Rain of chaos change

Not a big fan of the infernals that proc dropping where your original one was cast. Why did they do this?

This change is a buzz kill for me. I need to know why they did it.

2 Likes

I don’t know. It makes zero sense except to punish warlocks even more in high movement fights. Similar to rain of fire usage.

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blizz and punishing warlocks - name a more iconic duo

8 Likes

my current guess ( i dislike this change heavily as well but i hate the talent as a whole), is that this is being used to potentially fix the VOP bug from EP and early Nyalotha. This bug meant if you procced a VOP infernal on an add or boss that had something like its own floor model (nzoth, drestagath, mobs where there is 0 pathing options inside the mobs hitbox), the infernal would fall thru the floor, and the next time you summoned your infernal it would only cast the VOP one, giving you 10s of mini infernal instead of 30s of entire infernal. If the procced ROC infernals land where you casted your first infernal, it means there is solid ground and the procc’d infernal will not despawn.

you can see a relatively similar interaction to the VOP bug on live now if you proc VOP and press infernal on the same global. Your playerbound infernal will only last 10 seconds (GoSup will last the full 40s).

I HATE this change.

I literally quit raiding in EP when VoP was the bis essence because my entire incentive for raiding is personal mastery. What incentive do I have to raid when i can’t consistantly rank in performance because of a proc which i have no control over? Moreover, even if i do place, how can i claim credit?

My incentive previously was also getting the best quality gear but with socket/WF/TF/corruption/Benthic systems, that incentive was removed.

I know this might be a niche reason to dislike the change, but it was enough to completely change my goals ingame.

2 Likes

Guessing the change was due to the increase in infernal awakening damage, even if the rain of chaos ones don’t proc the stun they still have impact damage, right? So perhaps this is supposed to increase the control on where that damage is placed–not that that’s a good thing

I heard the damage got taken out. Still wouldnt make sense, they could do all the impact damage you want, it amounts to nothing if the mobs arnt there.

I really think they are still working on it, the change itself makes no sense gameplay wise.

Wait the infernal procs where you dropped the first one? That doesn’t make sense…? Does it? I’d like to know why as well.

Idk. Kalamazi tested it. Basically if you kite at all your new procs will drop way back where your original one landed

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Putting my tinfoil hat on here, but it could just be another way to encourage smaller, stationary pulls instead of pulling the whole dungeon and kiting all over the place. I don’t necessarily think that’s the case, but… /shrug.

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