For my Druid, having these stacked, the hot from Regrowth is just over 10k healing, plus the 11k upfront healing.
So my thinking is, with the additional healing, does this spell now become more mana efficient over rejuvenate? Add in the possibility that if the upfront heal crits, wouldn’t that be similar to 50% of your hot ticks critting?
I know I’m rambling on here but was curious to here what the community thought?
Not a good idea. The power of druid hots is that mastery effectively makes our layers quadratic (~10-15% boost per layer with decent mastery), not that any given one is especially strong.
The point of Rampant Growth is to passively boost your existing hots on the tank when you spot heal someone else. It’s great with one, but if you stack it to try and make the lolworthy lingering hot stronger in itself, you miss out on two entire other traits – themselves capable of significantly boosting healing and GCD efficiency through free mastery layers (Grove Tending, Autumn Leaves, etc).
You have six slots open so you can arguably stack any trait three times without sacrificing much. On paper all traits lose value after the first. Rampant Growth may be listed as lower in value but that depends heavily on your talent setup, type of content and how often you are using Regrowth.
To the OP, yes, three Rampant Growth increases the efficiency of Regrowth by a substantial amount. If you’re running Abundance it quickly replaces Rejuvenation in your rotation. I personally love the trait and having your Regrowth HoT heal for 90% of your Rejuvenation is pretty nice.
I wasn’t suggesting that by stacking the three traits that we completely ignore all other Druid hots. Mastery still plays a large role.
What I’ve noticed is that during periods of sporadic light raid damage, it’s common for Druid’s to cast rejuvenate. Makes sense. However, I’ve also noticed that my rejuvenate maybe ticks 2-3 times before that person is fully healed. So my perspective is that rejuvenate loses value because you spent 2100 mana and only healed for about 2-3000.
Casting regrowth is a mana burner; but I’ve found that, in my experience, if you limit the amount of rejuvenates you cast and cast them only to assist a heavily damaged player (or main tank) you are saving a large amount of mana to cast a more mana efficient heal with a larger heal output.
Stacking three Rampant Growths does indeed make your Regrowths more Mana efficient than Rejuvenation. That said, you should keep on mind that by stacking three of these traits means sacrificing two Azerite slots which could have been used for better combinations.
I strongly suggest you try checking your Azerite gear pieces with Questionably Epic Live.
Works good for everything but resto. I run three of them on my boomkin with one arcane pulsar and two streaking stars. Combined with guardian affinity, good luck killing me between the heals and the cc.
I dont have it stacked, but I think you always need to keep rejuv up and just take the extra regrowth healing as an added bonus. I wouldn’t change my game too much around it, or even go for more than 1x the trait
You can easily get 150+ Rejuvs out over and above your other spell usage with proper mana management. Not to say just RJ everything that moves, but you don’t have to be shy using it. As a HoT Healer, overheal comes with the turf.
As for mana efficiency of our spells, there are several great articles on Questionably Epic that give hard data.
At the very least this trait is useful because it applies your regrowth HoT to whoever you have lifebloom on, which is a potential increase to healing done and saving mana cost. You also don’t have to be in line of sight for this to apply.
Imagine being able to use tips you learn in PvP and use them in PvE but you know keep on with your demeaning attitude in an open forum discussion.
You sacrifice a lot. Resto gets a lot of very powerful one-and-done traits: Autumn, Grove, Lively Spirit, Waking Dream, Bonded Souls, and yes, Rampant. The first trait gives you the mechanical benefit, but the numeric benefits of stacking more of it for a mediocre secondary hot are nowhere near enough to justify losing other one-off traits.
Unfortunately, this comes with the territory. A hot class will only really parse well when you’re at the bleeding edge of required healing so all of your hots tick out and overhealing is minimized. But think of it this way. The trait only boosts the hot of Regrowth, which itself is going to get clipped off just as badly. So you’re using a more expensive spell for a slightly higher initial heal against a target who probably has no existing mastery stacks on them, before the other healer would’ve sniped them to full anyway. You might as well have saved the mana for the final burn – rejuv would likely have stabilized them just as well for cheaper.
I’m sorry, I didn’t mean to disregard your opinion or anything like that.
It just stands to reason that PvP and PvE should be treated as two separate things when it comes to character optimization. Since OP didn’t say anything about PvP, it’s natural to always assume PvE.
To be completely honest, I sometimes forget PvP even exists. Can’t bring myself to take it seriously.
There are plenty of people who take PvP seriously, as fighting a scripted AI opponent is not for them. However, you are correct that you have to optimize your character differently between them. Although, you can apply the same tactics you use in PvE towards PvP and vice versa.
The only traits worth taking above that are grove tending and waking dream in my opinion. I don’t like relying on proc’s, I like guarantees. If I stack 3 rampart growths, that guarantees that the HoT itself heals for more than the insta cast heal which helps efficiency a lot and provides confidence on whether I need to reapply hots or not. If you get the other traits that help with proc chance, there is a good chance that you are getting more stats than you really need, which equals over healing. At the very least, you want one of these traits to apply regrowth hot to the person with lifebloom on it as well (preferably the tank).
I’m struggling to take you seriously hiding behind your lowbie rogue.
Also…literally none of the top resto druids that i can find in PVE are stacking rampant growth. Some aren’t even taking it at all.
It’s a nice bonus to the heal, but it’s not worth losing all the other traits that are available to resto druids. I’m speaking strictly pve, as i don’t pvp very much anymore.
OK, why don’t you try it out for yourself instead of trying to discredit people on the forums. You don’t play pvp and you don’t mythic raid, yet you enjoy pushing an elite status over others in an open discussion forum. The reason I like druids and I have played a druid since classic is because of how much theory crafting and how many different playstyles there are within a single class. For your information I have a horde and an alliance druid at 120. I also have another horde one from legion at 110. Would it make a difference if I posted on one of them?
You will find rampart growth is a good increase to your direct single target healing, which druids tend to struggle with being heal sniped in raids. If you do the math, it also makes regrowth more mana efficient than your rejuvenation, not even weighing in clearcasting procs being a factor. Like I said before, I find that the extra stat traits often not proc enough and they will give you more stats than you need when you take weapon enchants and trinkets into account which translates into over healing which equals wasted mana. Mana efficiency is very important as a resto druid since spells are instant cast and it is easy to spam them unnecessarily.
The reasons the top resto druids take is because they have set group members that they run with and know they will take minimal avoidable damage during encounters. They are comfortable with their group members. The majority of people are pugging and will find their group members taking unnecessary damage.