Attempting to have 1 button randomly use an EMOTE_TOKEN. Is there any way for this to work?
Blockquote
/run xx = math.floor(math.random()*170);
/run DoEmote(EMOTE"…xx…"_TOKEN)
This will print the correct string but I can’t get it to run…
Blockquote
/run xx = math.floor(math.random()*170);
/run print(“DoEmote(EMOTE”…xx…“_TOKEN)”)
Thoughts?
/run DoEmote(_G["EMOTE"..random(170).."_TOKEN"])
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Ketho, I love your macro. It’s short and sweet. I have a couple questions for you. Do you have a short and sweet macro that will do the same thing, but only with random voice emotes? Even better, is it possible to disable the chat message and only hear/see the voice/animation?
Take a look at the addon I made…it’s called Khadgar’s Junk Drawer. It’s made for Classic, but should still work fine in retail. I have some emote code in there that I think you may be able to use in a macro. You’ll find it at Twitch/Curse.
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