Random Dungeon Finder

It is weird the crowd that claims socialization is so important and RDF kills it can’t comprehend communication that exists beyond chat.

4 Likes

Discord…some fight it. Some have reasons I guess. Their call.

Even in 2008 I wasn’t even using game chats. in any game.

TS, vent, mIRC. I embrace now 2023. One application most agree upon won the comm software wars? Very awesome that.

1 Like

Dont hold your breath, because its been either a week or a little over (at least close to a week) that he hasnt answered my question about other games that have “RDF” that has the things that wow does like talent system, class design, stat design, atmosphere, demo locks, DK’s, visual design or anything else. Tells other people to go play other games and when you ask which ones would fill this certain criteria there is nothing. He doesnt back up the claim because hes using a strawman argument that RDF is the only thing people care about and when people correct that argument or show how absolutely illogical it is and that people want Wrath, its silence and they run off.

Its absolutely hilarious to witness.

4 Likes

Rdf will come when it was supposed to come, in lich king patch.

I would love to have it early but i wont happen until its release patch.

Look up vanilla and classic patch, they are the same except for tunning and buffs, but no feature is released before its time.

After reading the posts since Snipy and I were conversing, this has gone off the rails. At this point I’m assuming Red is against RDF as he’s made arguments for and against it, but more so against it. Those said arguments are flimsy at best Red, but as I’ve said before I’m not going to change your mind, but answer this, how would you be effected if RDF was implemented? Would you lose those connections you’ve formed over years of play? Would you find it hard to from groups to do the content you want to do? Would you get bored because the game just became too easy because now you don’t have to wait hours for a group? Or would you lose your ability to gatekeep because you have a high GS and can get any group? I’m not a betting man but I’d wager on that. And Honestly, that is the more likely answer with this whole argument in the first place. Tale as old as time, the haves versus the have nots. This isn’t about socialization, it’s about control; the people with high GS don’t want RDF because then they’d have to group with “lesser” people, they’re not special anymore. They don’t get to be the badasses anymore because now everyone gets to wear the same gear they do. People stopped playing WoW back in the day because of “Welfare” epics. I remember some of my friends even complaining about it. So tell me, how will it effect you?

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RDF came out at TOC

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Features have been released before its time… In wrath specifically.

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Dungeon Finder is the “Looking for Dungeon” (LFD) system Blizzard introduced in patch 3.3.0

Patch 3.3.0 is a content patch that included Icecrown Citadel as a new raid instance as well as three 5-player dungeon wings in the Frozen Halls. Patch 3.3 was to be the last major patch before the release of World of Warcraft: Cataclysm.

Is the lich king raid there yet? No?

Im sorry sir no RDF for you (:

My memory is hazy, can you tell me when that happened?

Ok so it didn’t come out until ICC. So I’ll wait.

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Utter nonsense.

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Oi oi that was blizzard statement on classic, do i need to copy you the source?

Go right ahead.

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When was dual spec released? Not at launch.

There’s a whole list of things that were available at the launch of WRATH classic that weren’t released in OG WRATH until later patches. Your argument is ridiculous.

6 Likes

It would make it vastly harder for me to make new social connections because of the cross realm part of rdf and because it would drastically reduce the pool of people using lfg (because of all the bonuses tied to rdf). Also because less people will be searching to make social connections because it would matter far less with the automated grouping system making it require 0 social connections to have “easy” grouping.

Because it breaks the forum rules :roll_eyes:

Do solar incentives make people more or less likely to get solar?

More is the answer.

Just as the lack of an automated sysrem incentives people to be social because it makes grouping easuer in the future through the networking it causes.

1 Like

When does this happen? :joy:

We aren’t having conversations bro, we’re slamming a dungeon and disbanding

2 Likes

You can read the rest on the classic wiki or dig up blue post and old twtcih/youtube interviews

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World of Warcraft: Classic
For the subsequent releases, see Burning Crusade Classic and Wrath of the Lich King Classic.
WoW Classic logo
World of Warcraft: Classic
Developer(s) Blizzard Entertainment
Portion of Team 2
Publisher(s) Blizzard Entertainment
Platforms Microsoft Windows, macOS
Release
WW: August 26/27, 2019[1]

World of Warcraft: Classic (later rebranded Classic Era) is a recreation of “vanilla WoW” as a server option for World of Warcraft announced at BlizzCon 2017. The goal of Classic is to let players experience World of Warcraft as close as possible to what it was before The Burning Crusade.

With the addition of World of Warcraft: Burning Crusade Classic, existing characters must choose whether to stay in Classic or move on to the expansion. A character can be activated for use in both versions via the Activate Clone service, which creates a copy of the character as they were when the expansion choice was made.

Season of Mastery is a fresh take on World of Warcraft: Classic since it debuted in 2019, giving players a chance to start fresh in a Classic setting in new realms.

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Development
Before work began on World of Warcraft: Classic, it was only possible for players to experience the original World of Warcraft by using private servers, which are illegal, often have stability problems, and are generally imperfect recreations of the authentic World of Warcraft experience. As much as Blizzard had been aware of the desires of their community, until recently it seemed impossible for them to emulate Classic servers due to the technical hurdles of essentially having to run two massively multiplayer online games side-by-side. A breakthrough was then achieved that made it possible to run Classic servers on the modern architecture of current World of Warcraft servers.[3]

Blizzard had begun conceptualizing Classic by early 2017.[4]

Even though a modern server architecture is used, Classic servers won’t have the same features that current World of Warcraft does. There won’t be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking. There are still a lot of questions about how the team will tackle it. This endeavor is being undertaken by an entirely separate team at Blizzard from the one working on World of Warcraft and its next expansion.[3]

In June 2018, the team settled on using patch 1.12 as a foundation for Classic. They managed to have a locally rebuilt version of patch 1.12 running internally, using modern code and data architecture.[5]

A demo of the game was available at BlizzCon 2018, and was downloadable on home computers (64-bit client only) for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12.[6] Player levels ranged from 15 to 19, and the only available zones were Westfall and the Barrens without access to dungeons such as Deadmines and Wailing Caverns.[7] It was based on patch 1.12.0, ported to a modern infrastructure as patch 1.13.0. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the Mail gmicon.png [BlizzCon Exhaustion] debuff.[8] The debuff was removed on the second day of BlizzCon 2018.[9]

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Release
Classic launched globally on 27 August, 2019 at midnight in Central European Summer Time,[10] following an early-access period when players could download the client and create toons (to reserve the name) but not play them.[11] High volumes were partly mitigated by larger server sizes than the original, and Blizzard introduced temporary layering technology that was similar to sharding but not cross realm.[12] Nevertheless, some servers experienced extreme login queues forcing the rapid creation of additional servers in all regions.[13]

In order to reproduce the original Classic experience, content was added via multiple stages mimicking selected major content patches back in the day:

Phase 1 (Classic Launch): Molten Core, Onyxia, Maraudon
Phase 2 (released November 12th, 2019): Dire Maul, Azuregos, Kazzak, Honor system (including dishonorable kills), PvP Rank Rewards
Phase 3 (released February 12th, 2020): Blackwing Lair, Darkmoon Faire, Darkmoon deck drops begin, Alterac Valley, Warsong Gulch
Phase 4 (released March 10th, 2020): Zul’Gurub, Green Dragons, Arathi Basin
Phase 5 (released July 7, 2020): Ahn’Qiraj War Effort begins, Ahn’Qiraj raids (Ruins and Temple of Ahn’Qiraj) open when the war effort dictates, Dungeon loot reconfiguration: Tier 0.5 Dungeon gear, Relics, drop rates and location changes
Phase 6 (released December 1, 2020): Naxxramas, Scourge Invasion, World PvP objectives in Silithus and Eastern Plaguelands
Additionally, some content such as updated Blackrock Depths loot, Sunken Temple class quests, high-end Timbermaw Hold, Thorium Brotherhood and Argent Dawn reputation rewards came later than Phase 1. Finally, the temporary layering at launch was to be discontinued or replaced no later than the release of world bosses with Phase 2.[14]

Following the successful launch, Blizzard CEO J. Allen Brack teased his own earlier statements that Classic would be a bad idea by recalling an ice cream metaphor:

“For some of you, your favourite flavor [of ice cream] is vanilla. […] You think that you want this, and I think maybe that you do.”

— J. Allen Brack, CEO, Blizzard Entertainment on Classic’s popularity at BlizzCon 2019
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NoChanges controversy
During development until launch, many players disagreed quite vocally on Blizzard’s forums and social media about the direction Blizzard should take with World of Warcraft: Classic. #NoChanges became a popular slogan for the assertion Blizzard should reproduce as authentic a Vanilla experience as possible. Critics argued Blizzard should apply 15 years of hindsight to consider limited changes.

Gameplay
#NoChanges proponents asserted gameplay should remain as authentic as possible, contrasting any suggestions for balance tuning or using modern technology to remove former limitations. For example, Classic could have removed the former limit on buffs and debuffs or given protection paladins a taunt ability to substantively improve their raid-tanking viability.

In general, Blizzard developed Classic without any such changes. Not only were classes and combat mechanics largely retained from Vanilla, but Blizzard deliberately introduced 400ms spell batching (until patch 1.13.7) to simulate technical limitations that modern architectures could have avoided completely.[15]

AddOns
#NoChanges were often cited by both proponents and critics of including AddOns in Classic. Arguments against including AddOns asserted that they took away the authenticity of the Vanilla UI or altered the community’s behavior (ie, becoming “mandatory” for high-end performance because peers would use them and deny the right for others to join without using them also).[16] Conversely, arguments in favor of AddOns asserted that they were very much part of Vanilla. Indeed, addons introduced many features that were later absorbed into the native UI.

This dispute also extended to how the API was modified to fit Classic. Blizzard removed functions that did not exist in Classic, but this actually reduced some capability versus what was possible in Vanilla. This reduction was because the API evolved in patch 2.0.1 to prevent automation and improve security, but these changes were accompanied by new functions so AddOns could reproduce their Vanilla capabilities within acceptable boundaries. Classic did not keep all of these new functions; for example, the focus frame and corresponding /focus command were removed despite AddOns introducing this feature in Vanilla.[17] In patch 1.13.3, Blizzard further modified the API to remove some convenience functions that were entirely possible to duplicate using longer, more inefficient code snippets. However, some of these were restored in patch 1.13.4 suggesting tacit acknowledgment that API trimming had gone too far.[18

Only minor changes not a full system feature.