So first off I know, difficulty is part of the fun, I agree. But it’s gotten to a point where new players have no hope of clearing a lot of the content. Those of us that have been playing the game for nearly 20 years have a really good idea of what needs to be done and how to play our classes. And I’m not suggesting that new players should be able to clear mythic raids or be able to be totally carried or face rolling.
But we’re at a point where you have to use weak auras or addons, you have to wipe 400 times on a boss to clear it and it’s just not going to be fun for the majority of people. The game is a game, it’s supposed to be fun not a job. Having to get 20 people together for hours a night is just ridiculous. And I’ve said it a 1000 times but I’ll say it again, RWF is great for people who enjoy it but the vast majority of us don’t care. In the guild I was running of 100+ people maybe 3 actually watched it or even kept up with who was on top.
The game has to stop being tuned for the top players and start becoming accessible again. There are a myriad of ways to do it, the best idea being something like Raid+ where you incrementally scale the difficulty and those top 1% people can still have their bragging rights and challenge without additional rewards other than like a title or something. But the reality is it’s just too complicated and too much time to sink into a game.
It shouldn’t be a walk in the park to clear mythic no, but it shouldn’t be the huge time sink it has become either. The first step is to remove the raid lockout and put it in line with all the other lock outs so it is per character. The second step is to lower the damage being done. Mechanics still need to be punishing, but normal damage shouldn’t be the leap it is from heroic.