If you D sac and AM youll be fine. Again. Use your noggin lol. I cant remember the last time I looked at the range check.
This works fine for fights where you have a 5+ yard margin of error. I donât really use range-check for BQL either, because that encounter actually provides enough space to spread out effectively. I can look at my screen and have a good idea of whether Iâm too close to another player.
Other fights only provide enough space for a maximum of 1 or 2 yards beyond the minimum spread distance. Itâs not possible to discern a difference of 1 or 2 yards with your eyes.
I mean the fight that it will suck on is heroic council. Every other fight is fine I think. We are having the same discussion amongst our guild.
I was more specifically responding to the person that used BQL as an example.
Itâs still very bad form to remove the API when there is no definitive feature check to know, for absolute certainty, if youâre in range of another toon.
Council and Saurfang are just going to require massively more healing. I think most groups have enough extra healing capacity for Council, but this probably means an extra mark or two on Saurfang, which might be impossible for many groups.
The thing thatâs frustrating is that when these encounters were designed, range-check addons were already ubiquitous. The encounters were very much tuned under the assumption (whether the assumption was made consciously or not) that players would be using such addons. Removing the addon API literally just screws with the tuning of the encounters.
yeah idk what theyâre thinking. iâm just reporting that a change they made, due to something happening in retail right now, is also going to be affecting us in classic since we use the same back-end systems and whatnot
They fixed it in retail where if there is a debuff coming out it puts a circle around you they just need to backport it to classic raids or reduce the splash sizes
So idk why he said this, there is 0 change to the classic API at this time. add this to the end of imgur gB1l7v9.jpg
Who said what? Iâve been trying to find a blue post/notes on if this is really happening in Classic or not. Itâs one thing for DBM twitter account to say this and have a post from Blizz themselves.
I mean, I think your example is dependent on comp.
A melee-heavier comp, or a strat that puts more healers on stage, for example, should still have ample room, albeit still potentially with issues if your comp requires certain dps to be closer to the stage for add management (snares, knockbacks, e.g.) the front could get crowded.
I think the other BPC example folks gave will be more common, since itâs not just starting position that matters, but as positions shift through the encounter due to gravity bombs, fire orb, etc. and then need to re-spread on the fly.
Given that this is the creator of the most popular WoW addon, itâs probably safe to assume he speaks with Blizzard via private channels, i.e. has a personal contact.
Well, the two posts by the DBM author on X said, in regards to Retail, that âAn hour ago blizzard put out a hotfixâ. Notice that this is past tense.
In a reply regarding Classic, somebody asked âAnybody know if this will happen in classic too?â and the DMB author answered âYes. Blizzard has confirmed they are gutting classic range abilities too.â Notice that this is future/present progressive tense. As in it hasnât happened yet but will and is in process.
Thatâs probably for retail.
Greetings,
Just for clarification, we donât plan to make this API adjustment to Classic Era or Wrath Classic at this time. We will be reviewing this adjustment for potential inclusion in our next Era Patch (1.15.1) and Wrath/Cata Classic (4.4.0) which will both arrive sometime next year, but we donât intend to pick up this adjustment at this time. This isnât something weâd want to pick up mid-raid tier while guilds are progressing in ICC.
Thank you!
Thank you for the Blue Post!
Thanks for the update, but I seriously hope that you do not include it later.
Early WoW expansions have mechanics that brutally punish you for range, but donât include the visual information in game to know if you are at that range or not.
The add-ons need access to this information so that they can provide the visuals that the game should have had.
Retail is better at highlighting mechanic AoE ranges before they land, which donât exist in current classic era/wrath clients. Itâs just going to make the fights where range matters more frustrating and feel like thereâs less player agency in avoiding mechanics that the game doesnât telegraph.
I agree with this
so it should be working for classic again?
Thanks for the update, and also support Smeetologists opinion on it being more impactful if removed in classic.
Why can we see your Forum User Profile, but not other blue posters?