Hello everyone,
I was wondering if you folks could help me with a question about using script in a “Randomish” Mount Macro.
I am aware of the Random Favorite Mount button/macro, but that unfortunately applies to the whole account.
I am wanting to create a mount macro for each of my characters, to help give them personality.
My default, non-script, macro tuns something like this for this character…
#showtooltip
/stopmacro [flying]
/use [swimming,nobtn:2]Darkwater Skate; [swimming][nobtn:2]Flying Machine; [resting]Red Mechanostrider; Swift Yellow Mechanostrider
/eq [swimming] Hydrocane; [] Runeblade of Baron Rivendare
The macro, functions fairly simply in practice.
Are you swimming?
Then a left click gets my water mount, while a right click gets my flying mount.
Not swimming?
Defaults to a Flying mount on a normal left click, right click gives you either a smaller city mount, or a larger wilderness mount.
(Note: I default to the flying mount, because I no longer trust the [flyable] conditional, it returns false in too many places.)
I am wanting to add some randomness to my macro, to change up this characters mechanostriders when [noresting].
I found this bit of random mount script…
/run local m={88,89,90} C_MountJournal.SummonByID(m[random(#m)])
The 88,89,90 represent the three Swift Mechanostriders.
Is there a way to add a conditional, or multiple conditionals, to the script?
So that each set of random variables is assigned to a conditional, and can mimic my original macro layout…just with the added benefit of random mounts some situations?
Thanks for your time.