You seem jaded.
Every boss being patchwerk sounds boring.
You seem jaded.
Every boss being patchwerk sounds boring.
No thanks to addons does Blizzard need to make mechanic intensive fights.
Years ago we did not even have real DPS meters that showed actual DPS, now that we measure DPS down to a T they need to make DPS checks an actual mechanic.
Addons tell you what button to press, what rotation to do, when to move, when to stay, if not addons making fights this intensive you would not need to remember so much.
FF14 for example, the main DPS check is which part of the boss you hit and simply avoiding damage, here it is nothing like that.
I agree with this. Nighthold is my all time favorite raid when it was current. The aesthetic was beyond pleasing and the mechanics for all the bosses were great.
Remember when bosses were super easy, and all that mattered was farming gear before hand?
Yes, I remember that time period. I am very happy its in the past.
Without getting even close to a wipe.
Same. My favorite raid ever. Krosus and Star Augur were great.
You just want to stand there and auto stab while watching Netflix?
yea… it was boring asf.
no…it was hollow. because dps checks are stupid. mechanics make fights interesting and take skill to complete.
I actually like most of their modern encounter design, except the super, super gimmicky fights, like Mekkatorque or Xanesh. Those get very tiresome very quickly.
I also dislike fights where one small mistake from anyone causes an instant wipe. Good thing Xanesh is guilty of both of my pet peeves…
Having just come out of a long stint with classic (played from release day until recently) and raiding there…
Nah, I’ll take the new raids. I’m sad I haven’t gotten to take part in a lot of them at the higher levels or get AoTCs, etc due to having been playing on a mostly dead server. I just got in a guild that actually raids heroic and pushes Mythic and it’s motivated me to get geared up to a competitive level for the first time in a while. I think the raids and dungeons and the complexity of mechanics are some of the best things about the game and I’ve been sad to not get to participate in that at a higher level than LFR.
I like a variety of mechanics heavy and simple fights. A little something for everyone.
Fighting Gul’dan on the top of the Nighthold was one of the most memorable moments of Legion for me.
Unfortunately those times were before DPS and Deadly Boss mods trivialized the fights, and before even YouTube boss fight guides. Development had to switch up the fights a bit to keep the content fresh for at least a little bit, even though a lot now finish the normal and heroic mode before the lfr tier is even open.
I kind of agree with the OP, I much rather have raid bosses that have a small number of meaningful or deadly mechanics over the current idea of numerous mechanics but only like one or two are meaningful or deadly and the rest just feel like fluff added on to make the fight seem more complicated than it has to be.
So like shadhar, xanesh, maut, ilgynoth, raden, and skitra. Fights that are very clearly built on 2-3 important or deadly mechanics, and are lacking on random fluff.
Hivemind, drest agath, and to a lesser extent vexiona P1 are a little fluffy, but that’s kinda because they’re supposed to be about mitigating a mounting factor across the course of the fight, and not just dealing with X mechanic there and then.
Game still has Mythic bosses that are hard dps checks, it’s just the majority of players are loaded with extra lockouts of gear and soft nerf mechanics like cloak upgrades before they get to them so the dps checks end up being very easy for them to meet.
This is also true, things like 3 orbing phasing raden without lust (Now). Mythic Ilgynoth’s final up phase, and the cysts on mythic carapace are the big examples that spring to mind.
Mythic N’zoth is the best examples. For the guilds that killed him Week 2 and Week 3 of Mythic he was a very hard dps check to make. The whole fight was figuring out ways to optimize damage and squeeze out as much dps as possible onto him and you were really racing against that enrage timer. Now with rank 12 cloaks, that damage check is a joke to meet. The Hall of Fame for him is probably going to fill up at a record pace. At least for Horde, I don’t know if Alliance even has 100 mythic guilds left on that faction.
Today I learned the Safety Dance was just a silly myth.
Yeah, the whole fight was one huge DPS check.