 |
DK | Unholy | Melee | 2410 | 1887 | 14 | 5 |
Warrior | Fury | Melee | 2333 | 2104 | 15 | 7 |
Shaman | Elemental | Range | 2404 | 1813 | 18 | 8 |
Warlock | Destruction | Range | 2466 | 1637 | 18 | 8 |
Druid | Feral | Melee | 2421 | 1729 | 18 | 8 |
Warlock | Affliction | Range | 2424 | 1716 | 19 | 11 |
Paladin | Retribution | Melee | 2353 | 1727 | 23 | 12 |
Monk | Windwalker | Melee | 2332 | 1807 | 24 | 13 |
Hunter | Beast Master | Melee | 2462 | 1505 | 27 | 14 |
Shaman | Enhancement | Melee | 2332 | 1654 | 29 | 15 |
Mage | Arcane | Range | 2337 | 1619 | 30 | 16 |
Hunter | Marksman | Range | 2227 | 1656 | 33 | 17 |
Evoker | Devastation | Range | 2253 | 1627 | 34 | 18 |
Hunter | Survival | Melee | 2271 | 1540 | 37 | 19 |
Rogue | Sublety | Melee | 2225 | 1581 | 39 | 20 |
DK | Frost | Melee | 2240 | 1501 | 43 | 21 |
Druid | Balance | Range | 2204 | 1561 | 44 | 22 |
Mage | Fire | Range | 2209 | 1509 | 44 | 22 |
Rogue | Outlaw | Melee | 2205 | 1507 | 46 | 24 |
Mage | Frost | Range | 2213 | 1500 | 47 | 25 |
You’ll notice that we still see Shadow/Havoc/Assassination in the top 4 spots, Demo falls from #1 to #5, Fury falls from #5 to #6. We’re still seeing all the massively overpowered (or over-represented) specs in very similar positions. On the other end, Fire Mage has IMPROVED from last DPS to 3rd last, with Frost Mage falling all the way from almost middle to the bottom.
And the second table, which ranks all the specs (including healers/tanks) in a similar manner but not broken out by role.
Class | Spec | #1 | #100 | Average Rank |
---|---|---|---|---|
Priest | Shadow | 2552 | 1983 | 1 |
DH | Havoc | 2568 | 1935 | 2 |
Druid | Restoration | 2575 | 1918 | 2 |
Evoker | Preservation | 2459 | 1944 | 4 |
Shaman | Restoration | 2502 | 1827 | 5 |
Warrior | Arms | 2449 | 1837 | 6 |
Rogue | Assassination | 2434 | 1837 | 7 |
Warlock | Demonology | 2404 | 1901 | 8 |
Warrior | Fury | 2333 | 2104 | 8 |
DK | Unholy | 2410 | 1887 | 8 |
Monk | Mistweaver | 2438 | 1810 | 11 |
Shaman | Elemental | 2404 | 1813 | 12 |
Warlock | Destruction | 2466 | 1637 | 13 |
Druid | Feral | 2421 | 1729 | 14 |
Warlock | Affliction | 2424 | 1716 | 15 |
Priest | Discipline | 2359 | 1769 | 16 |
Monk | Windwalker | 2332 | 1807 | 17 |
Paladin | Retribution | 2353 | 1727 | 18 |
Paladin | Holy | 2259 | 1778 | 19 |
Hunter | Beast Master | 2462 | 1505 | 19 |
Priest | Holy | 2261 | 1747 | 21 |
Shaman | Enhancement | 2332 | 1654 | 22 |
Mage | Arcane | 2337 | 1619 | 23 |
Hunter | Marksman | 2227 | 1656 | 24 |
Evoker | Devastation | 2253 | 1627 | 25 |
Hunter | Survival | 2271 | 1540 | 26 |
Rogue | Sublety | 2225 | 1581 | 27 |
Druid | Balance | 2204 | 1561 | 28 |
DK | Frost | 2240 | 1501 | 29 |
Mage | Fire | 2209 | 1509 | 29 |
Rogue | Outlaw | 2205 | 1507 | 31 |
Paladin | Protection | 2083 | 1522 | 32 |
Monk | Brewmaster | 2009 | 1514 | 33 |
Mage | Frost | 2213 | 1500 | 34 |
Warrior | Protection | 2158 | 1501 | 34 |
Druid | Guardian | 2118 | 1504 | 36 |
DH | Vengeance | 2147 | 1501 | 36 |
DK | Blood | 1997 | 1501 | 38 |
Good find on the data.
I agree, if they’re over represented like this they do in fact need tuning.
Crazy to see that the healers aren’t that far off from each other.
I appreciate it! And I’m sure it’s a mix of the two, right? Solo shuffle is new, people hear ‘X is really strong’ and thus play X. But that said, I’m an Enhance Shaman that’s sick of being nerfed without any sorts of improvement to the things that the Shaman forums have been vying for for ages.
The fact that I’m nearly in the top 100 US says something, I’m at 1853 rating currently and our 100th is 1863. I game with mostly Hero players, I’m easily the least experienced/knowledgable/skilled among them. Am I a rival player skill-wise? Certainly. But I see my flaws, and there’s no reason at all I should be near the top 100. I had a post on the Shaman forums with over 2k views, no blue posts or even acknowledgement. So I’ll use the data available to me and start being louder.
There will always be top, middle, and bottom specs. But the bottom spec should be within arms reach of the top, that’s called balance. One thing I’ve noticed is that Blizzard gave us all these talent choices (desired by the playerbase), and now they’re nerfing/buffing specific ones to take players from being able to play their spec how they enjoy it best, to cookiecutter builds again that are no different from SL talent builds. It’s saddening honestly, this expansion has a ton of promise but if Blizzard doesn’t even care to address the problems then they’re going to lose out in the end.
The problem is that PvP balance isn’t priority as not many people play it out of the total population, not to say it isn’t important because both you and I seem to think it is but most if not all balance starts with PvE and works it’s way down to PvP.
Most of the Enhance nerfs happened not because it performs well in Arena but because it performed a little too well in M+/Raids, and same thing with MM by removing Double Tap as it contributed to too much favoritism in PvE rankings.
I hope they do one day try to balance PvP by itself and it looks like they’re maybe going that direction with frequent weekly nerfs/buffs, but it’s clear they have no idea what exact abilities that are causing problems in PvP so they’re just rolling the dice based on PvE.
Like the SP nerfs was not needed at all in PvP but was needed in PvE as they weren’t performing well.
Yeah, I 100% get that the buffs/nerfs are based around PvE content. But I thought I saw somewhere that Blizzard nearly doubled their WoW staff/devs in the past year, and they’ve been putting a ton of work into PvP as far as I can tell (added solo shuffle, trying to do a weekly map rotatation, etc). I just wish they’d have listened from the end of SL into now about the broken classes and spent a little more time with basic tuning. There will always be a highest, middle, and lowest spec but if they could just make it a little more even the vast majority of the PvP playerbase would be happier.
I’m still hopeful that they do try to perform more frequent tunings, and work to make PvP more even. I think they did an awesome job with the gearing, I love the changes, I love the set bonuses, it should be a lot of fun if they can just control the damage a bit.
It’s also a side note that % based healing received a massive buff in relation to numbers-healing specs when they increased stamina by 40%. As an Enhance I think I can beat a warrior maybe 20% of the time in a duel, and the rest of the time the warriors health bar remains topped off because there’s just no beating a 3% heal on GCD pretty much. But based on the numbers I posted above, Enhance is among the more ‘balanced’ specs, I think some need buffs and others need major nerfs to be more in-line.
Better nerf shaman
(Cries in enhance)