Even after a couple of years with the new profession system, still confused about a couple things. Namely: will every single point spent in any of the trees ultimately work toward improving your base skill for any crafts in that profession, or only truly for the stuff on the tooltip?
To be more specific about my current challenge:
I explicitly have the goal of raising my skill level for crafting Authority of the Depths, a Nerubian weapon enchant. Where can I spend points that will improve my skill at this enchant?
Based on the tooltips in all the trees, it feels like I’ve already done all I can, but that doesn’t seem right. I have maxed out:
- Everlasting Enchantments 30/30
- Nerubian Novelties 20/20
All other nodes in all four sub-specs of the Enchanting profession don’t seem to affect Neurbian weapon enchants based on their tooltips… so is that it? Am I already the best I can be at this enchant when it comes to spending profession KP? Doesn’t quite seem right…
In almost every profession there are only two or three wheels that affect your skill for a given craft. Most of the time they are in the specialization tab where that product resides. So even though it does not seem right, you are on the right track.
For your specific Authority of the Deeps question, yes, that’s it.
You are correct. So it seems Authority of the Depths is incorrectly calculated on Blizzard’s part. There are 3 errors like this that I am currently aware of. Please fill in a bug report.
Typically when you have max skill, max in a craft, your skill is = the difficulty of the craft. A lot of the time they try to make it so that you have 2 extra skill so that the +skill finishing reagents can substitute exactly for blue tools (when you have green tools).
However for this craft, it seems like you have 386 possible skill out of 390 difficulty.
90 points from Everlasting and Nerubian Novelties
390 difficulty*0.4 = 156 points from R3 materials
100 points from base skill
40 points from max tools and accessories
which totals 386, which is exactly what I’m seeing on my sheet. I have the entire everlasting enchantments tree filled, so it’s not getting any more skill from anything else in that tree.
All the other Nerubian novelties fall into the other categories (cursed ring enchants, bracer enchants, cloak enchants that fall under Tertiary Trivialities and Cursed Chants). These are correctly computed. It’s just Authority of the Depths which is incorrect.
In DF it took them 2 seasons to fix errors like this. In the meantime, you have to commit an Apprentice Crafting License (+5 skill finishing reagent) to finish it.
Blue profession equipment adds more to general skill than greens do, too. Need all three in order to completely max your skill level.
Just adding to this excellent breakdown, but blood elves get +5 skill innately and don’t need the license, giving a strong advantage to blood elves specifically for this one enchant.
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You are correct! Thank you for adding that!
Appreciate this, everyone.