Ranged needs buffs.

https://www.warcraftlogs.com/zone/statistics/19#bracket=11

Like holy crap. Besides Enhance shammy and Ret Paladin, the only ranged that is in the top 10 is Aff lock, with the rest being melee. And after lock, DPS just takes a sharp nosedive until it reaches Shadow and Arcane.

Pretty sure this could be a huge reason people are leaving the game. Melee is jsut training everyone and is just the best DPS, so everyone rolls melee. But guilds only want range due to the abundance of melee, even though ranged specs are just bad if they aren't warlocks. And no one wants to play a Warlock if they even dabble in PvP because of how bad they are in PvP.

Yeah Azurite is garbage, but if meters look like this than there is even more going on thats really bad.
It's working as intended.You should be liking this your spec. is top.
10/31/2018 10:42 AMPosted by Guldalina
Yeah Azurite is garbage, but if meters look like this than there is even more going on thats really bad.


Meters don't really look like that since players come into raids at different gear levels. Either way, this is indicative of a common issue - i imagine ranged will flip-flop in 8.1
10/31/2018 10:47 AMPosted by Pyromor
It's working as intended.You should be liking this your spec. is top.


I wanna play a MM hunter, or an Spriest, or an Arcane mage, or a druid, not a DH. But hey, I'm forced to due to meters.
If melee aren't better damage there isn't a reason to bring them. Playing a caster is easier and that's usually why they dump more mechanics on them and give melee better DPS. Even then though ranged is still desirable for a lot of mythic guilds doing the race to number one.
10/31/2018 10:53 AMPosted by Guldalina
10/31/2018 10:47 AMPosted by Pyromor
It's working as intended.You should be liking this your spec. is top.


I wanna play a MM hunter, or an Spriest, or an Arcane mage, or a druid, not a DH. But hey, I'm forced to due to meters.


No you aren't.
Yeah cause stacking melee on certain fights is going to work. /sarcasm
10/31/2018 10:48 AMPosted by Mvura
10/31/2018 10:42 AMPosted by Guldalina
Yeah Azurite is garbage, but if meters look like this than there is even more going on thats really bad.


Meters don't really look like that since players come into raids at different gear levels. Either way, this is indicative of a common issue - i imagine ranged will flip-flop in 8.1


He has it set on 370 - 372 ilvl, so yes it does look like that.
10/31/2018 10:53 AMPosted by Lathander
If melee aren't better damage there isn't a reason to bring them. Playing a caster is easier and that's usually why they dump more mechanics on them and give melee better DPS. Even then though ranged is still desirable for a lot of mythic guilds doing the race to number one.


It does make a huge difference though. Just look at PvP. Besides Mage and Boomie, the only two ranged specs who can actually handle melee, its basically a melee utopia there besides a very few select parts.

TDLR though, this Xpack is so broken and bad. And not even raiding is anywhere near as good as it was, nor are the damage meters. And unlike Azurite, damage meters are an easy thing to fix with a 5% buff here and a 3% nerf there.
10/31/2018 10:57 AMPosted by Guldalina
10/31/2018 10:53 AMPosted by Lathander
If melee aren't better damage there isn't a reason to bring them. Playing a caster is easier and that's usually why they dump more mechanics on them and give melee better DPS. Even then though ranged is still desirable for a lot of mythic guilds doing the race to number one.


It does make a huge difference though. Just look at PvP. Besides Mage and Boomie, the only two ranged specs who can actually handle melee, its basically a melee utopia there besides a very few select parts.

TDLR though, this Xpack is so broken and bad. And not even raiding is anywhere near as good as it was, nor are the damage meters. And unlike Azurite, damage meters are an easy thing to fix with a 5% buff here and a 3% nerf there.


Um I'm guessing you don't PvP. Warlocks and shadow priests are things still.(I got to 1800s with a Walock this season.) Turbo cleave is a pretty broken comp but other than that melee isn't as broken as people make it out to be.

One mage shut down a Turbo cleave up to 86% dampening during the last tournament as well.
10/31/2018 10:55 AMPosted by Shamaan
Yeah cause stacking melee on certain fights is going to work. /sarcasm


Zul, G'huun, Vectus, Fetid, Mother, Taloc are all fights that benefit from melee or don't bother melee all that much if done properly. (Zul especially. Melee belfs make that fight way easier., 2 min AT nerf isn't enough.) You can basically stack melee on these fights and make the whole fight easier with 10-15% more raid DPS.

Only Zek'Voz and Mythrax have mechanics that hurt melee.

Um I'm guessing you don't PvP. Warlocks and shadow priests are things still.


You mean the class that can only PvP because of a broken Drain life azurite trait thats getting nerfed into the ground, and a class that can do way better at killing people as Disc, its healing spec? There is a reason why the PvP forums are "Lol Warlock, DK and WW" you know. Spriests are also going to be akward next patch, although they're more up in the air. Still not on the level of Mages/Boomies though, and Warlock/Shammy/Hunter still need a lot of help. Are you going to deny them?
10/31/2018 10:55 AMPosted by Shamaan
Yeah cause stacking melee on certain fights is going to work. /sarcasm


Zul, G'huun, Vectus, Fetid, Mother, Taloc are all fights that benefit from melee or don't bother melee all that much if done properly. (Zul especially. Melee belfs make that fight way easier., 2 min AT nerf isn't enough.) You can basically stack melee on these fights and make the whole fight easier with 10-15% more raid DPS.

Only Zek'Voz and Mythrax have mechanics that hurt melee.

Um I'm guessing you don't PvP. Warlocks and shadow priests are things still.


You mean the class that can only PvP because of a broken Drain life azurite trait thats getting nerfed into the ground, and a class that can do way better at killing people as Disc, its healing spec? There is a reason why the PvP forums are "Lol Warlock, DK and WW" you know. Spriests are also going to be akward next patch, although they're more up in the air. Still not on the level of Mages/Boomies though, and Warlock/Shammy/Hunter still need a lot of help. Are you going to deny them?


Yeah I'd love to see Wizk kill people better as disc.

Shadow can carry a team on its back.(Just look at the tournament from 2 days ago.) People playing them wrong give the spec a bad name.

It's really easy to play ranged, so much so that most ranged players never skill cap and can't play the spec to it's full potential making it look worse than they actually are.

Also I'm guessing you didn't watch the other day if you think unholy is in a bad place. They ended up being a huge deal.
Lmao opinions from someone with No AOTC, No mythic bosses attempted. Why not you try doing the last 3 bosses of heroic with a melee heavy stack and see how it goes ? brute forcing through heroic fetid and vectis because blizzard hands out TF / 370+ gear by the truckload means nothing btw.

As it stands, sims practically mean nothing because parse representation is a better indication of how good a spec is via how many people are actually playing / able to play it. Frost DK for example, is at the top of the sims at the moment, but most mythic progressions will only run a max of 2-3 of them and in most cases, only 1.
10/31/2018 11:15 AMPosted by Kyozumi
Lmao opinions from someone with No AOTC, No mythic bosses attempted. Why not you try doing the last 3 bosses of heroic with a melee heavy stack and see how it goes ? brute forcing through heroic fetid and vectis because blizzard hands out TF / 370+ gear by the truckload means nothing btw.

As it stands, sims practically mean nothing because parse representation is a better indication of how good a spec is via how many people are actually playing / able to play it. Frost DK for example, is at the top of the sims at the moment, but most mythic progressions will only run a max of 2-3 of them and in most cases, only 1.


Uh mate, this is my alt, you are well aware of that right?

These are parse numbers, not sim numbers. These are the real numbers of the raid.
And yet guilds try not to bring more than 4 melee on their mythic roster (except Zul rogue cheese) because melee is a liability.

Also ranged is typically handling mechanics that melee get to tunnel through because they lose more dps than a ranged would handing the mechanic.
10/31/2018 10:59 AMPosted by Guldalina
Zul, G'huun, Vectus, Fetid, Mother, Taloc are all fights that benefit from melee or don't bother melee all that much if done properly. (Zul especially. Melee belfs make that fight way easier., 2 min AT nerf isn't enough.) You can basically stack melee on these fights and make the whole fight easier with 10-15% more raid DPS.

The only fight of those that people actually stack melee (and by melee I mean rogues) to my knowledge is Zul. Is there any particular advantage to being melee on any of those other fights except MOTHER to burst the adds?
blizurd is pretty much only smart enough to make forced movement type mechanics. Since movement tends to hurt ranged DPS more than melee you see a downshift in ranged DPS as the tiers of raiding increase from normal to mythic.
10/31/2018 11:23 AMPosted by Guldalina
10/31/2018 11:15 AMPosted by Kyozumi
Lmao opinions from someone with No AOTC, No mythic bosses attempted. Why not you try doing the last 3 bosses of heroic with a melee heavy stack and see how it goes ? brute forcing through heroic fetid and vectis because blizzard hands out TF / 370+ gear by the truckload means nothing btw.

As it stands, sims practically mean nothing because parse representation is a better indication of how good a spec is via how many people are actually playing / able to play it. Frost DK for example, is at the top of the sims at the moment, but most mythic progressions will only run a max of 2-3 of them and in most cases, only 1.


Uh mate, this is my alt, you are well aware of that right?

These are parse numbers, not sim numbers. These are the real numbers of the raid.
Hiding on an alt instead of posting on your main lmao.

fyi, sims rankings =/= real numbers of raid. They are just a ranking of the percentile of parses corresponding to the classes / specs. The parse representation, aka amount of parses are a better indication of class / spec balance because it essentially means players are playing X class / spec more.

Your guild's BM hunters being abysmal =/= ranged is bad, it just means you are carrying them while they are busy grey parsing and dragging the overall scores down.
10/31/2018 11:40 AMPosted by Kyozumi
fyi, sims rankings =/= real numbers of raid. They are just a ranking of the percentile of parses corresponding to the classes / specs. The parse representation, aka amount of parses are a better indication of class / spec balance because it essentially means players are playing X class / spec more.

Dude, they didn't post sims. It's the overall stats from WCL.
So essentially, the GCD was supposed to help caster's as they aren't necessarily affected by the GCD when casting as most casts take longer than the GCD. While Melee was inhibited by not being able to spam buttons and any skill not on CD and macro an insane list of abilities in a row.

But with the GCD most people are hating it as compared to previous versions of their class, they feel slower and more clunky... DUH.

Either way, guess even the GCD wasn't able to give casters enough of a boost lmao.