Range Warrior Spec- Axe Throw

Think about this, a range spec for warriors replacing Fury for example. A range (Dot) Bleed spec called Axe Thrower-

Our main abilities can be something along the lines of this-

Passive- Accurate Thrower- You throw your axes at your target causing them to stack ( meaning hitting targets with our abilities and axes causing a stacking axe count on them)

Serrated Axe- Sharpen your axes, to cause enemies to bleed (Like rogue applying poisons)

Our three dot abilities- 
   1-  Toxic Axe-  Throw an axe at your target, injecting them with a toxic causing them to bleed for X amount poison damage. 
   2- Burning Axe-  Throw an axe at your target, causing them to burn for X amount of Fire damage
  3- Frostbite Axe- Throw an axe at your target, causing them to suffer from Frostbite 

Our Execute-
Rip Axe- Rip the axes from your enemies , dealing X amount of damage (increased by our axe stack passive)

Our form of charge-
        Grappling axe-  Throw an axe at your target , causing them to bleed and pull your self to the target- Can be used to grapple to walls, and other locations (also our disengage) 

Our Burst cd-
Axe Flurry- Unleash a flurry of axe throws applying Frostbite, Blazing, and Toxic dot to your targets as well as causing them to bleed.

  Frenzied throw-  Go into a frenzy, increasing your attack speed and rate of which you throw your axes.  

Our Defensive cds- 

    Enraged Regeneration-  Striking an enemy with your axe throws heals you for X amount . 

    Ignore pain-  Slice your self with your weapon, causing you to bleed, creating a blood shield protecting you from X amount of damage. 

Just some ideas but Blizzard… lets make it happen

But like… How many axes could a warrior reasonably carry?

It’s one thing to ignore bullets, because a hunter could reasonably carry hundreds of bullets without occupying much space. But axes are kinda big.

I’m just saying, unless they had to periodically walk into melee range to recover their axes, it would be kind of a weird spec lol