Hello, I hope this is the right place to post this - so many options in that drop down menu! Anyways, title says it all, How does Raider io work?
Does your ‘io rating’ go up for completing a lot of keystones?
For example, if I just run a bunch of +5s will be io go up I seen a lot of people with a io rating of like 1400 which is orange text, mine is 311 right now or something which is green.
I am just lost and confused on how it works - even read the website still doesn’t make sense to me …my IQ must have dropped a lot I gotta go find my lost IQ in the trash brb.
It basically just scores your best completed run per dungeon. You don’t have to complete it in time to get a score. It’s a way to determine who has experience doing dungeons. Not really much else to it.
Pretty much this. It is much easier to spread the score out to see an increase in aggregate than to cherrypick. You will gain a lot more attempting to keep them roughly equal than to go like 4 keys higher in one dungeon. At least that is how it is post 1000.
So, if I did a +2, +3, +4, +5… +10 of Freehold, it would only count the +10 on my score? So it would be better to do like all dungeons at +4, then work your way up on one dungeon?
(not trying to insinuate anything, just want to understand how it works).
I’m pretty sure it just goes by whatever your highest scored run is for each dungeon. If you ran a really fast 5 or 6 key early on in the season and then a few weeks later ran a +10 that took 2 and a half hours to complete, it might count your 5 or 6 over the 10. It depends on the score, and running a higher key doesn’t guarantee a better score. The run still has to go well.
I haven’t done mythic+ much since Legion but that seemed to be how it worked then at least.
completing a +10 across all 10 dungeons would give a score of 1000
your score from a dungeon is based on ur “best” run for that instance. a ++4 may give more points than a +5.
running FH 38484 times will not increase your score, but completing a +10 on time would and you would never lose those points, only gaining more when you beat it.
There are 10 dungeons, each only counts the highest score per dungeon. So even if you run a freehold 2, 3, 4, 5, 10, 12, 15; it would only count the 15 to your total score.
Up until +15 dungeons, dungeon scores are linear, assuming you 1 chest them, you would get +10 20 30 40 50 score for each respective upgrade to a key for that dungeon.
Let’s assume you baseline a +10 and +1 “chest” each, there are 10 dungeons, 100 score for each dungeon, so you’d be at 1000 score.
After +15 the dungeons start to scale harder, they are on an exponential curve; so too does score follow a curve at that point. A +18 in the timer is worth 215 score, for example.
It’s a fun system to challenge yourself with. ‘how high can I go?!’. Many people use it as a status stick, for myself, I just try to always best myself each season.
Basically, points are added to your overall score based on how many dungeons you complete and how close you were to the timer. Based on your Raider. io score, other players can see your experience in M+. Scores of 1000+ are about what you would expect of players who have been doing their weekly +10’s since the beginning of the xpac.
Pretty much. Let’s assume you have a +5 in FH and have never done a Siege or something. In order to gain 50 (total) score you could run (and time) a +10 in FH (making your FH go from 50 to 100) or run a +5 Siege. One is A LOT easier than the other. Another option is running a +6 in 5 different +5 dungeons.
This argument could be used for literally any hobby. Your 120 shaman is a dumb character in a dumb game you wasted your time on that means nothing to anyone.
It’s worked extremely well for me, and I’m not trying to validate my existence. Just trying to complete keys on time.
The anti-raider io group is SIGNIFICANTLY more toxic than the people just trying to complete stuff on time. Here is another great example of toxicity you see outside the raider io community. The problem children are always the ones complaining about things that separate skill from carries.
So OP, one of the most important pieces of information that has been neglected in this thread so far is…
Blizzard has weekly leaderboards for each dungeon, right? In order to get non-tampered/exploited information, raiderIO will pull information about runs from these leaderboards from Blizz. Not from anything else.
So if you do a run, and your time wasn’t good enough to place on the leaderboard, raiderIO won’t be aware of it’s existence, because it didn’t rank on Blizz’ leaderboards. Blizz does not record every run that ever took place, only ones good enough to place on the leaderboard.
HOWEVER, say a weekly reset just occurred. Every tuesday, right? The leaderboards get wiped clean every tuesday with the reset of our raid lockouts and whatnot. So if you’re the first to complete a +3 Atal’Dazar and the leaderboard has been wiped clean, that run would be on the leaderboard, because no other ADs have been run yet in m+. This is your ideal time to really crank up and build your m+ score fast!
On the other hand, Sundays and Mondays are really hard to raise your score, because a lot of people have filled up the leaderboards throughout the week with high runs - there’s been more time to do so.
Good luck and always bring lust drums.
Edit: Oh wait, you’re a mage… Alway… Always bring a… a… brez then I guess…
This implies M+ taking skill, it doesn’t. They should have kept it like they did in MoP where it was a prestige thing, now you have these kids that think they are good throwing together a team of five, being rewarded with little effort in comparison to mythic raiding.
+10s aren’t all that hard if you are in heroic and mythic raiding gear and all you are trying to do is get your one +10 for the chest done for the week.
But M+ at it’s top end is more challenging than mythic raiding. Mythic Dazar’alor has been cleared. Literally no one in the world has managed a +26 yet. Only a few teams have managed a +25 and only one of them has managed a +25 in time.