Rampant quitting usually means bad bg

What do wintergrasp, seething shore, battle for gilneas, and now ashran have in common?

They are all plagued with rampant quitting because of the perception that they are impossible to turn around once the initial skirmishes have been decided. Whether or not this is true is debatable, but I think they have a point. I can’t remember the last battle for gilneas where the game finished with each team having a full roster of players.

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Perhaps you’re confusing causes and symptoms?

Does everyone leave because it’s impossible to turn around, or is it impossible to turn around because everyone left?

I’ve seen lots of turnarounds in those maps, thing is people had to stay to do it.

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turnarounds in WG are extremely rare. BfG not so much, thats actually a pretty good bg, ashran seems to be build for turn arounds.

i don’t give seething shore a chance anymore though, i afk out as soon as the loadscreen ends.

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I have backfilled so many times into a Seething Shore where others quit. Lots of the time the score has barely moved. With a fresh group of players it’s easy to turn around.

I recall one where the system dropped a premade into one where horde was close to winning. They didn’t score another node. We won that one.

I leave because it’s literally faster to wait out a deserter debuff than to try and play those matches.

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Its not so much the win/loss ratio. Its the BG objective itself. I hated SotA so f****** much due to its primary gameplay. That and seething shore are trashcan worthy.

Yeah ive seen ONE wintergrasp where we got our butt kicked but then won later on

I’ve seen a bunch. That said, I do blame the difficulty in turning around WG on quitters feeding in backfillers with 0 rank. Not much you can do when you’re up against demos with fresh foot soldiers.

If a disproportionate number of players quit some random bg, the problem is the bg. They should rework those that are so unpopular.

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By that rationale, all BG’s must be bad because the losing team has a flood of quitters no matter the faction or the battleground.

What they need to do is revamp the Deserter penalty in some way. It’s well past time.

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I just leave ashran now, it wasn’t good in WoD and its certainly not good now

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Well if some people around here had their way, they would probably delete every battleground except Warsong Gulch, Arathi Basin, and Alterac Valley.

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I mean who wants to sit in a 40min losing ashran. Honestly backfill should get bonus honor or a window to quit with no penalty.

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False. There are certain battlegrounds that people are far more likely to quit on arrival, despite your unsupportable claim that all are equally hated.

Read. The. Thread.

Increasing penalties would discourage participation.

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except you can’t really tell when ashran is losing, i was in one yesterday where we started with 28 players vs alliance’s 40, they immediately pushed us back to the bridge, we lost two players and chat started talking about it being a loss. however, we backfilled to full 40, then managed to push them back to their bridge and win.

i’ve also won ashran with only 2 healers vs 8. its more than a simple group fight like TMvSS, and the momentum can change rather quickly depending on timing and what npcs are around.

yep, if i have to choose between longer deserter for leaving seething shore and not queueing i’ll not queue. im not paying to play something i don’t enjoy doing.

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i would be ok with that. there are a handful of bgs i dont want to play at all

before someone says it, queuing for a single bg is not a good option either. that can take 30+ mins and i value my free time more than that

I dont understand the hate on seething shore.

That’s a really compelling argument for a 30 minute account wide deserter debuff.

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I insta leave Ashran because it’s terrible to play as melee.