Ranged Survival Hunter when?

MM honestly feels kinda garbage in comparison to how it used to feel, BM is a joke and MSurv is a joke, So can we get ranged survival back at some point?

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How awesome would it be if they changed Survival to ‘Engineer’ as played in other games. MM is ranger, BM is pets, please add engineer with turrets similar to Team Fortress 2.

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I’ve always wanted some kind of ‘engineer’ or tinkerer class type. SV Hunter teeters on the edge of that with the traps / bombs but it doesn’t fully realize it.

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RSV won’t fix MM or BM’s problems.

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but i could go back to never playing MM and BM like i did when RSV existed

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Still isn’t addressing BM or MM’s problems. Like if you want RSV thats fine but don’t bring up MM and BM in the same breath if you: aren’t a fan of their playstyles, and aren’t invested in seeing their issues addressed.

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I started playing SV in Legion because it seemed very close to an engineer class with its traps, bombs, and grenades. And although I found the melee aspect somewhat fun, I’ve always wished it was ranged.

SV is closer to being ranged now than it was in Legion, or BFA. It just needs to go that final step. A true ranged engineer class would be the way to go for SV.

Oh, one can dream!

RSV had a lot of potential in terms of an update to it’s design, in line with modern philosophies, for it to fit the current game. As for what each of us would want from it specifically, some things vary ofc.

But yeah


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Nope. But it doesn’t have to either.

OP just said that he/she doesn’t like them. That’s all?

This was in repsonse to someone else:

I would love to play an arcane archer again. Infusing my shots with various different magic. Managing dots and the old fast paced reactionary play style of LnL was a blast too. I’d be fine if it played differently than it used to, though I feel like there’s plenty of room in the hunter class to get that theme back.

I hope Blizz eventually agrees with the idea of a fourth spec.

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I mean, I kind of disagree here. MM feels the most like vanilla it’s been since BC really.

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I agree, that it definitely feels the closest to its classic counterpart, considering the spec is hard casting aimed while standing still, and is really bursty.

Ironically, it was also probably my least favorite version of MM lol. I really enjoyed BM back then, though I think the current version is better.

Tbf, back in Vanilla, there was nothing to do really in the 6 seconds of down time between shots. Lots more going on now.

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I maintain that 5.4 was peak design for all 3 Hunter specs. All 3 specs were in a good place tuning wise, all had unique and interesting mechanics that were fun in their own way without stepping on the toes of the other specs, and all were viable in both PvE and PvP depending on the comp (Hunters in general suffered heavily, but that’s nothing new).

WoD went away from that to a significant degree, keeping specs relatively fun to play but stripping out the soul of the Hunter that was really the glue that held the specs together.

Legion then broke everything in the name of making it all different. I’ve said before that Blizzard’s issue was “BM (A) is to similar to MM (B) which is way to similar to SV © so we want to better differentiate the specs”. The problem is that they changed BM to Z (by changing it from a solo strong pet spec to a zookeeper), MM to 73 (by eliminating mobility entirely and creating a dependence on RNG procs to hit your burst windows), and SV to apples (by completely eliminating not just the ranged gameplay but and of the old gameplay loops - they could have eliminated the ranged weapon and kept the rot and proc based gameplay), leaving none of the specs resembling A, B, or C.

BfA and SL have walked back some of those changes, and I think BM and MM are in a good place right now (mechanically, BM is in a bad place tuning-wise but the mechanics are pretty good and very evocative of what BM is supposed to be), but SV is still in this in-between space where it isn’t really melee (with the tankiness and utility needed to stand toe-to-toe with other melee) nor ranged (because despite a lot of attacks being ranged, you still miss out on tons of damage when you can’t be in melee), nor does it offer anything unique to a group to justify it’s inclusion.

I’ve suggested before that just letting Arcane Shot proc Raptor Strike mechanics, letting Multi-Shot proc Carve mechanics, giving back Concussive Shot and Counter Shot with some sort of shared CD with Wing Clip and Muzzle, and introducing a CD reset mechanic on Serpent Sting ticks would go a long way to making the spec more palatable for displaced RSV mains while not completely upending the melee spec for the people who currently enjoy it.

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Oh yeah, I completely agree. The game has evolved a lot since then.

I wasn’t talking about peak design though. I was just talking about MM now, imo isn’t garbage, it’s just closer to Vanilla MM than it’s been in a really long time. The only garbage version of MM is Legion MM.

Damn right it did. Legion MM was the worst iteration of MM bar none. I’d go back to standing around for 6 seconds doing nothing over that dung hill that was Legion MM.

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Also, isn’t there an aura that causes MSV to get a 50% dmg penalty if they equip a ranged weapon? Or am I imagining things?

Because if it does exist, well, that probably should be removed too if we want to successfully return RSV into the same spec as MSV.

Well, they can’t use melee weapon auto attacks, Raptor Strike, Carve, Kill Shot, Tranquilizing Shot, Muzzle, or Harpoon, and they are restricted from using a few of their higher performing talents, so
maybe?

I don’t honestly know if there is a hidden debuff, I’ll have to test.

:woman_shrugging:t3:

I’m guessing you’d have to compare ranged auto attacks between BM/MM and MSV with no armor on and using the same bow.