Ranked spec table based on Drustvar top 100 for Solo Shuffle rankings

Reminded of the saying about playing chess against a pigeon. They’ll knock all the pieces over, crap on the board, and the strut around like they won.

If you don’t care about objective reality you can always just not put your two cents in. If you truly are not smart enough to discern between subjective and objective topics just err on the side of caution and only contribute to topics like which classes are the most fun.

No game is like this though, even LoL being one of the biggest eSports has a massive inequality across skill floors where certain things that work at low CR won’t work at high CR lobbies.

Idk why you think there’s winners and losers when no one is engaged in a debate.

You view reality one way, I view it another. Welcome to the real world, not everyone views things the same way as you.

Solo Shuffle is as RNG as it gets and Blizzard shouldn’t balance around it as obviously certain specs/comps can thrive while others won’t in a RNG environment.

Yeah it makes sense why we see melee represented more where less set up is required and they don’t need anyone to make their Go’s.

It’s hard being a top 100 caster in shuffle, but it’s also enjoyable if you can pull it off against the zug zug.

If they just nerf based off that then you’re going to ruin melees in other games modes where they aren’t represented as much.

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Somebody at Bronze II picking Azir is basically throwing the game but League is doing just fine.

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Are you a data scientist?

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This is skill ceiling, not skill floor. Ceilings can be all over the place, but floors need to be level. The game should be balanced in a way in which if you took 100 random non-gamers and sat them at a computer, they would be on equal footing blindly going against one another. Then from there adjustments can be made to ensure top level gameplay remains fun and interesting.

That’s alot of wrong you got there.

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Regarding game count, hopefully they’ll have a decent requirement for the title. Being able to have 2.6k+ mmr after 4 games is a little silly (it’ll keep going up as the season goes). And once you’re there as long as you don’t get griefed or get owned by matchmaking you’ll close on it. In the event of matchmaking just leave cause you don’t lose mmr still lmao.

Different games, not applicable. League has much less character investment. You can simply change characters in champ select and your ready to go. No hours of leveing, hours of gearing, then hours of practice before you realize you can’t play it. If class changes were a thing and were free or grindable you would have a better argument but in a world where re-rolling has a significant time cost especially the further you are, the reality of sunken cost sets in.

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No, it’s still applicable. More finicky or comp-reliant specs don’t need to be simplified so that they have a reasonable winrate in random battlegrounds and 1380 mmr arena.

No it’s not lol. Your second argument has nothing to do with the first. Your personal belief of where tuning needs to be has nothing to do with league. You use the analogy because they have the same outcome but the design methodology that allows the outcome to be equivalent doesn’t match.

Edit: If league made it so you had to play a character for 20+ hours in bots before you could actually play the game and then also required you to go back and grind 20 hours in bots everytime you wanted to change a character, no one would play the game. It would be dead.

How interesting.

Please continue.

blizzard shouldn’t nerf/buff based on solo shuffle performance
shuffle doesn’t even provide the highest tier rewards

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Yes, nor low mmr performance.

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Tbh I wouldnt be surprised if they tried to make solo shuffle the default format and added a 2v2 ladder after they tweak the design based on data feedback. It has alot more draw potential than classic PvP due to it’s inherently less involved barrier to entry.

It’s one of the only brawls to make it’s way to official pvp for a reason. It’s a popular concept.

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they prob would have put gladiator in if that was the case

like i don’t doubt shuffles popularity
not because of how it works functionally but because of it’s ease of access
it’s just a dramatically different skillset and it has significantly less depth

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I dont think it would be smart to put glad in what is essentially just a live beta test. It’s caution. If they mess it up, theres no harm no foul because of it. They can just read the data points coming back, make adjustments until they solve the pain points then roll out a full support path for it. They have been hiring many PvP developers lately and I doubt it’s to keep doing the same old format they have had down for 15 years.

edit: I think the depth argument depends as well. I would argue where depth is lost in the coordination, the new requirement of essentially needing to be able to play WITH and AGAINST any comp to succeed adds enough depth to replace what is lost. No more elo inflated RMP teams for example.

This has never been possible with WoW or really any MMO, there’s too many factors up to the players that determine different skill ceilings and floors.

In Shuffle especially, the content is designed purely for melee due to how the play style works.

On my DH I don’t need to rely on CC’ing people or pressing a ton of globals to set up kills, I can just zug zug and make it happen but that play style won’t work in coordinated 3s or 2s because it’s far easier to expect it and shut it down.

The reason why these specs seem so strong is because there is zero communication in shuffle, specs that can be shut down easily won’t be shut down and when that happens you seem them over performing.

The knee jerk reaction shouldn’t be to straight up nerf them, it’s to address ways where maybe other specs can have defensive buffs to react properly or even damage buffs to be able to stay competitive.

If you just keep nerfing melee without addressing casters then you just flip the table to a caster meta which already sees the highest representation in the game already.

There’s only one way to view what 2+2 equals. Again, this isn’t a subjective topic. There is an objectively correct answer to whether SoloQ is holistically random, and the answer is that it is not. There is zero randomness to who ends up where in the standings.

You don’t have a different take. You’re just wrong.

No one is arguing wether the MMR is random or not, obviously you’re getting placed with people similar to your MMR.

The topic of conversation is about the RNG nature of who you get, sometimes you’ll get comps that get absolutely countered and other times you get a really good set up comp.

Due the entire design of the game mode being around randomly assigning players to teams based on MMR, and there being no communications like Discord, you’re seeing melee rise to the top as they require the least amount of set up to let their damage go off.

People calling for nerfs on melee due to a randomized game mode is ridiculous, it’s not meant to replace actual 3s where casters are dominant and nerfing melee just pigeon holes them to a single game mode when in reality balance should be seen across all game modes equally.

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Atm there are just a number of specs that are both extremely powerful while also being extremely forgiving (DH, Demo, Spriest come to mind). Lack of setup makes solo shuffle difficult. I’d also throw out that a number of caster specs (frost mage is one easy example) don’t really seem synergize well with a majority of classes while other specs (arms/fury war, spriest, demo, etc.) seem to synergize well with quite a few if not most specs.

Even for regular 3s ladder atm the meta seems very damage-centric with micro CC’s dominating atm.