Raid instances support 40 players, but are tuned for 20 and can be tuned via an aura.
If you bring 20 players → everyone deals 20/20 (1x) normal damage/healing
If you bring 25 players → everyone deals 20/25 (0.8x) normal damage/healing
If you bring 40 players → everyone deals 20/40 (0.5x) normal damage/healing
etc etc
Why? Allow players to bring their friends/guildies instead of bench them. It’d be a conscious choice to go beyond the recommended 20 players. What do you guys think?
Yea, the bench is a massive issue at the moment. And getting runes for alts has made it a challenge to start up a second MC raid for us at least.
I like this solution! SoD is in a weird place where 40 man is obviously too large a raid to fill in the modern (post-covid) era, but then 20 man feels too small. Especially when p4 is actually fun and a ton of people are returning.
I disagree, the flex raiding on world bosses is awesome. This is Season of Dads… not season of sweat-lords. Blizzards focus should be more on flexibility and fun, not ridged and catering to the 1%.