The respawn rate on villagers for Ramkahen Rescue is way too slow. Some of them are also spawning in a permanently-subdued state which means they can’t be rescued and that spawn spot no longer spawns a villager that can be rescued for the quest.
This quest is a mess for me, too.
Same. I saw one villager spawn. The rest are just standing around in a shadowy state and can’t be clicked on.
This quest is painful! Extremely slow spawn rate, only 1 person can click and such a small area.
There was one clickable mob that respawns about once every 2-3 minutes. Several groups camped him, so it became a click-fest on that one mob.
There are other mobs around, but they are just standing there can not be clicked.
Extremely bugged, only one is spawning and very slow to respawn. This needs to be fixed ASAP especially with how many people are trying to do the daily!
I was wondering how do you expect to rescue six of them with a population of two?
Same thing, there are like 14 of them in the southern part of the docks all bugged out in one spot
Every single one of them is bugged on my server/shard. No one can click any of them and you can’t complete the quest at all
Is there any fix for this?
The majority of the villagers are just void-phased and unclickable for me, US-Proudmoore, 0352 ST. Only one seems to be spawning/clickable on the south side of the town. Lost 250 coalesces =(
Bugged everywhere
This quest is STILL bugged. A couple days ago when I did this on my main I had no issue. At some point between then and now, virtually all of them have become glitched, looking like they’re void shifted or something and no one can interact with them. There are literally TWO people can click on to complete this quest, which is ludicrous. This quest has been buggy since the patch dropped apparently and is in dire need of a real fix for it.
Still bugged - 4/20/20
The fact this bug was reported on Jan 26 and remains a problem just tells me that Blizzard doesnt care.
yeah it’s like a day one quest right now. yet no one invited me to group
Oddly, this seemed fixed for awhile, but in the last two Uldum assaults I’ve noticed it getting buggy again.