MM honestly feels kinda garbage in comparison to how it used to feel, BM is a joke and MSurv is a joke, So can we get ranged survival back at some point?
How awesome would it be if they changed Survival to âEngineerâ as played in other games. MM is ranger, BM is pets, please add engineer with turrets similar to Team Fortress 2.
Iâve always wanted some kind of âengineerâ or tinkerer class type. SV Hunter teeters on the edge of that with the traps / bombs but it doesnât fully realize it.
RSV wonât fix MM or BMâs problems.
but i could go back to never playing MM and BM like i did when RSV existed
Still isnât addressing BM or MMâs problems. Like if you want RSV thats fine but donât bring up MM and BM in the same breath if you: arenât a fan of their playstyles, and arenât invested in seeing their issues addressed.
I started playing SV in Legion because it seemed very close to an engineer class with its traps, bombs, and grenades. And although I found the melee aspect somewhat fun, Iâve always wished it was ranged.
SV is closer to being ranged now than it was in Legion, or BFA. It just needs to go that final step. A true ranged engineer class would be the way to go for SV.
Oh, one can dream!
RSV had a lot of potential in terms of an update to itâs design, in line with modern philosophies, for it to fit the current game. As for what each of us would want from it specifically, some things vary ofc.
But yeahâŠ
Nope. But it doesnât have to either.
OP just said that he/she doesnât like them. Thatâs all?
This was in repsonse to someone else:
I would love to play an arcane archer again. Infusing my shots with various different magic. Managing dots and the old fast paced reactionary play style of LnL was a blast too. Iâd be fine if it played differently than it used to, though I feel like thereâs plenty of room in the hunter class to get that theme back.
I hope Blizz eventually agrees with the idea of a fourth spec.
I mean, I kind of disagree here. MM feels the most like vanilla itâs been since BC really.
I agree, that it definitely feels the closest to its classic counterpart, considering the spec is hard casting aimed while standing still, and is really bursty.
Ironically, it was also probably my least favorite version of MM lol. I really enjoyed BM back then, though I think the current version is better.
Tbf, back in Vanilla, there was nothing to do really in the 6 seconds of down time between shots. Lots more going on now.
I maintain that 5.4 was peak design for all 3 Hunter specs. All 3 specs were in a good place tuning wise, all had unique and interesting mechanics that were fun in their own way without stepping on the toes of the other specs, and all were viable in both PvE and PvP depending on the comp (Hunters in general suffered heavily, but thatâs nothing new).
WoD went away from that to a significant degree, keeping specs relatively fun to play but stripping out the soul of the Hunter that was really the glue that held the specs together.
Legion then broke everything in the name of making it all different. Iâve said before that Blizzardâs issue was âBM (A) is to similar to MM (B) which is way to similar to SV © so we want to better differentiate the specsâ. The problem is that they changed BM to Z (by changing it from a solo strong pet spec to a zookeeper), MM to 73 (by eliminating mobility entirely and creating a dependence on RNG procs to hit your burst windows), and SV to apples (by completely eliminating not just the ranged gameplay but and of the old gameplay loops - they could have eliminated the ranged weapon and kept the rot and proc based gameplay), leaving none of the specs resembling A, B, or C.
BfA and SL have walked back some of those changes, and I think BM and MM are in a good place right now (mechanically, BM is in a bad place tuning-wise but the mechanics are pretty good and very evocative of what BM is supposed to be), but SV is still in this in-between space where it isnât really melee (with the tankiness and utility needed to stand toe-to-toe with other melee) nor ranged (because despite a lot of attacks being ranged, you still miss out on tons of damage when you canât be in melee), nor does it offer anything unique to a group to justify itâs inclusion.
Iâve suggested before that just letting Arcane Shot proc Raptor Strike mechanics, letting Multi-Shot proc Carve mechanics, giving back Concussive Shot and Counter Shot with some sort of shared CD with Wing Clip and Muzzle, and introducing a CD reset mechanic on Serpent Sting ticks would go a long way to making the spec more palatable for displaced RSV mains while not completely upending the melee spec for the people who currently enjoy it.
Oh yeah, I completely agree. The game has evolved a lot since then.
I wasnât talking about peak design though. I was just talking about MM now, imo isnât garbage, itâs just closer to Vanilla MM than itâs been in a really long time. The only garbage version of MM is Legion MM.
Damn right it did. Legion MM was the worst iteration of MM bar none. Iâd go back to standing around for 6 seconds doing nothing over that dung hill that was Legion MM.
Also, isnât there an aura that causes MSV to get a 50% dmg penalty if they equip a ranged weapon? Or am I imagining things?
Because if it does exist, well, that probably should be removed too if we want to successfully return RSV into the same spec as MSV.
Well, they canât use melee weapon auto attacks, Raptor Strike, Carve, Kill Shot, Tranquilizing Shot, Muzzle, or Harpoon, and they are restricted from using a few of their higher performing talents, soâŠmaybe?
I donât honestly know if there is a hidden debuff, Iâll have to test.
Iâm guessing youâd have to compare ranged auto attacks between BM/MM and MSV with no armor on and using the same bow.