Raid/Party wide utility

Since the dawn of time and some after, there have been several ´´must have´´ utilities a group should have. One of them, and probably the most important one is Bloodlust/Heroism/Time Warp/Ancient Hysteria/Fury of the Aspect/…did I forget some??

The 30% haste buff it gives to your whole group is pretty much mandatory for every fight and every dungeon, so much so that fights or dungeons feel not doable without them, for the majority of the groups out there.

Which raises the question, why is this buff limited to a certain amount of classes? This does not fit in the idea of ‘‘bring the player, not the class’’. Often when I am about to do an M+ with my friends, who do not play a class that has excess to Bloodlust or w/e name you want to give it, we’re limiting our search to a small specific group because we do really need Bloodlust.
When looking for a healer, we have to reduce the search to only Shamans or Evokers, and it feels bad when you see a good Monk, Druid, Paladin or Priest sign up, and you can’t really take them, because they do not have Lust, a group of friends should not have one be ‘‘forced’’ to roll a class that has access to this utility, a raid (like Druids of the Beast for example, but any raid team goes here) should not be ‘‘nerfed’’ because they don’t have the right class with them and use a 15% haste buff through drums instead.

The same goes for battle res, it makes it so that you can cover up a team member’s mistake, although some would argue that it is less impactful than Bloodlust.

Instead of just complaining, I do however have a suggestion for this fix; Give all the Healing specs a form of Bloodlust and Battle res, you can keep the battle res on the existing classes as well since there is a global limit on how many you can use and it is nice to remove casting pressure off your healer in a tight spot.

If all the healer specs have Bloodlust, it removes the rather unfair decision-making when building a group for whatever content. We should pick a healer based on what we feel comfortable with and according to our preference, not because they bring Lust.

I know that this shouts class homogenization, but with something this powerful, I feel like it is warranted.

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Ok to be honest, this is an argument that has been around as long as raiding. Hero/Bloodlust is very powerful, BUT drums is an option that anyone can use. No, it is not as good as the player activated buff but it is better than nothing.

On the battle res front, Paladins just got BR. So you can get a BR from DK, Warlock, Druid, and Pally (shaman self res). Maybe another class or two wouldn’t hurt but you are also dipping your toes into the realm of no class identity.

Maybe the solution is to take it away from everyone and put it in a consumable and 100% effectiveness. Then we can stimulate Leatherworking market with good drums again and the return of 100% goblin jumper cables.

My personal preference is to leave it as it is. But, change class costs to be on a similar plane. The problem is Druids are a short cast low cost solution for BR, DK needs runic power but is instant, Pally I am not sure the cost, and warlock is a forever cast that punishes the Warlock as much as the dead person for dps loss.

The drums are indeed ‘‘better than nothing’’, but I can’t help but think that higher content nowadays are built around the 30% haste. Giving it to all healer classes just brings an even playing field when picking PUGS for an M+, granted the devs balance the healing classes properly. :wink:

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