thats the idea.
Exactly, As I said in another thread, Blizzard should not request the help of third-party Websites about information and progress of the game if he can make a section that helps with your experience without it being an absurd elitist farm that does not help the experience of game.
should help more to the experience of new players and also to help the experience of veterans in which you already know the mechanics without the need to be too unfairly competitive, so you would qualify more for the social state of the game than for a chicken run be boring in a channel where you would win many grats just to be left alone.
everyone in this thread is so uninformed about things they are commenting on. Its funny
Why we are uninformed? you explain please.
All solved by making friends in low level pugs, and continuing to push with them.
I believe there is also this new system called guilds which lets you join a group of people who can play together and learn together so you all become familiar with how everyone plays and develop strategies around them.
Dear god. Fastest ways to kill wow
⦠thatās a pretty narrow mindset if you think gear progression and numbers are the only thing that RPGs are about. Theyāre merely the tools for communicating the mechanics of the genre.
Thereās countless other aspects the genre has mostly specialized in:
- Storytelling, including branching storytelling for some. Never Blizzā strong suit, to be honest.
- Unique approaches to specific challenges. The Elder Scrolls and Deus Ex are probably better examples of this, but taking non-violent and stealth approaches to the game rather than killing everything in your way.
- By virtue of being the least demanding video genre, the stage for the grandest of adventures.
WoW could fulfill those particular questions⦠and at one point, it did (well, apart from the storytelling; but they were making progress for a while there). It seems like a travesty they doubled-down so far down the gear progression pissing contest over the years.
Drawing back to the previous point there, the issue was that WoW DID meet a particular niche that I was interested in for a long time⦠it almost feels like a betrayal that theyāve abandoned it in favour of the type of content I despise.
That being said, I have a feeling Iām just being a stubborn holdout at this point.
To be frank, Iām not impressed nor all that interested in it.
Randomized content isnāt interesting⦠more often than not, itās annoying and repetitive as itās all the same TYPE of stuff with only minor variations. Most static content generally has more actual variety to the activities contained therein. It might be the same every time, but thereās more different stuff to do within it.
Heck, the tower in the new expansion sounds a lot like the Deep Dungeons in FFXIV⦠which I grew bored of after completing it once.
Iām just going to guess youāve never been in a position in real life where you have to be careful of not just what you say, but also how you say it.
I have a bad habit of being blunt and tactless, and itās taken HUGE amounts of time and effort to get that under control; thereās countless times Iāve had to hold back smart-alec remarks to avoid making the situation worse. There have been times where I havenāt done so and gotten burned for it.
This amount of self-control is second-nature for me at this point, is it too much to ask that others at least make the same effort?
And to be rather frank, just about any reason you could think of sounds more like an excuse to be rude because you donāt want to bother with politeness and civility.
the best way to kill m+.
M+ is horrible content for MMO. Go a head though and keep defending you lemmings. Speed running dungeons should have stayed in Diablo were it belongs.
WoW should have stuck with itās DnD roots instead of trying to chase e-sport style content.
Weird, the game survived quite fine without M+. You guys defending M+ need to find a new MMO to ruin. Speed running dungeons is just plain dumb for a MMO.
Iāve never seen a more toxic system added to a MMO in all my years of gaming.
Yup. Survived. Definitely not a downward slope after WOTLK until they added repeatable content that scales in difficulty and definitely isnāt enjoyable. Itās definitely the worst system Blizzard has ever designed and not one of the best.
Blizzard failed to create an underclass so now the mega elite must do so. Will the indignities of being so amazing ever cease?
In truth, M+ content is something special. It is the only failable content in the entire game.
No other content in the game can be failed.
Seems strange to hear it, but the only way to fail any other content is just to give up and quit trying.
M+, by contrast, has a fail condition. And in that way it is different from all the other content in the game.
Some might ask if that was a good idea, creating a wholly separate content set that looks exactly like the rest of the content. But there we have it. Done is done.
That being said, they also created a content block that requires adequate leadership to tackle. And thatās the thing that RIO doesnāt provide. Just because you can select the nicest cherries doesnāt help you to have more cherries when you want them.
The community around the content indicated by RIO requires stewardship and the most common reply to that is ānot meā. And that is the typical example of leadership produced by RIO. It fools you into imagining that the community is just a self replicating organism that will grow all on its own.
But anyone who has asked āhow do I get experience if you wonāt let me get the experienceā knows differently.
RIO night be necessary, but leadership and conservation of the community is as well.
And that is definitely failable.
You donāt need to apply sarcasm to make yourself seem smart. Were your suggestion really as easy as you say, we wouldnāt need Raider IO whatsoever, right? Or even pugging, for that matter.
How do you inspire camaraderie in a playerbase that splits up for any small screw up? When everything is timed and the rewards are minor, any mistake ignites toxicity. Pugging will, inevitably, result in mistakes due to the matters I mentioned previously, and Iāve seen bad behavior spring even before we entered the dungeon. āBecause this X player has low RaiderIOā, this due to his mainās score not showing thanks in turn to a bug on the addon. We did it in time, with 3 deaths only due to a tank mistake, and the belligerence remained.
Iām not here to share or discuss life experiences, but Iāve had plenty of such experiences. Those of course have all involved friends, family, bosses / superior officers, civilian authorities, or foreign commanders / dignitaries. Itās simply an impediment when dealing with peers, particularly if I donāt have a motivation to need to protect their feelings. Intentionally trying to make someone feel worse is one thing, but not going to great lengths to ensure thereās no way they could upset by what you say is totally different.
Particularly in dungeons and raids, you become part of a team, if only briefly in a pug scenario. Teams do not succeed with barriers to communication in place. If you fear pointing out an error or mistake because of how someone might take it, you canāt succeed. This is in fact why groups so often fail and disband these days. Because someone is immediately offended by something as simple as, āWhy did you pull that?ā If someone canāt tolerate being told āWe wiped because you missed your interrupt. The key is over if we wipe again, so get it togetherā they donāt belong in a team environment. If they can assemble a group of friends who all know them and are prepared to deal with their idiosyncrasies, great for them, but pugging will never be appropriate for them.
Thatās not what I said at all. Gear progression is a massive part of every RPG out there right now. Of course thereās more to it, but the progression of character power is a keystone that wonāt go away. There are deep stories, cutscenes, even important choices to be made these days in all sorts of game genres. The development of your own character and his growth in power is one of the major things that continues to set RPGs apart as other genres become effective story tellers.
It still does. As has been the case from the very beginning, the grandest adventures in WoW are found in group content. If youāre playing solo, youāre going to miss it. You canāt stand against the likes of Azshara alone.
Outside of questing and dailies, which everyone seems to hate, WoW has never really had any endgame material for solo players. Iām sorry this isnāt what youāre looking for, but itās no worse than whatās come before.
What exactly did you used to do? Iāve never found solo end game in WoW, anytime Iāve not been able to be part of a group, Iāve either quit for lack of stuff to do, or tried to progress through pugging, with varying degrees of success. If Iāve been missing something Iām genuinely curious.
The quality of your posts has plummeted lately. Itās really disappointing.
Donāt know how many times I have to say this but⦠There will be no titanforging/WF in 8.3. Itās dead and gone.
TF/WF ilvl excuse is no longer valid (well one could debate its no longer valid once 8.3 releases but we have what 3 weeks left?)
Make you own group, vet people or get friends/guildies to run it with you (or mostly friends/guildies and maybe some of their friends/guildies), friends/guildies wonāt generally leave unless something comes up in IRL.
There are also countless communities for M+ Keystones were alot of players who have done +10ās are on a fresh alt and are happy to do a few low keystones to get some basic gear for their fresh alt and bump their keystone to a +10 in a week.
Well first off people keep talking about Titanforging/Warforging which literally is gone in less than 3 weeks. (Removed in 8.3)
Next Raider IOās data comes from public Blizzard data. On your armory page everyone can see what raids you have done and boss clears, as well as your highest timed Keystone.
People think its Raider IO creating the information, but in reality they just grab the data from Blizzards Armory Page and leaderboards, have a basic equation where essentially in a nutshell you get 10 points per keystone level, then if you completed it on time you get additional points based on how much time remained or if you fail lose points on the time you went over by. You IO score then does this for each dungeon on the highest key you have done for each dungeon.
So in BfA we have 10 dungeons that have M+ right now, (12 come time 8.3). If you just barely complete all 10 on +10 difficulty on time, you will have a few points over 1000 io score, done on all at +15, 1500 io score.
IO pretty much is if you have a score of 1000 you should be competent enough (95% of the time) to successfully clear any given +10.
Another factor why you may be getting declined is simply they dont want your class/spec because its lacking or they have that class/spec already and want to balance their group out more with classes with other utilities. (Also they may just blacklist certain servers because of lag or having bad experiences with people from them, like Ragnaros is a common one people refuse to except players from).
Guilds and friends arenāt always online for keys, for a start, thus pugging.
Simple. When something goes pear shaped, Iām the first to jump into chat with something like āah well sh*t happens, we still goodā. Youād be amazed how often being proactive can defuse a situation, rather than waiting around for people to flip out.
Mind you this stops being an issue in higher keys. People know what to do, and understand mistakes can happen, and as long as it wasnāt something brain dead stupid people are normally pretty chill. In part because we have all screwed up enough to not jump down peopleās throats.
The toxicity tends to be around the 8-9 level. And we use IO because at a certain point the experience is flat out mandatory, because some abilities that barely tickle at 8 or 9, and end up being ignored, will flat out one shot you at 15.
Iām not trying to say kid-gloves are required for every interaction, but the typical interactions in the WoW community have gone so far in the other direction that itās beyond simply being rude.
Just to use a basic example, singling someone out for an error and calling them out. Doing so in party chat (rather than a whisper) is often the WORST thing you can do to them, as it becomes an automatic source of embarrassment; theyāre instantly on the defensive not just you, but to everyone else in the party.
Keeping it to whispers, or simply stating the error (and how to address it) without naming any one person, will keep it neutral and allow people to think it through. The moment you start putting anyone on the spot, especially if itās the first error (repeated errors are different, but thatās a case-by-case basis), people become more emotional.
Itās no longer a team, but a bunch of angry people who donāt really want to be there⦠and quite frankly, they tend to do worse than before because their emotions are starting to interfere with how theyāre playing the game.
A few words of encouragement (again, doesnāt have to be addressed to a specific person) after itās done right, especially after a wipe, can help out morale immensely.
Probably the first thing to keep in mind is that Iāve never followed the āstandard progression pathā. Thatās pretty much been the case ever since Vanilla WoW, and for the most part I prefer novel and unique approaches to gameplay rather than simply climbing the gear ladder.
To take a pick out of something which can be applied to ALL genres of video games:
https://tvtropes.org/pmwiki/pmwiki.php/Main/SelfImposedChallenge
https://tvtropes.org/pmwiki/pmwiki.php/Main/SoloCharacterRun
I prefer to make my own challenges, within reason, and tackle them within my own means. Soloing old content probably being one of the most prominent, even if I was by no means all that āgreatā at it.
You could say these are just some of the sources of inspiration:
While I never accomplished anything that impressive (keep in mind the context of when these were done)⦠it was still neat to see, and something to pursue.
I started mostly doing it during Vanilla WoW, mostly using things like chain-CC to solo elite mobs out in the open world with my Warlock. During TBC, I was doing level 60 Vanilla dungeons and breaking out the techniques in TBC dungeons on the rare occasion that the opportunity presented itself. I switched gears to DK soloing during WotLK, which was more focused on self-healing but could still use a few kiting tricks. Skipped over Cata, but I was able to pick it back up during MoP; doing WotLK content solo was a fun challenge at the time.
⦠and then everything changed during WoD and the level squish, which started to included insane damage scaling when you over-leveled content. Soloing stuff was made easierā¦
TOO EASY.
It was for a simple but ultimately hollow reason, to make it easy to get old transmog appearances. But because they added this massive scaling, there was no more meat to dig into; the scaling went too far and there was no āchallengeā left to be had.
How many people remember that they had to heal themselves against the Well of Souls in Black Temple because it reflected all damage dealt to it during the last phase? You could kill the boss quickly, but because it had more health than you, the player would die first from the reflected damage. Today, you probably wouldnāt even notice that it DOES reflected damage because it scaled down so low. Or how about that the Lich King killed you for the RP chat at the end of his fight? The damage from that is scaled down and it no longer does that. How about dodge his knockback orbs and going inside Frostmourne? All gone, because he dies too quickly and easily.
Unsurprisingly, the interest in these soloing feats largely died off during WoD; a few tried to keep it alive, but at this point thereās nothing really left. Especially when the ridiculous stat inflation pretty much becoming the sole deciding factor in how easily you can clear content (new and old).
In some ways, the Mage Tower in Legion gave us a small chance to relive some of those old self-imposed solo challenges (especially the Kruul encounter, which I thoroughly enjoyed). I didnāt really put two and two together on that one until writing up this post⦠but it definitely hit all the same notes those old challenges did.
With Blizzā vain attempts to try and drag out content as much as possible with systems like Mythic+, the endless gear progression, and constant need to grind for more and more power⦠theyāve lost all forms of āemergent gameplayā, those made by players who are looking for something to do and decided for themselves:
āIām going to do this old thing in a unique and novel way.ā
But no, everything MUST be in service of overall progression⦠thereās no more room to sit back and trying to do something DIFFERENT within the game.
Raider IO is necessary. Do you know how many leavers in he middle I have confronted?
This happens incredibly rarely.
Moderately good gear is easy to get. The best loot requires a high level of skill to get consistently.
itās extremely frustrating for those of us who arenāt looking for a carry, but ARE looking to improve by doing harder content. itās like those job applications where they say itās an entry level position but require veteran experience in the job. canāt get in without experience, canāt get experience until you get in.
my guild pretty much went to sleep after getting AOTC, but i wanted to keep going. iāve gotten in with groups and made it to 3/8M, but apparently those groups are all taking the rest of christmas holidays off this close to the new patch as well. for the first time today, i got talked down to over my logs for the few times iāve been to mythic EP, because i didnāt perform as well as top level DKs.
that doesnāt make sense. i gotta learn the mechanics before i can optimize my damage. canāt do damage if iām dead. i follow instructions, stay out of the fire, and focus on the fight instead of padding the meters, but raiderIO doesnāt show all that. it just shows your keys and your times and how many times youāve killed the bosses.
all in all wow has just been depressing through the holidays:(