Ranked spec table based on Drustvar top 100 for Solo Shuffle rankings

Everyone playing a class ranked above 8 should just reroll. Much easier on Blizzard.

Swap ya poop class.

I’d like to see this by class dps specs consolidated rather than just spec. Classes that have more than one viable dps spec could be consolidated. It would provide a more accurate ranking. The top 100 for all Hunter specs consolidated would be more comparable to Ret for example.

Top 3 specs all do very good damage, but what separates them IMO is that they have a host of CC options that effectively allows them to cross CC and set up win conditions on their own.

Demo Warlock, DH, SP.

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Ha. HAAHAHAHA.

You honestly think that’s going to happen.

We got our last PvP tuning patch last week. Enjoy the rest of DF Season 1.

(Stop assuming I’m a Demo Lock)

I really hope Blizzard has the good sense to ignore anyone clamoring for nerfs/buffs to classes based on shuffle.

Lotta dent headed takes around these parts lately based on shuffle.

There’s no way you aren’t trolling

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My apologies for my misunderstanding of what you meant by random.

I do think there should be balancing specific to either shuffle or premade. Logically I think shuffle more closely resembles open world and unrated BG balance, and therefore would make more sense as the baseline, but either way make one the baseline and then implement changes that are specific to the other. If a spec is doing too well in both then make a generic change, but if demon hunters are only a problem in shuffle just reduce their damage or healing or whatever in that game mode in specific.

It means committing to more spinning plates initially, but long-term I feel it would be far easier than trying to balance for both with a single template. As you’re pointing out the contexts are simply different.

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Yeah I agree with you there, it’s just tough because we can barely get Blizzard to do PvP only tuning as they seem to do PvE tuning first and just apply that as a blanket buff/nerf to every PvP mode.

I would def love to have specific tuning though, it’s just hard when posts like this pop up and people ask for big nerfs without seeing the history of how blizzard doesn’t really understand separation of game modes.

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I didn’t open the game since , awaiting fix from blizz.
No point really to compete with ENH if the class is in a broken state.

That is some gap.

People could probably be better about clarifying their contexts. Maybe OP means differently, but I know that when I say that based on y data we should make x buff or nerf, I mean that in the context of the game mode the data is from those would be appropriate actions. The big question of how to handle two game modes with imperfectly aligned balancing demands still needs answering.

If they’re going to do one template for both the most reasonable philosophy to me would be to hammer down any positive outlier in one so long as they wouldn’t become a negative outlier in the other, and then do the same with negative outliers in the reverse direction. If Outlaw is hurting in shuffle and buffing it won’t overpower it in premade then let 'er rip. If Havoc is overturned in shuffle but would hypothetically become outright dog in premade with any more nerfs, hold off on changes until you can figure out how to lower the difference between their efficacy in each mode. If Shadow is gangbusters in both then nuke it from orbit.

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So this blew up relatively significantly (sorry) and I apologize that it took so long to get the data.

So these are the same two tables, but using 3’s data via Drustvar. The placements are very similar, and the disparity in rank (43 out of a possible 50) continues to be a sign of massive imbalance between the specs.

Class Spec Type #1 #100 Sum of Ranks Rank
Priest Shadow Range 2552 1983 4 1
DH Havoc Melee 2568 1935 4 1
Warrior Arms Melee 2449 1837 11 3
Rogue Assassination Melee 2434 1837 12 4
Warlock Demonology Range 2404 1901 14 5
DK Unholy Melee 2410 1887 14 5
Warrior Fury Melee 2333 2104 15 7
Shaman Elemental Range 2404 1813 18 8
Warlock Destruction Range 2466 1637 18 8
Druid Feral Melee 2421 1729 18 8
Warlock Affliction Range 2424 1716 19 11
Paladin Retribution Melee 2353 1727 23 12
Monk Windwalker Melee 2332 1807 24 13
Hunter Beast Master Melee 2462 1505 27 14
Shaman Enhancement Melee 2332 1654 29 15
Mage Arcane Range 2337 1619 30 16
Hunter Marksman Range 2227 1656 33 17
Evoker Devastation Range 2253 1627 34 18
Hunter Survival Melee 2271 1540 37 19
Rogue Sublety Melee 2225 1581 39 20
DK Frost Melee 2240 1501 43 21
Druid Balance Range 2204 1561 44 22
Mage Fire Range 2209 1509 44 22
Rogue Outlaw Melee 2205 1507 46 24
Mage Frost Range 2213 1500 47 25

You’ll notice that we still see Shadow/Havoc/Assassination in the top 4 spots, Demo falls from #1 to #5, Fury falls from #5 to #6. We’re still seeing all the massively overpowered (or over-represented) specs in very similar positions. On the other end, Fire Mage has IMPROVED from last DPS to 3rd last, with Frost Mage falling all the way from almost middle to the bottom.

And the second table, which ranks all the specs (including healers/tanks) in a similar manner but not broken out by role.

Class Spec #1 #100 Average Rank
Priest Shadow 2552 1983 1
DH Havoc 2568 1935 2
Druid Restoration 2575 1918 2
Evoker Preservation 2459 1944 4
Shaman Restoration 2502 1827 5
Warrior Arms 2449 1837 6
Rogue Assassination 2434 1837 7
Warlock Demonology 2404 1901 8
Warrior Fury 2333 2104 8
DK Unholy 2410 1887 8
Monk Mistweaver 2438 1810 11
Shaman Elemental 2404 1813 12
Warlock Destruction 2466 1637 13
Druid Feral 2421 1729 14
Warlock Affliction 2424 1716 15
Priest Discipline 2359 1769 16
Monk Windwalker 2332 1807 17
Paladin Retribution 2353 1727 18
Paladin Holy 2259 1778 19
Hunter Beast Master 2462 1505 19
Priest Holy 2261 1747 21
Shaman Enhancement 2332 1654 22
Mage Arcane 2337 1619 23
Hunter Marksman 2227 1656 24
Evoker Devastation 2253 1627 25
Hunter Survival 2271 1540 26
Rogue Sublety 2225 1581 27
Druid Balance 2204 1561 28
DK Frost 2240 1501 29
Mage Fire 2209 1509 29
Rogue Outlaw 2205 1507 31
Paladin Protection 2083 1522 32
Monk Brewmaster 2009 1514 33
Mage Frost 2213 1500 34
Warrior Protection 2158 1501 34
Druid Guardian 2118 1504 36
DH Vengeance 2147 1501 36
DK Blood 1997 1501 38
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Good find on the data.

I agree, if they’re over represented like this they do in fact need tuning.

:kissing_closed_eyes::kissing_closed_eyes::saluting_face::cold_face::cold_face::cold_face::smiling_face_with_three_hearts::tired_face:

Crazy to see that the healers aren’t that far off from each other.

I appreciate it! And I’m sure it’s a mix of the two, right? Solo shuffle is new, people hear ‘X is really strong’ and thus play X. But that said, I’m an Enhance Shaman that’s sick of being nerfed without any sorts of improvement to the things that the Shaman forums have been vying for for ages.

The fact that I’m nearly in the top 100 US says something, I’m at 1853 rating currently and our 100th is 1863. I game with mostly Hero players, I’m easily the least experienced/knowledgable/skilled among them. Am I a rival player skill-wise? Certainly. But I see my flaws, and there’s no reason at all I should be near the top 100. I had a post on the Shaman forums with over 2k views, no blue posts or even acknowledgement. So I’ll use the data available to me and start being louder.

There will always be top, middle, and bottom specs. But the bottom spec should be within arms reach of the top, that’s called balance. One thing I’ve noticed is that Blizzard gave us all these talent choices (desired by the playerbase), and now they’re nerfing/buffing specific ones to take players from being able to play their spec how they enjoy it best, to cookiecutter builds again that are no different from SL talent builds. It’s saddening honestly, this expansion has a ton of promise but if Blizzard doesn’t even care to address the problems then they’re going to lose out in the end.

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The problem is that PvP balance isn’t priority as not many people play it out of the total population, not to say it isn’t important because both you and I seem to think it is but most if not all balance starts with PvE and works it’s way down to PvP.

Most of the Enhance nerfs happened not because it performs well in Arena but because it performed a little too well in M+/Raids, and same thing with MM by removing Double Tap as it contributed to too much favoritism in PvE rankings.

I hope they do one day try to balance PvP by itself and it looks like they’re maybe going that direction with frequent weekly nerfs/buffs, but it’s clear they have no idea what exact abilities that are causing problems in PvP so they’re just rolling the dice based on PvE.

Like the SP nerfs was not needed at all in PvP but was needed in PvE as they weren’t performing well.

Yeah, I 100% get that the buffs/nerfs are based around PvE content. But I thought I saw somewhere that Blizzard nearly doubled their WoW staff/devs in the past year, and they’ve been putting a ton of work into PvP as far as I can tell (added solo shuffle, trying to do a weekly map rotatation, etc). I just wish they’d have listened from the end of SL into now about the broken classes and spent a little more time with basic tuning. There will always be a highest, middle, and lowest spec but if they could just make it a little more even the vast majority of the PvP playerbase would be happier.

I’m still hopeful that they do try to perform more frequent tunings, and work to make PvP more even. I think they did an awesome job with the gearing, I love the changes, I love the set bonuses, it should be a lot of fun if they can just control the damage a bit.

It’s also a side note that % based healing received a massive buff in relation to numbers-healing specs when they increased stamina by 40%. As an Enhance I think I can beat a warrior maybe 20% of the time in a duel, and the rest of the time the warriors health bar remains topped off because there’s just no beating a 3% heal on GCD pretty much. But based on the numbers I posted above, Enhance is among the more ‘balanced’ specs, I think some need buffs and others need major nerfs to be more in-line.

Better nerf shaman
(Cries in enhance)